mirror of
https://github.com/zeldaret/oot.git
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7b2b88d552
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * Lots of functions matched. Some big ones are close. * Five left unmatched, one close. * Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched. * Three unmatched, one essentially matched, the rest matched. * More fixes. * Documented more of the structure and cleaned up a bit. * BossFd2, BgVbSima, and EnVbBall matched and documented * Also removed unneeded .s files * And need to name EnVbBall's functions * give this a shot * fix conflict * one more try * removing darkmeiro changes * and again * now OK from make clean * minor cleanup * One more matching function for BossFd * which means it doesn't need its .s * splitting * splitting * splitting * forgot some .s * fancy new names * fancy new names * trying again * sneaky .s files * sound effects and some hex to decimal conversions * Sound effects and static variable cleanup * format.sh and clean up static variables * sfx and formatting * ZAP and cleanup * small cleanup * cleanup and ZAP * ZAP * looking at the giant function again * looking at the giant function again * Only the big function left. * Those .s files aren't mine, officer * float literals might be fixed. regalloc still a nightmare * almost done with the big function * should make now * not much of a change * all functions match. rodata somehow doesn't. * forgot some things * lots of cleanup * and a little more * small error * large cleanup. Also BossFd has function names and inlined variable declarations * still more cleanup * the quest for 0.1f continues * forgot to put NON_MATCHING back in * Data structures fully documented. Still more cleanup. * DECR now works with BossFd2 * should match now * cleanup * small cleanup * cleanup and names * tiny thing * particles and headers and stuff * now with more enums * merge * test * end test * update * cleanup * object 2 * object 1 * doc object_fd2 * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6f874af4a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6f874af4a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * formatting * .s * merge actor * vertex arrays * a little more * formatting * merge opd * fixed damage check * cleanup * fixes * effect struct * review Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: fig02 <fig02srl@gmail.com>
41 lines
2 KiB
XML
41 lines
2 KiB
XML
<Root>
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<File Name="object_fd2" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
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<!-- Display lists -->
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<DList Name="gHoleVolvagiaManeSetupDL" Offset="0x4B48"/>
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<DList Name="gHoleVolvagiaManeVtxDL" Offset="0x4BC8"/>
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<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
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<!-- Animations -->
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<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
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<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
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<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
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<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
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<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
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<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
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<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
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<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
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<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
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<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
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<!-- Eye textures -->
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<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
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<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
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<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
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<!-- Unused animation -->
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<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
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<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
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<Vtx/>
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</Array> -->
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<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
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<Vtx/>
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</Array>
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</File>
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</Root>
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