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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
20 lines
1.8 KiB
XML
20 lines
1.8 KiB
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_ps" Segment="6">
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<Animation Name="gPoeSellerIdleAnim" Offset="0x049C"/>
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<Texture Name="gPoeSellerMetalFrameTex" OutName="poe_seller_metal_frame" Format="rgba16" Width="8" Height="8" Offset="0x5A80"/>
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<Texture Name="gPoeSellerMattressTex" OutName="poe_seller_mattress" Format="rgba16" Width="8" Height="8" Offset="0x5B00"/>
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<Texture Name="gPoeSellerClothTex" OutName="poe_seller_cloth" Format="rgba16" Width="32" Height="32" Offset="0x5B80"/>
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<Texture Name="gPoeSellerCarpetTex" OutName="poe_seller_carpet" Format="rgba16" Width="16" Height="16" Offset="0x6380"/>
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<Texture Name="gPoeSellerBottleLabelTex" OutName="poe_seller_bottle_label" Format="rgba16" Width="16" Height="16" Offset="0x6580"/>
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<Texture Name="gPoeSellerWoodenPanelTex" OutName="poe_seller_wooden_panel" Format="rgba16" Width="32" Height="32" Offset="0x6780"/>
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<Texture Name="gPoeSellerLanternTex" OutName="poe_seller_lantern" Format="rgba16" Width="16" Height="16" Offset="0x6F80"/>
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<Texture Name="gPoeSellerAngrySoulTex" OutName="poe_seller_angry_soul" Format="i8" Width="32" Height="64" Offset="0xA870"/>
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<Texture Name="gPoeSellerHappySoulTex" OutName="poe_seller_happy_soul" Format="i8" Width="32" Height="64" Offset="0xB070"/>
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<Texture Name="gPoeSellerSadSoulTex" OutName="poe_seller_sad_soul" Format="i8" Width="32" Height="64" Offset="0xB870"/>
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<DList Name="gPoeSellerCagedSoulDL" Offset="0xC0B0"/>
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<Skeleton Name="gPoeSellerSkel" Type="Flex" LimbType="Standard" Offset="0xC220"/>
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<Collision Name="gPoeSellerCol" Offset="0xC2D0"/>
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<Animation Name="gPoeSellerSwingStickAnim" Offset="0xC8EC"/>
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</File>
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</Root>
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