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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
12 lines
862 B
XML
12 lines
862 B
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_trap" Segment="6">
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<Texture Name="gSlidingBladeTrapTex_0000" OutName="tex_0000" Format="i8" Width="32" Height="32" Offset="0x0000"/>
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<Texture Name="gSlidingBladeTrapBoltsTex" OutName="blade_trap_bolts" Format="i8" Width="32" Height="32" Offset="0x0400"/>
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<Texture Name="gSlidingBladeTrapGradientTex" OutName="blade_trap_gradient" Format="i8" Width="32" Height="32" Offset="0x0800"/>
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<Texture Name="gLandmineBillboardTex" OutName="land_mine_billboard" Format="rgba16" Width="32" Height="32" Offset="0x1BD8"/>
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<DList Name="gSlidingBladeTrapDL" Offset="0x1400"/>
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<DList Name="gLandmineBillboardDL" Offset="0x1630"/>
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<DList Name="gUnusedSpikeDL" Offset="0x1710"/>
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</File>
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</Root>
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