1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 15:55:59 +00:00
oot/assets/xml/scenes/dungeons/ddan_mq.xml
cadmic 9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00

70 lines
3.7 KiB
XML

<Root>
<File Name="ddan_scene" Segment="2">
<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
<!-- These textures are used in room 0 with a TLUT at 0x11290 in room 0, and in room 3 with a TLUT at 0x008630 in room 3 (those two TLUTs are identical, but duplicated) -->
<Texture Name="gDCLavaFloor1Tex" OutName="lava_floor_1" Format="ci8" Width="32" Height="32" Offset="0x11F78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor2Tex" OutName="lava_floor_2" Format="ci8" Width="32" Height="32" Offset="0x14778" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor3Tex" OutName="lava_floor_3" Format="ci8" Width="32" Height="32" Offset="0x14378" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor4Tex" OutName="lava_floor_4" Format="ci8" Width="32" Height="32" Offset="0x13F78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor5Tex" OutName="lava_floor_5" Format="ci8" Width="32" Height="32" Offset="0x14B78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor6Tex" OutName="lava_floor_6" Format="ci8" Width="32" Height="32" Offset="0x13B78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor7Tex" OutName="lava_floor_7" Format="ci8" Width="32" Height="32" Offset="0x12F78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Texture Name="gDCLavaFloor8Tex" OutName="lava_floor_8" Format="ci8" Width="32" Height="32" Offset="0x12B78" ExternalTlut="ddan_room_0" ExternalTlutOffset="0x11290"/>
<Cutscene Name="gDcOpeningCs" Offset="0x14F80"/>
<Scene Name="ddan_scene" Offset="0x0"/>
</File>
<File Name="ddan_room_0" Segment="3">
<Room Name="ddan_room_0" Offset="0x0"/>
</File>
<File Name="ddan_room_1" Segment="3">
<Room Name="ddan_room_1" Offset="0x0"/>
</File>
<File Name="ddan_room_2" Segment="3">
<Room Name="ddan_room_2" Offset="0x0"/>
</File>
<File Name="ddan_room_3" Segment="3">
<Room Name="ddan_room_3" Offset="0x0"/>
</File>
<File Name="ddan_room_4" Segment="3">
<Room Name="ddan_room_4" Offset="0x0"/>
</File>
<File Name="ddan_room_5" Segment="3">
<Room Name="ddan_room_5" Offset="0x0"/>
</File>
<File Name="ddan_room_6" Segment="3">
<Room Name="ddan_room_6" Offset="0x0"/>
</File>
<File Name="ddan_room_7" Segment="3">
<Room Name="ddan_room_7" Offset="0x0"/>
</File>
<File Name="ddan_room_8" Segment="3">
<Room Name="ddan_room_8" Offset="0x0"/>
</File>
<File Name="ddan_room_9" Segment="3">
<Room Name="ddan_room_9" Offset="0x0"/>
</File>
<File Name="ddan_room_10" Segment="3">
<Room Name="ddan_room_10" Offset="0x0"/>
</File>
<File Name="ddan_room_11" Segment="3">
<Room Name="ddan_room_11" Offset="0x0"/>
</File>
<File Name="ddan_room_12" Segment="3">
<Room Name="ddan_room_12" Offset="0x0"/>
</File>
<File Name="ddan_room_13" Segment="3">
<Room Name="ddan_room_13" Offset="0x0"/>
</File>
<File Name="ddan_room_14" Segment="3">
<Room Name="ddan_room_14" Offset="0x0"/>
</File>
<File Name="ddan_room_15" Segment="3">
<Room Name="ddan_room_15" Offset="0x0"/>
</File>
<File Name="ddan_room_16" Segment="3">
<Room Name="ddan_room_16" Offset="0x0"/>
</File>
</Root>