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f4a72303cb
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
41 lines
2 KiB
XML
41 lines
2 KiB
XML
<Root>
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<File Name="object_fd2" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
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<!-- Display lists -->
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<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
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<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
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<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
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<!-- Animations -->
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<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
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<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
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<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
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<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
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<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
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<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
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<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
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<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
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<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
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<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
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<!-- Eye textures -->
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<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
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<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
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<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
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<!-- Unused animation -->
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<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
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<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
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<Vtx/>
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</Array> -->
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<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
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<Vtx/>
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</Array>
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</File>
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</Root>
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