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oot/src/boot/z_locale.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

63 lines
1.4 KiB
C

#include "global.h"
#include "vt.h"
u32 gCurrentRegion = 0;
LocaleCartInfo sCartInfo;
void Locale_Init() {
osEPiReadIo(gCartHandle, 0x38, &sCartInfo.mediaFormat);
osEPiReadIo(gCartHandle, 0x3C, &sCartInfo.regionInfo);
switch (sCartInfo.countryCode) {
case 'J': // "NTSC-U (North America)"
gCurrentRegion = REGION_US;
break;
case 'E': // "NTSC-J (Japan)"
gCurrentRegion = REGION_JP;
break;
case 'P': // "PAL (Europe)"
gCurrentRegion = REGION_EU;
break;
default:
osSyncPrintf(VT_COL(RED, WHITE));
osSyncPrintf("z_locale_init: 日本用かアメリカ用か判別できません\n");
LogUtils_HungupThread("../z_locale.c", 0x76);
osSyncPrintf(VT_RST);
break;
}
osSyncPrintf("z_locale_init:日本用かアメリカ用か3コンで判断させる\n");
}
void Locale_ResetRegion() {
gCurrentRegion = REGION_NULL;
}
u32 func_80001F48() {
if (gCurrentRegion == REGION_NATIVE) {
return 0;
}
if (gPadMgr.validCtrlrsMask & 4) {
return 0;
}
return 1;
}
u32 func_80001F8C() {
if (gCurrentRegion == REGION_NATIVE) {
return 0;
}
if (gPadMgr.validCtrlrsMask & 4) {
return 1;
}
return 0;
}
// This function appears to be unused?
u32 Locale_IsRegionNative() {
return gCurrentRegion == REGION_NATIVE;
}