mirror of
https://github.com/zeldaret/oot.git
synced 2025-02-18 04:45:24 +00:00
* Mostly done but shifted * still messed up * Almost OK * OBJECT_JYA_OBJ OK, OBJECT_GR OK * Done * Merge master and format * Cleanup * Cleanup 2 * Start object MB dont merge yet * Object_MB OK * Object_ydan_objects OK * General 'ydan' actor cleanup * Forgot some small things * Object_EC OK * add .gitkeep and run format * Object_sd OK but no textures cause of a zap issue * PR fixes * Fix object_sd * fix ydan * delete .gitkeep files * OBJECT_BOX as far as it can go with current ZAP * Fix undefined_syms * Start child link object * Push progress, dont merge yet * Object_mori_objects OK * Fixed? * Fix conflicts again * Seems like i missed some textures * Extract data for BgBombwall * More field * ZAP YEP 2.0 * Object_Box OK * Object_SD ok. Ready to merge * remove ASM and merge master * remove ASM * remove files wrongfully added to docs/ * Almost done * Change comment in z_player_lib.c * forgot some DLists in player_lib.c * Fix conflict, run format * Same as before but this time with Tex and TLUT * Last few things * fix object_GR and add limbs to object_sd * Nane -> Name * gChildDekuShieldMtx is now a matrix and not a blob * PR fixes (Fig) * add a space for comment in z_player_lib.c * re push and new lines * PR fixes (AngheloAlf) * PR fixes (Roman) * Fix Heishi2 * PR fixes (Fig) * Replace spacing in a file * PR fixes (Roman)
70 lines
5.4 KiB
XML
70 lines
5.4 KiB
XML
<Root>
|
|
<File Name="object_sd" Segment="6">
|
|
<Skeleton Name="gEnHeishiSkel" Type="Standard" LimbType="Standard" Offset="0xBAC8"/>
|
|
<Limb Name="gEnHeishiRootLimb" LimbType="Standard" Offset="0xB9C8"/>
|
|
<Limb Name="gEnHeishiTorsoLimb" LimbType="Standard" Offset="0xB9D4"/>
|
|
<Limb Name="gEnHeishiLeftThighLimb" LimbType="Standard" Offset="0xB9E0"/>
|
|
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
|
|
<Limb Name="gEnHeishiLeftFootLimb" LimbType="Standard" Offset="0xB9F8"/>
|
|
<Limb Name="gEnHeishiRightThighLimb" LimbType="Standard" Offset="0xBA04"/>
|
|
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
|
|
<Limb Name="gEnHeishiRightFootLimb" LimbType="Standard" Offset="0xBA1C"/>
|
|
<Limb Name="gEnHeishiChestLimb" LimbType="Standard" Offset="0xBA28"/>
|
|
<Limb Name="gEnHeishiLeftUpperArmLimb" LimbType="Standard" Offset="0xBA34"/>
|
|
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
|
|
<Limb Name="gEnHeishiLeftHandLimb" LimbType="Standard" Offset="0xBA4C"/>
|
|
<Limb Name="gEnHeishiRightUpperArmLimb" LimbType="Standard" Offset="0xBA58"/>
|
|
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
|
|
<Limb Name="gEnHeishiRightHandLimb" LimbType="Standard" Offset="0xBA70"/>
|
|
<Limb Name="gEnHeishiRightHeadLimb" LimbType="Standard" Offset="0xBA7C"/>
|
|
|
|
<Animation Name="gEnHeishiSlamSpearAnim" Offset="0x5500"/>
|
|
<Animation Name="gEnHeishiWalkAnim" Offset="0x5880"/>
|
|
<Animation Name="gEnHeishiIdleAnim" Offset="0x5C30"/>
|
|
<Animation Name="gEnHeishiDyingGuardTalkAnim" Offset="0xC6C8"/>
|
|
<Animation Name="gEnHeishiDyingGuardDieAnim" Offset="0xC374"/>
|
|
<Animation Name="gEnHeishiDyingGuardAnim_00C444" Offset="0xC444"/>
|
|
|
|
<DList Name="gHeishiKingGuardDL" Offset="0x2C10"/>
|
|
<DList Name="gEnHeishiHeadDL" Offset="0xA030"/>
|
|
<DList Name="gEnHeishiTorsoArmorDL" Offset="0xA440"/>
|
|
<DList Name="gEnHeishiTorsoDL" Offset="0xA6F8"/><!--Belt?-->
|
|
<DList Name="gEnHeishiRightFootDL" Offset="0xA848"/>
|
|
<DList Name="gEnHeishiLeg1DL" Offset="0xA930"/>
|
|
<DList Name="gEnHeishiUpperLeg1DL" Offset="0xAAC0"/>
|
|
<DList Name="gEnHeishiSpearDL" Offset="0xAC10"/>
|
|
<DList Name="gEnHeishiLowerRightArmDL" Offset="0xAEC0"/>
|
|
<DList Name="gEnHeishiUpperArmDL" Offset="0xB050"/>
|
|
<DList Name="gEnHeishiLeftFootDL" Offset="0xB158"/>
|
|
<DList Name="gEnHeishiLeftShinDL" Offset="0xB240"/>
|
|
<DList Name="gEnHeishiLeftThighDL" Offset="0xB3D0"/>
|
|
<DList Name="gEnHeishiHandDL" Offset="0xB520"/>
|
|
<DList Name="gEnHeishiLeftArmDL" Offset="0xB730"/>
|
|
<DList Name="gEnHeishiUpperLeftArmDL" Offset="0xB8C0"/>
|
|
|
|
<!--King Guard Textures-->
|
|
<Texture Name="gEnHeishiKingGuardTLUT" OutName="king_guard_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0000"/>
|
|
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200"/><!--Mouth?-->
|
|
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240"/><!--Eyes?-->
|
|
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280"/>
|
|
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0"/>
|
|
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340"/>
|
|
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40"/> <!--Leg Armor?-->
|
|
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40"/>
|
|
<Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80"/>
|
|
|
|
<!--Normal Guard Textures-->
|
|
<Texture Name="gHeishiTLUT" OutName="guard_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x5C40"/>
|
|
<Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40"/>
|
|
<Texture Name="gEnHeishiGradient1Tex" OutName="gradient1" Format="ci8" Width="8" Height="8" Offset="0x5F40"/>
|
|
<Texture Name="gEnHeishiGradient2Tex" OutName="gradient2" Format="ci8" Width="8" Height="8" Offset="0x5F80"/>
|
|
<Texture Name="gEnHeishiArmorTex" OutName="armor" Format="ci8" Width="8" Height="8" Offset="0x5FC0"/>
|
|
<Texture Name="gEnHeishiUniform1Tex" OutName="uniform1" Format="i4" Width="16" Height="16" Offset="0x6000"/>
|
|
<Texture Name="gEnHeishiUniform2Tex" OutName="uniform2" Format="i4" Width="16" Height="8" Offset="0x6080"/>
|
|
<Texture Name="gEnHeishiUniformGreyTriforceTex" OutName="uniform_grey_triforce" Format="i4" Width="32" Height="32" Offset="0x60C0"/>
|
|
<Texture Name="gEnHeishiUniformGoldTriforceTex" OutName="uniform_gold_triforce" Format="ci8" Width="32" Height="32" Offset="0x62C0"/>
|
|
<Texture Name="gEnHeishiLegTex" OutName="leg" Format="ci8" Width="16" Height="16" Offset="0x66C0"/>
|
|
<Texture Name="gEnHeishiTex_0067C0" Format="ci8" Width="32" Height="32" Offset="0x67C0"/>
|
|
<Texture Name="gEnHeishiHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x6BC0"/>
|
|
</File>
|
|
</Root>
|