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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_po_field" Segment="6">
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<Animation Name="gPoeFieldAttackAnim" Offset="0x0158"/>
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<Animation Name="gPoeFieldDamagedAnim" Offset="0x0454"/>
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<Animation Name="gPoeFieldFleeAnim" Offset="0x0608"/>
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<Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/>
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<Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/>
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<Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/>
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<Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/>
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<Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/>
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<DList Name="gPoeFieldSoulDL" Offset="0x23B0"/>
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<DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/>
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<DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/>
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<DList Name="gBigPoeCloakDL" Offset="0x5620"/>
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<DList Name="gBigPoeFaceDL" Offset="0x5900"/>
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<DList Name="gBigPoeBodyDL" Offset="0x59F0"/>
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<DList Name="gPoeFieldBurnDL" Offset="0x66D0"/>
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<Skeleton Name="gPoeFieldSkel" Type="Normal" LimbType="Standard" Offset="0x6A30"/>
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</File>
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</Root>
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