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oot/tools/ZAPD/ZAPD/Main.cpp
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00

333 lines
9.1 KiB
C++

#include "ZFile.h"
#include "ZTexture.h"
#include "ZBlob.h"
#include "ZAnimation.h"
#include "HighLevel/HLModelIntermediette.h"
#include "HighLevel/HLAnimationIntermediette.h"
#include "Overlays/ZOverlay.h"
#include "Path.h"
#include "File.h"
#include "Directory.h"
#include "Globals.h"
#if !defined(_MSC_VER) && !defined(__CYGWIN__)
#include <execinfo.h>
#include <unistd.h>
#include <signal.h>
#endif
#include <string>
#include "tinyxml2.h"
using namespace tinyxml2;
using namespace std;
bool Parse(const std::string& xmlFilePath, const std::string& basePath, const std::string& outPath, ZFileMode fileMode);
void BuildAssetTexture(const std::string& pngFilePath, TextureType texType, const std::string& outPath);
void BuildAssetBlob(const std::string& blobFilePath, const std::string& outPath);
void BuildAssetModelIntermediette(const std::string& mdlPath, const std::string& outPath);
void BuildAssetAnimationIntermediette(const std::string& animPath, const std::string& outPath);
int NewMain(int argc, char* argv[]);
#if !defined(_MSC_VER) && !defined(__CYGWIN__)
void ErrorHandler(int sig)
{
void* array[4096];
char** symbols;
size_t size;
size = backtrace(array, 4096);
symbols = backtrace_symbols(array, 4096);
for (int i = 1; i < size; i++)
{
size_t len = strlen(symbols[i]);
cout << symbols[i] << "\n";
}
//cout << "Error: signal " << sig << ":\n";
backtrace_symbols_fd(array, size, STDERR_FILENO);
exit(1);
}
#endif
int main(int argc, char* argv[])
{
Globals* g = new Globals();
return NewMain(argc, argv);
}
int NewMain(int argc, char* argv[])
{
// Syntax: ZAPD.exe [mode (b/btex/bovl/e)] (Arbritrary Number of Arguments)
if (argc < 2)
{
printf("ZAPD.exe [mode (b/btex/bovl/bsf/bblb/bmdlintr/bamnintr/e)] ...\n");
return 1;
}
// Parse File Mode
string buildMode = argv[1];
ZFileMode fileMode = ZFileMode::Invalid;
if (buildMode == "b")
fileMode = ZFileMode::Build;
else if (buildMode == "btex")
fileMode = ZFileMode::BuildTexture;
else if (buildMode == "bovl")
fileMode = ZFileMode::BuildOverlay;
else if (buildMode == "bsf")
fileMode = ZFileMode::BuildSourceFile;
else if (buildMode == "bblb")
fileMode = ZFileMode::BuildBlob;
else if (buildMode == "bmdlintr")
fileMode = ZFileMode::BuildModelIntermediette;
else if (buildMode == "bamnintr")
fileMode = ZFileMode::BuildAnimationIntermediette;
else if (buildMode == "e")
fileMode = ZFileMode::Extract;
if (fileMode == ZFileMode::Invalid)
{
printf("Error: Invalid file mode '%s'\n", buildMode.c_str());
return 1;
}
// Parse other "commands"
for (int i = 2; i < argc; i++)
{
string arg = argv[i];
if (arg == "-o" || arg == "--outputpath") // Set output path
{
Globals::Instance->outputPath = argv[i + 1];
i++;
}
else if (arg == "-i" || arg == "--inputpath") // Set input path
{
Globals::Instance->inputPath = argv[i + 1];
i++;
}
else if (arg == "-b" || arg == "--baserompath") // Set baserom path
{
Globals::Instance->baseRomPath = argv[i + 1];
i++;
}
else if (arg == "-gsf") // Generate source file during extraction
{
Globals::Instance->genSourceFile = string(argv[i + 1]) == "1";
i++;
}
else if (arg == "-ifp") // Include file prefix in generated symbols
{
Globals::Instance->includeFilePrefix = string(argv[i + 1]) == "1";
i++;
}
else if (arg == "-tm") // Test Mode
{
Globals::Instance->testMode = string(argv[i + 1]) == "1";
i++;
}
else if (arg == "-profile") // Profile
{
Globals::Instance->profile = string(argv[i + 1]) == "1";
i++;
}
else if (arg == "-uer") // Split resources into their individual components (enabled by default)
{
Globals::Instance->useExternalResources = string(argv[i + 1]) == "1";
i++;
}
else if (arg == "-tt") // Set texture type
{
Globals::Instance->texType = ZTexture::GetTextureTypeFromString(argv[i + 1]);
i++;
}
else if (arg == "-cfg") // Set cfg path
{
Globals::Instance->cfgPath = argv[i + 1];
i++;
}
else if (arg == "-sm") // Set symbol map path
{
Globals::Instance->GenSymbolMap(argv[i + 1]);
i++;
}
else if (arg == "-rconf") // Read Config File
{
Globals::Instance->ReadConfigFile(argv[i + 1]);
i++;
}
else if (arg == "-al") // Set actor list
{
i++;
}
else if (arg == "-ol") // Set object list
{
i++;
}
else if (arg == "-eh") // Enable Error Handler
{
#if !defined(_MSC_VER) && !defined(__CYGWIN__)
signal(SIGSEGV, ErrorHandler);
#endif
}
else if (arg == "-v") // Verbose
{
Globals::Instance->verbosity = (VerbosityLevel)strtol(argv[++i], NULL, 16);
}
}
if (Globals::Instance->verbosity >= VERBOSITY_INFO)
printf("ZAPD: Zelda Asset Processor For Decomp\n");
if (fileMode == ZFileMode::Build || fileMode == ZFileMode::Extract || fileMode == ZFileMode::BuildSourceFile)
{
Parse(Globals::Instance->inputPath, Globals::Instance->baseRomPath, Globals::Instance->outputPath, fileMode);
}
else if (fileMode == ZFileMode::BuildTexture)
{
TextureType texType = Globals::Instance->texType;
string pngFilePath = Globals::Instance->inputPath;
string outFilePath = Globals::Instance->outputPath;
BuildAssetTexture(pngFilePath, texType, outFilePath);
}
else if (fileMode == ZFileMode::BuildBlob)
{
string blobFilePath = Globals::Instance->inputPath;
string outFilePath = Globals::Instance->outputPath;
BuildAssetBlob(blobFilePath, outFilePath);
}
else if (fileMode == ZFileMode::BuildModelIntermediette)
{
BuildAssetModelIntermediette(Globals::Instance->inputPath, Globals::Instance->outputPath);
}
else if (fileMode == ZFileMode::BuildAnimationIntermediette)
{
BuildAssetAnimationIntermediette(Globals::Instance->inputPath, Globals::Instance->outputPath);
}
else if (fileMode == ZFileMode::BuildOverlay)
{
ZOverlay* overlay = ZOverlay::FromBuild(Path::GetDirectoryName(Globals::Instance->inputPath), Path::GetDirectoryName(Globals::Instance->cfgPath));
if (overlay)
File::WriteAllText(Globals::Instance->outputPath, overlay->GetSourceOutputCode(""));
}
return 0;
}
bool Parse(const std::string& xmlFilePath, const std::string& basePath, const std::string& outPath, ZFileMode fileMode)
{
XMLDocument doc;
XMLError eResult = doc.LoadFile(xmlFilePath.c_str());
if (eResult != tinyxml2::XML_SUCCESS)
return false;
XMLNode* root = doc.FirstChild();
if (root == nullptr)
return false;
for (XMLElement* child = root->FirstChildElement(); child != NULL; child = child->NextSiblingElement())
{
if (string(child->Name()) == "File")
{
ZFile* file = new ZFile(fileMode, child, basePath, outPath, "", false);
Globals::Instance->files.push_back(file);
}
}
for (ZFile* file : Globals::Instance->files)
{
if (fileMode == ZFileMode::Build)
file->BuildResources();
else if (fileMode == ZFileMode::BuildSourceFile)
file->BuildSourceFile(outPath);
else
file->ExtractResources(outPath);
}
// All done, free files
for (ZFile* file : Globals::Instance->files)
delete file;
Globals::Instance->files.clear();
return true;
}
void BuildAssetTexture(const std::string& pngFilePath, TextureType texType, const std::string& outPath)
{
vector<string> split = StringHelper::Split(outPath, "/");
string name = StringHelper::Split(split[split.size() - 1], ".")[0];
ZTexture* tex = ZTexture::FromPNG(pngFilePath, texType);
string cfgPath = StringHelper::Split(pngFilePath, ".")[0] + ".cfg";
if (File::Exists(cfgPath))
name = File::ReadAllText(cfgPath);
//string src = StringHelper::Sprintf("u64 %s[] = \n{\n", name.c_str()) + tex->GetSourceOutputCode(name) + "};\n";
string src = tex->GetSourceOutputCode(name);
File::WriteAllText(outPath, src);
delete tex;
}
void BuildAssetBlob(const std::string& blobFilePath, const std::string& outPath)
{
vector<string> split = StringHelper::Split(outPath, "/");
ZBlob* blob = ZBlob::FromFile(blobFilePath);
string name = StringHelper::Split(split[split.size() - 1], ".")[0];
//string src = StringHelper::Sprintf("u8 %s[] = \n{\n", name.c_str()) + blob->GetSourceOutputCode(name) + "};\n";
string src = blob->GetSourceOutputCode(name);
File::WriteAllText(outPath, src);
delete blob;
}
void BuildAssetModelIntermediette(const std::string& mdlPath, const std::string& outPath)
{
XMLDocument doc;
XMLError eResult = doc.LoadFile(mdlPath.c_str());
vector<string> split = StringHelper::Split(outPath, "/");
HLModelIntermediette* mdl = HLModelIntermediette::FromXML(doc.RootElement());
string output = mdl->OutputCode();
File::WriteAllText(outPath, output);
delete mdl;
}
void BuildAssetAnimationIntermediette(const std::string& animPath, const std::string& outPath)
{
vector<string> split = StringHelper::Split(outPath, "/");
ZFile* file = new ZFile("", split[split.size() - 2]);
HLAnimationIntermediette* anim = HLAnimationIntermediette::FromXML(animPath);
ZAnimation* zAnim = anim->ToZAnimation();
zAnim->SetName(Path::GetFileNameWithoutExtension(split[split.size() - 1]));
zAnim->parent = file;
//zAnim->rotationIndicesSeg = 1;
//zAnim->rotationValuesSeg = 2;
zAnim->GetSourceOutputCode(split[split.size() - 2]);
string output = "";
output += file->declarations[2]->text + "\n";
output += file->declarations[1]->text + "\n";
output += file->declarations[0]->text + "\n";
File::WriteAllText(outPath, output);
delete zAnim;
delete file;
}