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* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
28 lines
711 B
C
28 lines
711 B
C
#ifndef CONSOLE_LOGO_STATE_H
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#define CONSOLE_LOGO_STATE_H
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#include "ultra64.h"
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#include "game.h"
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#include "sram.h"
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#include "view.h"
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typedef struct ConsoleLogoState {
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/* 0x0000 */ GameState state;
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/* 0x00A4 */ u8* staticSegment;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ SramContext sramCtx;
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/* 0x01D4 */ s16 unk_1D4;
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/* 0x01D6 */ s16 coverAlpha;
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/* 0x01D8 */ s16 addAlpha;
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/* 0x01DA */ s16 visibleDuration;
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/* 0x01DC */ s16 ult;
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/* 0x01DE */ s16 uls;
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/* 0x01E0 */ u8 unk_1E0;
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/* 0x01E1 */ u8 exit;
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/* 0x01E2 */ char unk_1E2[0x06];
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} ConsoleLogoState; // size = 0x1E8
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void ConsoleLogo_Init(GameState* thisx);
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void ConsoleLogo_Destroy(GameState* thisx);
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#endif
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