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oot/include/ultra64/convert.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

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793 B
C

#ifndef _ULTRA64_CONVERT_H_
#define _ULTRA64_CONVERT_H_
#define OS_CLOCK_RATE 62500000LL
#define OS_CPU_COUNTER (OS_CLOCK_RATE*3/4)
#define OS_NSEC_TO_CYCLES(n) (((u64)(n)*(OS_CPU_COUNTER/15625000LL))/(1000000000LL/15625000LL))
#define OS_USEC_TO_CYCLES(n) (((u64)(n)*(OS_CPU_COUNTER/15625LL))/(1000000LL/15625LL))
#define OS_CYCLES_TO_NSEC(c) (((u64)(c)*(1000000000LL/15625000LL))/(OS_CPU_COUNTER/15625000LL))
#define OS_CYCLES_TO_USEC(c) (((u64)(c)*(1000000LL/15625LL))/(OS_CPU_COUNTER/15625LL))
#define OS_K0_TO_PHYSICAL(x) (u32)(((char*)(x)-0x80000000))
#define OS_K1_TO_PHYSICAL(x) (u32)(((char*)(x)-0xA0000000))
#define OS_PHYSICAL_TO_K0(x) (void*)(((u32)(x)+0x80000000))
#define OS_PHYSICAL_TO_K1(x) (void*)(((u32)(x)+0xA0000000))
#endif