mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
f6470eaa08
* Object_hakach_objects OK and fix a warning in z_play.c * Object Warp1 OK * Object_spot16_obj OK * object_cs Skeleton and limbs OK * Limbs are broken * Limbs OK * Object_CS OK * Object_jya_door OK * fix errors and add new lines * PR fixes (AngheloAlf) * PR fixes (EllipticEllipsis) * PR fixes (Fig) * Rename Spot16 and Jya * GraveYard -> Graveyard * PR fixes * -s * PR fixes
28 lines
1.7 KiB
XML
28 lines
1.7 KiB
XML
<Root>
|
|
<File Name="object_hakach_objects" Segment="6">
|
|
<DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
|
|
<DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
|
|
<DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
|
|
<DList Name="gBotwBombSpotDL" Offset="0x0A10"/>
|
|
<DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/>
|
|
<DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
|
|
<DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/>
|
|
<DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
|
|
<DList Name="gBotwWaterFallDL" Offset="0x2010"/>
|
|
|
|
<Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
|
|
<Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/>
|
|
<Collision Name="gBotw1Col" Offset="0x1830"/>
|
|
<Collision Name="gBotw2Col" Offset="0x1AB8"/>
|
|
|
|
<Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
|
|
<Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgb5a1" Width="32" Height="32" Offset="0x020F0"/>
|
|
<Texture Name="gBotwTex_0030F0" Format="rgb5a1" Width="32" Height="32" Offset="0x30F0"/>
|
|
<Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
|
|
<Texture Name="gBotwTex_0040F0" Format="rgb5a1" Width="32" Height="32" Offset="0x40F0"/>
|
|
<Texture Name="gBotwTex_0048F0" Format="rgb5a1" Width="32" Height="32" Offset="0x48F0"/>
|
|
<Texture Name="gBotwTex_0050F0" Format="rgb5a1" Width="32" Height="32" Offset="0x50F0"/>
|
|
<Texture Name="gBotwTex_0058F0" Format="rgb5a1" Width="32" Height="32" Offset="0x58F0"/>
|
|
<Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
|
|
</File>
|
|
</Root>
|