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oot/asm/non_matchings/code/z_play
krimtonz 5525365f7f
Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files

* run format.sh

* reformat vtx array, fill in a couple unk

* match TransitionTriforce_IsDone

* add VTX macro, add DW_ wrapping around triangle macros

* use new VTX macro, name graphic assets

* Naming updates

* pr updates

* naming updates

* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00
..
func_800BC5E0.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
func_800BFCB8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800C05E4.s Math Files (#76) 2020-04-18 23:28:24 -04:00
func_800C0704.s First proper commit. 2020-03-17 00:31:30 -04:00
Gameplay_Draw.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
Gameplay_Init.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
Gameplay_Update.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00