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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
42 lines
1.7 KiB
XML
42 lines
1.7 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_demo_kekkai" Segment="6">
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<!-- Demo_Kekkai -->
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<DList Name="gTowerBarrierDL" Offset="0x4930"/>
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<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
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<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
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<Vtx/>
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</Array>
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<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
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<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
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<!-- Bg_Gnd_Darkmeiro -->
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<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
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<DList Name="gClearBlockDL" Offset="0xBEC0"/>
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<Collision Name="gClearBlockCol" Offset="0xC080"/>
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<!-- Bg_Gnd_Firemeiro -->
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<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
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<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
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<!-- Bg_Gnd_Iceblock -->
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<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
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<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
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<!-- Bg_Gnd_Nisekabe -->
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<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
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<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
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<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
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<!-- Bg_Gnd_Soulmeiro -->
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<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
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<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
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<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
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<!-- Object_Kankyo -->
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<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
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<!-- Door_Shutter -->
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<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
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</File>
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</Root>
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