mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-15 06:06:04 +00:00
e6bc4bd8cb
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
103 lines
3.8 KiB
C
103 lines
3.8 KiB
C
#ifndef PADMGR_H
|
|
#define PADMGR_H
|
|
|
|
#include "ultra64.h"
|
|
#include "irqmgr.h"
|
|
|
|
typedef enum ControllerPakType {
|
|
CONT_PAK_NONE,
|
|
CONT_PAK_RUMBLE,
|
|
CONT_PAK_OTHER
|
|
} ControllerPakType;
|
|
|
|
typedef struct Input {
|
|
/* 0x00 */ OSContPad cur;
|
|
/* 0x06 */ OSContPad prev;
|
|
/* 0x0C */ OSContPad press; // X/Y store delta from last frame
|
|
/* 0x12 */ OSContPad rel; // X/Y store adjusted
|
|
} Input; // size = 0x18
|
|
|
|
typedef struct PadMgr {
|
|
/* 0x0000 */ OSContStatus padStatus[MAXCONTROLLERS];
|
|
/* 0x0010 */ OSMesg serialMsg;
|
|
/* 0x0014 */ OSMesg lockMsg;
|
|
/* 0x0018 */ OSMesg interruptMsgBuf[4];
|
|
/* 0x0028 */ OSMesgQueue serialLockQueue;
|
|
/* 0x0040 */ OSMesgQueue lockQueue;
|
|
/* 0x0058 */ OSMesgQueue interruptQueue;
|
|
/* 0x0070 */ IrqMgrClient irqClient;
|
|
/* 0x0078 */ IrqMgr* irqMgr;
|
|
/* 0x0080 */ OSThread thread;
|
|
/* 0x0230 */ Input inputs[MAXCONTROLLERS];
|
|
/* 0x0290 */ OSContPad pads[MAXCONTROLLERS];
|
|
/* 0x02A8 */ vu8 validCtrlrsMask;
|
|
/* 0x02A9 */ u8 nControllers;
|
|
/* 0x02AA */ u8 ctrlrIsConnected[MAXCONTROLLERS];
|
|
/* 0x02AE */ u8 pakType[MAXCONTROLLERS];
|
|
/* 0x02B2 */ vu8 rumbleEnable[MAXCONTROLLERS];
|
|
/* 0x02B6 */ u8 rumbleTimer[MAXCONTROLLERS];
|
|
/* 0x02BC */ OSPfs rumblePfs[MAXCONTROLLERS];
|
|
/* 0x045C */ vu8 rumbleOffTimer; // amount of VI retraces to not rumble for, takes priority over rumbleOnTimer
|
|
/* 0x045D */ vu8 rumbleOnTimer; // amount of VI retraces to rumble for
|
|
/* 0x045E */ u8 isResetting;
|
|
/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padMgr, void* arg);
|
|
/* 0x0464 */ void* retraceCallbackArg;
|
|
} PadMgr; // size = 0x468
|
|
|
|
// Initialization
|
|
|
|
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
|
|
|
|
// Fetching inputs
|
|
|
|
// This function cannot be prototyped here without AVOID_UB because it is called incorrectly in fault.c (see bug in
|
|
// `Fault_PadCallback`)
|
|
#ifdef AVOID_UB
|
|
void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 gameRequest);
|
|
#endif
|
|
|
|
// For internal use by Controller Pak systems
|
|
|
|
OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr);
|
|
void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
|
|
|
|
// Rumble
|
|
|
|
void PadMgr_RumbleStop(PadMgr* padMgr);
|
|
void PadMgr_RumbleReset(PadMgr* padMgr);
|
|
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble);
|
|
void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable);
|
|
|
|
// Retrace callback
|
|
|
|
/**
|
|
* Sets the padmgr retrace callback that runs while waiting for controller input. The callback may be passed a single
|
|
* user-provided argument. The callback function should be `void (*)(PadMgr*, void*)`.
|
|
*
|
|
* @param callback callback to run before rumble state is updated for the current VI
|
|
* @param arg the argument to pass to the calback
|
|
*
|
|
* @see PADMGR_UNSET_RETRACE_CALLACK
|
|
*/
|
|
#define PADMGR_SET_RETRACE_CALLACK(padmgr, callback, arg) \
|
|
do { \
|
|
(padmgr)->retraceCallback = (callback); \
|
|
(padmgr)->retraceCallbackArg = (arg); \
|
|
} while (0)
|
|
|
|
/**
|
|
* Unsets the current padmgr retrace callback if it and the argument are the same as the ones already registered.
|
|
*
|
|
* @param callback the callback to unset, if it is set
|
|
* @param arg the argument to unset, if it is set
|
|
*
|
|
* @see PADMGR_SET_RETRACE_CALLACK
|
|
*/
|
|
#define PADMGR_UNSET_RETRACE_CALLACK(padmgr, callback, arg) \
|
|
if ((padmgr)->retraceCallback == (callback) && (padmgr)->retraceCallbackArg == (arg)) { \
|
|
(padmgr)->retraceCallback = NULL; \
|
|
(padmgr)->retraceCallbackArg = NULL; \
|
|
} \
|
|
(void)0
|
|
|
|
#endif
|