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oot/assets/xml/objects/object_mo.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

82 lines
4.1 KiB
XML

<Root>
<File Name="object_mo" Segment="6">
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1010"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x5300"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x5438"/>
<!-- DLists for Morpha's tentacle segments -->
<DList Name="gMorphaTentacleBaseDL" Offset="0x6800"/>
<DList Name="gMorphaTentaclePart0DL" Offset="0x6878"/>
<DList Name="gMorphaTentaclePart1DL" Offset="0x6938"/>
<DList Name="gMorphaTentaclePart2DL" Offset="0x6988"/>
<DList Name="gMorphaTentaclePart3DL" Offset="0x69D0"/>
<DList Name="gMorphaTentaclePart4DL" Offset="0x6A18"/>
<DList Name="gMorphaTentaclePart5DL" Offset="0x6A60"/>
<DList Name="gMorphaTentaclePart6DL" Offset="0x6AA8"/>
<DList Name="gMorphaTentaclePart7DL" Offset="0x6AF0"/>
<DList Name="gMorphaTentaclePart8DL" Offset="0x6B38"/>
<DList Name="gMorphaTentaclePart9DL" Offset="0x6B80"/>
<DList Name="gMorphaTentaclePart10DL" Offset="0x6BC8"/>
<DList Name="gMorphaTentaclePart11DL" Offset="0x6C10"/>
<DList Name="gMorphaTentaclePart12DL" Offset="0x6C58"/>
<DList Name="gMorphaTentaclePart13DL" Offset="0x6CA0"/>
<DList Name="gMorphaTentaclePart14DL" Offset="0x6CE8"/>
<DList Name="gMorphaTentaclePart15DL" Offset="0x6D30"/>
<DList Name="gMorphaTentaclePart16DL" Offset="0x6D78"/>
<DList Name="gMorphaTentaclePart17DL" Offset="0x6DC0"/>
<DList Name="gMorphaTentaclePart18DL" Offset="0x6E08"/>
<DList Name="gMorphaTentaclePart19DL" Offset="0x6E50"/>
<DList Name="gMorphaTentaclePart20DL" Offset="0x6E98"/>
<DList Name="gMorphaTentaclePart21DL" Offset="0x6EE0"/>
<DList Name="gMorphaTentaclePart22DL" Offset="0x6F28"/>
<DList Name="gMorphaTentaclePart23DL" Offset="0x6F70"/>
<DList Name="gMorphaTentaclePart24DL" Offset="0x6FB8"/>
<DList Name="gMorphaTentaclePart25DL" Offset="0x7000"/>
<DList Name="gMorphaTentaclePart26DL" Offset="0x7048"/>
<DList Name="gMorphaTentaclePart27DL" Offset="0x7090"/>
<DList Name="gMorphaTentaclePart28DL" Offset="0x70D8"/>
<DList Name="gMorphaTentaclePart29DL" Offset="0x7120"/>
<DList Name="gMorphaTentaclePart30DL" Offset="0x7168"/>
<DList Name="gMorphaTentaclePart31DL" Offset="0x71B0"/>
<DList Name="gMorphaTentaclePart32DL" Offset="0x71F8"/>
<DList Name="gMorphaTentaclePart33DL" Offset="0x7240"/>
<DList Name="gMorphaTentaclePart34DL" Offset="0x7288"/>
<DList Name="gMorphaTentaclePart35DL" Offset="0x72D0"/>
<DList Name="gMorphaTentaclePart36DL" Offset="0x7318"/>
<DList Name="gMorphaTentaclePart37DL" Offset="0x7360"/>
<DList Name="gMorphaTentaclePart38DL" Offset="0x73A8"/>
<DList Name="gMorphaTentaclePart39DL" Offset="0x73F0"/>
<DList Name="gMorphaTentaclePart40DL" Offset="0x7438"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x7470"/>
<!-- DLists for Morpha's particles -->
<DList Name="gMorphaBubbleDL" Offset="0x140"/>
<DList Name="gMorphaDropletMaterialDL" Offset="0xF20"/>
<DList Name="gMorphaDropletModelDL" Offset="0xF70"/>
<DList Name="gMorphaWetSpotModelDL" Offset="0xFC8"/>
<!-- DList for the water in the room and in front of the camera -->
<DList Name="gMorphaWaterDL" Offset="0x3850"/>
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x67F8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x5538">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x67B8">
<Vtx/>
</Array>
</File>
</Root>