mirror of
https://github.com/zeldaret/oot.git
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aa91a7ee32
* func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
253 lines
6.9 KiB
C
253 lines
6.9 KiB
C
#ifndef _Z_COLLISION_CHECK_H_
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#define _Z_COLLISION_CHECK_H_
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#define COLLISION_CHECK_AT_MAX 50
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#define COLLISION_CHECK_AC_MAX 60
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#define COLLISION_CHECK_OC_MAX 50
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#define COLLISION_CHECK_OC_LINE_MAX 3
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// From z64.h
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struct Actor;
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typedef enum {
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COLTYPE_UNK0,
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COLTYPE_UNK1,
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COLTYPE_UNK2,
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COLTYPE_UNK3,
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COLTYPE_UNK4,
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COLTYPE_UNK5,
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COLTYPE_UNK6,
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COLTYPE_UNK7,
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COLTYPE_UNK8,
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COLTYPE_METAL_SHIELD,
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COLTYPE_UNK10,
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COLTYPE_WOODEN_SHIELD,
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COLTYPE_UNK12,
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COLTYPE_UNK13
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} ColliderType;
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typedef enum {
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COLSHAPE_JNTSPH,
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COLSHAPE_CYLINDER,
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COLSHAPE_TRIS,
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COLSHAPE_QUAD,
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COLSHAPE_INVALID
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} ColliderShape;
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typedef struct {
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/* 0x00 */ struct Actor* actor;
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/* 0x04 */ struct Actor* at;
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/* 0x08 */ struct Actor* ac;
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/* 0x0C */ struct Actor* oc;
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/* 0x10 */ u8 atFlags; // Compared to acFlags
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/* 0x11 */ u8 acFlags; // Compared to atFlags
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/* 0x12 */ u8 maskA; // Bitwise-and compared to maskB
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/* 0x13 */ u8 maskB; // Bitwise-and compared to maskA
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/* 0x14 */ u8 type;
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/* 0x15 */ u8 shape; // ColliderShape
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} Collider; // size = 0x18
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 atFlags;
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/* 0x02 */ u8 acFlags;
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/* 0x03 */ u8 maskA; // Bitwise-And with maskB
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/* 0x04 */ u8 maskB; // Bitwise-And with maskA
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/* 0x05 */ u8 shape; // ColliderShape
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} ColliderInit; // size = 0x06
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 atFlags;
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/* 0x02 */ u8 acFlags;
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/* 0x03 */ u8 maskA; // Bitwise-And with maskB
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/* 0x04 */ u8 shape; // Collider Type
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} ColliderInit_Set3; // size = 0x06
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typedef struct {
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/* 0x00 */ struct Actor* actor;
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/* 0x04 */ u8 atFlags; // Compared to acFlags
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/* 0x05 */ u8 acFlags; // Compared to atFlags
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/* 0x06 */ u8 maskA; // Bitwise-and compared to maskB
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/* 0x07 */ u8 shape; // ColliderShape
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} ColliderInit_Actor; // size = 0x08
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typedef struct {
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/* 0x00 */ s32 flags; // Toucher Attack ID Flags
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/* 0x04 */ u8 effect;
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/* 0x05 */ u8 damage; // Damage or Stun Timer
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} ColliderTouch; // size = 0x08
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typedef struct {
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/* 0x00 */ s32 flags; // Collision Exclusion Mask
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/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
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/* 0x05 */ u8 defense; // Damage Resistance
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/* 0x06 */ Vec3s unk_06;
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} ColliderBump; // size = 0x0C
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typedef struct {
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/* 0x00 */ s32 flags; // Collision Exclusion Mask
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/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
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/* 0x05 */ u8 defense;
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} ColliderBumpInit; // size = 0x08
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typedef struct ColliderBody {
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/* 0x00 */ ColliderTouch toucher;
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/* 0x08 */ ColliderBump bumper;
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/* 0x14 */ u8 flags; // affects sfx reaction when attacked by Link
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/* 0x15 */ u8 toucherFlags;
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/* 0x16 */ u8 bumperFlags;
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/* 0x17 */ u8 ocFlags;
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/* 0x18 */ Collider* atHit; // object touching this object's AT collider
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/* 0x1C */ Collider* acHit; // object touching this object's AC collider
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/* 0x20 */ struct ColliderBody* atHitItem; // element that hit the AT collider
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/* 0x24 */ struct ColliderBody* acHitItem; // element that hit the AC collider
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} ColliderBody; // size = 0x28
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typedef struct {
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/* 0x00 */ u8 bodyFlags;
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/* 0x04 */ ColliderTouch toucher;
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/* 0x0C */ ColliderBumpInit bumper;
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/* 0x14 */ u8 toucherFlags; // Attack Toucher Flags
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/* 0x15 */ u8 bumperFlags; // Bumper Flags
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/* 0x16 */ u8 bodyFlags2;
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} ColliderBodyInit; // size = 0x18
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typedef struct {
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/* 0x00 */ Sphere16 modelSphere; // model space sphere
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/* 0x08 */ Sphere16 worldSphere; // world space sphere
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/* 0x10 */ float scale; // world space sphere = model * scale * 0.01
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/* 0x14 */ u8 joint;
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} ColliderJntSphItemDim; // size = 0x18
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typedef struct {
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u8 joint;
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Sphere16 modelSphere;
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s16 scale;
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} ColliderJntSphItemDimInit; // size = 0x0C
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typedef struct {
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/* 0x00 */ ColliderBody body;
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/* 0x28 */ ColliderJntSphItemDim dim;
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} ColliderJntSphItem; // size = 0x40
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typedef struct {
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/* 0x00 */ ColliderBodyInit body;
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/* 0x18 */ ColliderJntSphItemDimInit dim;
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} ColliderJntSphItemInit; // size = 0x24
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ s32 count;
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/* 0x1C */ ColliderJntSphItem* list;
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} ColliderJntSph; // size 0x20
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderJntSphItemInit* list;
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} ColliderJntSphInit;
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderJntSphItemInit* list;
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} ColliderJntSphInit_Set3;
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typedef struct {
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/* 0x00 */ ColliderInit_Actor base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderJntSphItemInit* list;
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} ColliderJntSphInit_Actor;
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ ColliderBody body;
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/* 0x40 */ Cylinder16 dim;
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} ColliderCylinder; // size = 0x4C
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ Cylinder16 dim;
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} ColliderCylinderInit; // size = 0x2C
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ Cylinder16 dim;
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} ColliderCylinderInit_Set3; // size = 0x2C
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typedef struct {
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/* 0x00 */ ColliderInit_Actor base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ Cylinder16 dim;
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} ColliderCylinderInit_Actor; // size = 0x2C
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typedef struct {
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/* 0x00 */ Vec3f vtx[3];
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} ColliderTrisItemDimInit; // size = 0x24
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typedef struct {
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/* 0x00 */ ColliderBody body;
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/* 0x28 */ TriNorm dim;
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} ColliderTrisItem; // size = 0x5C
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typedef struct {
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/* 0x00 */ ColliderBodyInit body;
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/* 0x18 */ ColliderTrisItemDimInit dim;
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} ColliderTrisItemInit; // size 0x3C
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ s32 count;
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/* 0x1C */ ColliderTrisItem* list;
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} ColliderTris; // size = 0x20
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderTrisItemInit* list;
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} ColliderTrisInit;
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderTrisItemInit* list;
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} ColliderTrisInit_Set3;
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typedef struct {
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/* 0x00 */ Vec3f quad[4];
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/* 0x30 */ Vec3s dcMid; // midpoint of vectors d, c
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/* 0x36 */ Vec3s baMid; // midpoint of vectors b, a
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/* 0x3C */ f32 unk_3C;
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} ColliderQuadDim; // size = 0x40
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typedef struct {
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/* 0x00 */ Vec3f quad[4];
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} ColliderQuadDimInit;
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ ColliderBody body;
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/* 0x40 */ ColliderQuadDim dim;
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} ColliderQuad; // size = 0x80
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x18 */ ColliderBodyInit body;
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/* 0x30 */ ColliderQuadDimInit dim;
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} ColliderQuadInit; // size 0x60
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x18 */ ColliderBodyInit body;
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/* 0x30 */ ColliderQuadDimInit dim;
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} ColliderQuadInit_Set3;
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typedef struct {
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Linef line;
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u16 unk_18;
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} OcLine;
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#endif
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