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oot/assets/xml/objects/object_cow.xml
Billy fc3e0f080b
En_Cow Doc (#1492)
* Add Documentation for Cows

* Better naming for cow unlock flag

* Update with MM solutions and PR suggestions

* Readable conditions

* Decimal cycle counter

* Replace params with cow type

* Clean up type usage and function names

* Clean up cylinders

* Fix collider enum

* Rename EnCow rear collider

* Fix spacing

* PR fixes:
COLL -> COLLIDER enum
static prefix
Missed MM function naming
Specific actor flags naming

* Rename of healRot and breathTimer

* Document Epona's song reset behavior

* anon review

* fig review

* whitespace

* rework milk interaction stuff

* changes to milk comment

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2023-08-19 11:34:48 -04:00

55 lines
3.5 KiB
XML

<Root>
<File Name="object_cow" Segment="6">
<!-- Cow Body Skeleton -->
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" LimbNone="COW_LIMB_NONE" LimbMax="COW_LIMB_MAX" EnumName="CowLimb" Offset="0x4010"/>
<!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" LimbType="Standard" EnumName="COW_LIMB_ROOT" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" LimbType="Standard" EnumName="COW_LIMB_HEAD" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" LimbType="Standard" EnumName="COW_LIMB_JAW" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" LimbType="Standard" EnumName="COW_LIMB_NOSE" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" LimbType="Standard" EnumName="COW_LIMB_NOSE_RING" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
<DList Name="gCowHeadDL" Offset="0x1FE8"/>
<DList Name="gCowJawDL" Offset="0x2760"/>
<DList Name="gCowNoseDL" Offset="0x2368"/>
<DList Name="gCowNoseRingDL" Offset="0x2628"/>
<!-- Cow Tail Skeleton -->
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" LimbNone="COW_TAIL_LIMB_NONE" LimbMax="COW_TAIL_LIMB_MAX" EnumName="CowTailLimb" Offset="0x4C30"/>
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_ROOT" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_UPPER" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_MIDDLE" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_LOWER" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" LimbType="Standard" EnumName="COW_TAIL_LIMB_END" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
<!-- Cow Animations -->
<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
<!-- Cow DisplayList Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
</File>
</Root>