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oot/asm/non_matchings/overlays
krimtonz 16b304d548
Split remaining z_camera files (#98)
* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00
..
actors Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
effects rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
gamestates Fix ROM and function pointers in overlays (#88) 2020-04-22 13:44:11 -04:00