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oot/include/console_logo_state.h
fig02 28cc9d68cf
Remove "z64" prefix from all headers (#2518)
* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

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* restore file

* fix merge

* fix merge

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00

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C

#ifndef CONSOLE_LOGO_STATE_H
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
#include "game.h"
#include "sram.h"
#include "view.h"
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D0 */ SramContext sramCtx;
/* 0x01D4 */ s16 unk_1D4;
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha;
/* 0x01DA */ s16 visibleDuration;
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ u8 unk_1E0;
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
} ConsoleLogoState; // size = 0x1E8
void ConsoleLogo_Init(GameState* thisx);
void ConsoleLogo_Destroy(GameState* thisx);
#endif