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5525365f7f
* Decompile fbdemo (transition) files * run format.sh * reformat vtx array, fill in a couple unk * match TransitionTriforce_IsDone * add VTX macro, add DW_ wrapping around triangle macros * use new VTX macro, name graphic assets * Naming updates * pr updates * naming updates * remove symbols for COLOR_BUFFER, D_08000000, and D_09000000 |
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func_800BC5E0.s | ||
func_800BFCB8.s | ||
func_800C05E4.s | ||
func_800C0704.s | ||
Gameplay_Draw.s | ||
Gameplay_Init.s | ||
Gameplay_Update.s |