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oot/assets/xml/objects/object_fu.xml
louist103 f6470eaa08
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
2021-05-30 12:30:38 -04:00

49 lines
3.7 KiB
XML

<Root>
<File Name="object_fu" Segment="6">
<Animation Name="object_fu_Anim_00057C" Offset="0x57C"/>
<Animation Name="object_fu_Anim_000B04" Offset="0xB04"/>
<DList Name="object_fu_DL_003130" Offset="0x3130"/>
<DList Name="object_fu_DL_003320" Offset="0x3320"/>
<DList Name="object_fu_DL_0036A0" Offset="0x36A0"/>
<DList Name="object_fu_DL_003BD8" Offset="0x3BD8"/>
<DList Name="object_fu_DL_003D08" Offset="0x3D08"/>
<DList Name="object_fu_DL_003E38" Offset="0x3E38"/>
<DList Name="object_fu_DL_0040E0" Offset="0x40E0"/>
<DList Name="object_fu_DL_004390" Offset="0x4390"/>
<DList Name="object_fu_DL_004460" Offset="0x4460"/>
<DList Name="object_fu_DL_004570" Offset="0x4570"/>
<DList Name="object_fu_DL_004690" Offset="0x4690"/>
<DList Name="object_fu_DL_0047E0" Offset="0x47E0"/>
<DList Name="object_fu_DL_0048E8" Offset="0x48E8"/>
<DList Name="object_fu_DL_004A08" Offset="0x4A08"/>
<DList Name="object_fu_DL_004B58" Offset="0x4B58"/>
<Texture Name="object_fu_TLUT_004C60" OutName="tlut_00004C60" Format="rgb5a1" Width="16" Height="16" Offset="0x4C60"/>
<Texture Name="object_fu_TLUT_004E60" OutName="tlut_00004E60" Format="rgb5a1" Width="16" Height="16" Offset="0x4E60"/>
<Texture Name="object_fu_Tex_005060" OutName="tex_00005060" Format="ci8" Width="16" Height="16" Offset="0x5060"/>
<Texture Name="object_fu_Tex_005160" OutName="tex_00005160" Format="ci8" Width="8" Height="8" Offset="0x5160"/>
<Texture Name="object_fu_Tex_0051A0" OutName="tex_000051A0" Format="ci8" Width="32" Height="32" Offset="0x51A0"/>
<Texture Name="object_fu_Tex_0055A0" OutName="tex_000055A0" Format="ci8" Width="16" Height="16" Offset="0x55A0"/>
<Texture Name="object_fu_Tex_0056A0" OutName="tex_000056A0" Format="ci8" Width="8" Height="8" Offset="0x56A0"/>
<Texture Name="object_fu_Tex_0056E0" OutName="tex_000056E0" Format="ci8" Width="32" Height="32" Offset="0x56E0"/>
<Texture Name="object_fu_Tex_005AE0" OutName="tex_00005AE0" Format="ci8" Width="32" Height="32" Offset="0x5AE0"/>
<Texture Name="object_fu_Tex_005EE0" OutName="tex_00005EE0" Format="ci8" Width="8" Height="8" Offset="0x5EE0"/>
<Blob Name="object_fu_Blob_005F20" Size="0xC00" Offset="0x5F20"/>
<Texture Name="object_fu_Tex_006B20" OutName="tex_00006B20" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
<Limb Name="object_fu_Limb_006BA0" LimbType="Standard" Offset="0x6BA0"/>
<Limb Name="object_fu_Limb_006BAC" LimbType="Standard" Offset="0x6BAC"/>
<Limb Name="object_fu_Limb_006BB8" LimbType="Standard" Offset="0x6BB8"/>
<Limb Name="object_fu_Limb_006BC4" LimbType="Standard" Offset="0x6BC4"/>
<Limb Name="object_fu_Limb_006BD0" LimbType="Standard" Offset="0x6BD0"/>
<Limb Name="object_fu_Limb_006BDC" LimbType="Standard" Offset="0x6BDC"/>
<Limb Name="object_fu_Limb_006BE8" LimbType="Standard" Offset="0x6BE8"/>
<Limb Name="object_fu_Limb_006BF4" LimbType="Standard" Offset="0x6BF4"/>
<Limb Name="object_fu_Limb_006C00" LimbType="Standard" Offset="0x6C00"/>
<Limb Name="object_fu_Limb_006C0C" LimbType="Standard" Offset="0x6C0C"/>
<Limb Name="object_fu_Limb_006C18" LimbType="Standard" Offset="0x6C18"/>
<Limb Name="object_fu_Limb_006C24" LimbType="Standard" Offset="0x6C24"/>
<Limb Name="object_fu_Limb_006C30" LimbType="Standard" Offset="0x6C30"/>
<Limb Name="object_fu_Limb_006C3C" LimbType="Standard" Offset="0x6C3C"/>
<Limb Name="object_fu_Limb_006C48" LimbType="Standard" Offset="0x6C48"/>
<Skeleton Name="object_fu_Skel_006C90" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
</File>
</Root>