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05b2cbfc60
* Document `func_80033480` more * More doc in `BgDdanKd` * WIP Document BgDodoago The dodongo skull light-eyes-with-bomb puzzle Some TODOs, jank/legacy code which I'm unsure if it achieves something significant * Finish documenting BgDodoago * `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives` * Run formatter * `dlistBuffer` -> `displayListHead`
32 lines
2.5 KiB
XML
32 lines
2.5 KiB
XML
<Root>
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<File Name="object_ddan_objects" Segment="6">
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<!-- Dodongo's Cavern DisplayList Textures -->
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<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
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<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
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<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
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<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
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<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
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<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
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<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
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<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
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<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
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<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
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<!-- Palettes -->
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<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
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<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
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<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
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<!-- Dodongo's Cavern DisplayLists -->
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<DList Name="gDodongoDoorDL" Offset="0xC0"/>
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<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
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<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
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<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
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<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
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<!-- Dodongo's Cavern Collision -->
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<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
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<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
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<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
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</File>
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</Root>
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