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oot/assets/xml/textures/icon_item_gameover_static.xml
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Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00

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XML

<Root>
<File Name="icon_item_gameover_static" Segment="12">
<Texture Name="gGameOverP1Tex" OutName="game_over_p1" Format="ia8" Width="64" Height="32"/>
<Texture Name="gGameOverP2Tex" OutName="game_over_p2" Format="ia8" Width="64" Height="32"/>
<Texture Name="gGameOverP3Tex" OutName="game_over_p3" Format="ia8" Width="64" Height="32"/>
<Texture Name="gGameOverMaskTex" OutName="game_over_mask" Format="ia8" Width="64" Height="32"/>
<Texture Name="gContinuePlayingENGTex" OutName="continue_playing_eng" Format="ia8" Width="152" Height="16"/>
<Texture Name="gContinuePlayingGERTex" OutName="continue_playing_ger" Format="ia8" Width="152" Height="16"/>
<Texture Name="gContinuePlayingFRATex" OutName="continue_playing_fra" Format="ia8" Width="152" Height="16"/>
</File>
</Root>