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https://github.com/zeldaret/oot.git
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* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
#include "global.h"
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#include "vt.h"
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u32 gCurrentRegion = 0;
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LocaleCartInfo sCartInfo;
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void Locale_Init() {
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osEPiReadIo(gCartHandle, 0x38, &sCartInfo.mediaFormat);
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osEPiReadIo(gCartHandle, 0x3C, &sCartInfo.regionInfo);
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switch (sCartInfo.countryCode) {
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case 'J': // "NTSC-U (North America)"
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gCurrentRegion = REGION_US;
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break;
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case 'E': // "NTSC-J (Japan)"
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gCurrentRegion = REGION_JP;
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break;
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case 'P': // "PAL (Europe)"
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gCurrentRegion = REGION_EU;
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break;
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default:
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osSyncPrintf(VT_COL(RED, WHITE));
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osSyncPrintf("z_locale_init: 日本用かアメリカ用か判別できません\n");
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LogUtils_HungupThread("../z_locale.c", 0x76);
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osSyncPrintf(VT_RST);
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break;
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}
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osSyncPrintf("z_locale_init:日本用かアメリカ用か3コンで判断させる\n");
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}
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void Locale_ResetRegion() {
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gCurrentRegion = REGION_NULL;
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}
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u32 func_80001F48() {
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if (gCurrentRegion == REGION_NATIVE) {
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return 0;
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}
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if (gPadMgr.validCtrlrsMask & 4) {
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return 0;
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}
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return 1;
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}
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u32 func_80001F8C() {
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if (gCurrentRegion == REGION_NATIVE) {
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return 0;
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}
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if (gPadMgr.validCtrlrsMask & 4) {
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return 1;
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}
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return 0;
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}
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// This function appears to be unused?
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u32 Locale_IsRegionNative() {
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return gCurrentRegion == REGION_NATIVE;
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}
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