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oot/assets/xml/objects/object_ddan_objects.xml
Dragorn421 05b2cbfc60
Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more

* More doc in `BgDdanKd`

* WIP Document BgDodoago

The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant

* Finish documenting BgDodoago

* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`

* Run formatter

* `dlistBuffer` -> `displayListHead`
2021-12-10 20:21:19 -05:00

32 lines
2.5 KiB
XML

<Root>
<File Name="object_ddan_objects" Segment="6">
<!-- Dodongo's Cavern DisplayList Textures -->
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
<!-- Palettes -->
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
<!-- Dodongo's Cavern DisplayLists -->
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
<!-- Dodongo's Cavern Collision -->
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
</File>
</Root>