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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
15 lines
761 B
XML
15 lines
761 B
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_poh" Segment="6">
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<Animation Name="gPoeAttackAnim" Offset="0x01A8"/>
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<Animation Name="gPoeDamagedAnim" Offset="0x04EC"/>
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<Animation Name="gPoeFleeAnim" Offset="0x06E0"/>
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<Animation Name="gPoeFloatAnim" Offset="0x0A60"/>
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<Animation Name="gPoeAppearAnim" Offset="0x11C4"/>
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<Animation Name="gPoeDisappearAnim" Offset="0x15B0"/>
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<DList Name="gPoeBurnDL" Offset="0x2608"/>
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<DList Name="gPoeLanternDL" Offset="0x2D28"/>
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<DList Name="gPoeSoulDL" Offset="0x3850"/>
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<Skeleton Name="gPoeSkel" Type="Normal" LimbType="Standard" Offset="0x50D0"/>
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</File>
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</Root>
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