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oot/include/ultra64.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

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C

#ifndef _ULTRA64_H_
#define _ULTRA64_H_
#include "stddef.h"
#include "stdbool.h"
#include "math.h"
#include "unk.h"
#include "ultra64/types.h"
#include "ultra64/interrupt.h"
#include "ultra64/rcp.h"
#include "ultra64/rdp.h"
#include "ultra64/rsp.h"
#include "ultra64/thread.h"
#include "ultra64/convert.h"
#include "ultra64/time.h"
#include "ultra64/message.h"
#include "ultra64/sptask.h"
#include "ultra64/gu.h"
#include "ultra64/vi.h"
#include "ultra64/pi.h"
#include "ultra64/hardware.h"
#include "ultra64/controller.h"
#include "ultra64/printf.h"
#include "ultra64/mbi.h"
#include "ultra64/pfs.h"
#endif