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oot/src/overlays/actors
mnzlmstr 5a2bd7a035
z_bg_bombwall OK (#506)
* Update spec

remove z_bg_bombwall.o from spec

* Update z_bg_bombwall.h

updated actor struct

* Update z_bg_bombwall.c

* Delete BgBombwall_Destroy.s

no longer needed

* Delete BgBombwall_Draw.s

no longer needed

* Delete BgBombwall_Init.s

no longer needed

* Delete BgBombwall_Update.s

no longer needed

* Delete func_8086E7D0.s

no longer needed

* Delete func_8086E850.s

no longer needed

* Delete func_8086EAC0.s

no longer needed

* Delete func_8086EB5C.s

no longer needed

* Delete func_8086ED50.s

no longer needed

* Delete func_8086ED70.s

no longer needed

* Delete func_8086EDFC.s

no longer needed

* Delete func_8086EE40.s

no longer needed

* Delete func_8086EE94.s

no longer needed

* Update spec

update path to reloc

* Delete z_bg_bombwall.data.s

no longer needed

* Delete z_bg_bombwall.reloc.s

no longer needed

* Update spec

fix path to reloc of bombwall

* Update z_bg_bombwall.c

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-30 11:36:17 -05:00
..
ovl_Arms_Hook Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Arrow_Fire Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Arrow_Ice Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Arrow_Light Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Bdan_Objects matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_Bg_Bdan_Switch Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Bom_Guard Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00
ovl_Bg_Bombwall z_bg_bombwall OK (#506) 2020-12-30 11:36:17 -05:00
ovl_Bg_Bowl_Wall Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Breakwall Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Ddan_Jd Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Ddan_Kd matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_Bg_Dodoago Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Dy_Yoseizo Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Ganon_Otyuka Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Gate_Shutter Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Gjyo_Bridge Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Gnd_Darkmeiro Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Gnd_Firemeiro Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Gnd_Iceblock Bg_Gnd_Iceblock and Bg_Ice_Objects (sliding ice blocks) (#534) 2020-12-29 13:11:11 -05:00
ovl_Bg_Gnd_Nisekabe libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Gnd_Soulmeiro Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Haka Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Gate Bg_Haka_Gate (#557) 2020-12-29 19:39:30 -05:00
ovl_Bg_Haka_Huta Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Megane libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Haka_MeganeBG Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Sgami Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Ship Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Trap matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_Bg_Haka_Tubo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Water Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Haka_Zou Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Heavy_Block Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Curtain Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Dalm Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Firewall Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Fslift Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Fwbig matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_Bg_Hidan_Hamstep Bg_Hidan_Hamstep OK (#544) 2020-12-29 22:48:57 -05:00
ovl_Bg_Hidan_Hrock Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Kousi Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Kowarerukabe Bg_Hidan_Kowarerukabe OK (#562) 2020-12-29 20:13:38 -05:00
ovl_Bg_Hidan_Rock Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Rsekizou Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Bg_Hidan_Sekizou Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Sima Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Syoku decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Ice_Objects Bg_Gnd_Iceblock and Bg_Ice_Objects (sliding ice blocks) (#534) 2020-12-29 13:11:11 -05:00
ovl_Bg_Ice_Shelter Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Ice_Shutter Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Ice_Turara Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Ingate Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_1flift Bigmirror OK and documented (#530) 2020-12-29 03:50:56 -05:00
ovl_Bg_Jya_Amishutter Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Bigmirror Bg_Haka_Gate (#557) 2020-12-29 19:39:30 -05:00
ovl_Bg_Jya_Block Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Jya_Bombchuiwa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Bombiwa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Cobra Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Goroiwa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Haheniron Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Ironobj Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Kanaami Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Lift Bg_Haka_Gate (#557) 2020-12-29 19:39:30 -05:00
ovl_Bg_Jya_Megami Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Zurerukabe Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Menkuri_Eye En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) 2020-11-23 21:34:32 -05:00
ovl_Bg_Menkuri_Kaiten libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Menkuri_Nisekabe libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Bwall Bg_Mizu_Bwall (#543) 2020-12-29 13:35:01 -05:00
ovl_Bg_Mizu_Movebg libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Shutter Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Mizu_Uzu libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Water Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Mjin Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Bigst Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Elevator Bigmirror OK and documented (#530) 2020-12-29 03:50:56 -05:00
ovl_Bg_Mori_Hashigo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Mori_Hashira4 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Mori_Hineri decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Bg_Mori_Idomizu Bigmirror OK and documented (#530) 2020-12-29 03:50:56 -05:00
ovl_Bg_Mori_Kaitenkabe Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Mori_Rakkatenjo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Po_Event Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Po_Syokudai Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Pushbox Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Relay_Objects Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot00_Break libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Spot00_Hanebasi Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Spot01_Fusya Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot01_Idohashira Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Idomizu Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Spot01_Idosoko Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Objects2 En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) 2020-11-23 21:34:32 -05:00
ovl_Bg_Spot02_Objects Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Spot03_Taki Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Spot05_Soko Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot06_Objects Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Spot07_Taki Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Spot08_Bakudankabe Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot08_Iceblock Undefined Symbols in the ASM (#527) 2020-12-12 14:22:33 -05:00
ovl_Bg_Spot09_Obj Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Spot11_Bakudankabe Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Spot11_Oasis Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Spot12_Gate Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot12_Saku Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot15_Rrbox Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot15_Saku Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Spot16_Bombstone Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot16_Doughnut Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Spot17_Bakudankabe Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot17_Funen Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Spot18_Basket Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot18_Futa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot18_Obj Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Spot18_Shutter Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Sst_Floor libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Toki_Hikari Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Toki_Swd Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Bg_Treemouth Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Umajump libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Vb_Sima libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Bg_Ydan_Hasi Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Bg_Ydan_Maruta Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Bg_Ydan_Sp Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Bg_Zg Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Boss_Dodongo Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Boss_Fd libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Boss_Fd2 libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Boss_Ganon Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Boss_Ganon2 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Boss_Ganondrof libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Boss_Goma ovl_Door_Shutter OK (#413) 2020-12-03 16:55:01 -05:00
ovl_Boss_Mo libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Boss_Sst libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Boss_Tw Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Boss_Va Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_6K Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_Du Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_Ec Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Demo_Effect Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_Demo_Ext Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_Geff z_demo_gt.c, 2/112 non matching (#480) 2020-12-05 16:19:48 -05:00
ovl_Demo_Gj Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_Go Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Demo_Gt Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Demo_Ik Undefined Symbols in the ASM (#527) 2020-12-12 14:22:33 -05:00
ovl_Demo_Im Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Demo_Kankyo Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_Kekkai Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Demo_Sa Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Demo_Shd Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00
ovl_Demo_Tre_Lgt Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Door_Ana Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Door_Gerudo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Door_Killer Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Door_Shutter Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Door_Toki libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Door_Warp1 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Efc_Erupc Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Eff_Dust Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Elf_Msg En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) 2020-11-23 21:34:32 -05:00
ovl_Elf_Msg2 En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) 2020-11-23 21:34:32 -05:00
ovl_En_Am Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ani Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Anubice Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Fire Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Tag Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Arow_Trap libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Arrow Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Attack_Niw Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ba Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Bb Bg_Haka_Gate (#557) 2020-12-29 19:39:30 -05:00
ovl_En_Bdfire Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Bigokuta Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Bili Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Bird Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Blkobj En_Torch2 (#486) 2020-12-28 20:56:24 -05:00
ovl_En_Bom Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Bom_Bowl_Man Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Bom_Bowl_Pit Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Bom_Chu Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00
ovl_En_Bombf Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Boom Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Box Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Brob Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Bubble Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Butte Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Bw Bg_Haka_Gate (#557) 2020-12-29 19:39:30 -05:00
ovl_En_Bx Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Changer Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Clear_Tag libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Cow Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Crow Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Cs Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Daiku Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Daiku_Kakariko Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dekubaba Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dekunuts Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dh Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Dha Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Diving_Game Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Dns Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Dnt_Demo libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Dnt_Jiji Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dnt_Nomal Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dodojr Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dodongo Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Dog Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Door Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ds Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Du Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Dy_Extra Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Eg libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Eiyer Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Elf Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Encount1 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Encount2 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ex_Item Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00
ovl_En_Ex_Ruppy Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Fd Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fd_Fire Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_fHG libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Fhg_Fire Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Fire_Rock Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Firefly Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fish Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Floormas Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fr Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Fu Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fw Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fz Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_G_Switch matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_En_Ganon_Mant libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Ganon_Organ Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_En_Gb Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ge1 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ge2 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ge3 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_GeldB Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_GirlA Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Gm Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Go Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Go2 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Goma Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Goroiwa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Gs Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Guest Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Hata Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Heishi1 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Heishi2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Heishi3 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Heishi4 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Hintnuts Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Holl Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Honotrap Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Horse decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Horse_Game_Check libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Horse_Ganon Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Horse_Link_Child Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Horse_Normal Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Horse_Zelda Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Hs Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Hs2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Hy Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ice_Hono Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Ik Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_In Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Insect Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ishi Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_It libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Jj Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Js Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Jsjutan libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Kakasi Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Kakasi2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Kakasi3 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Kanban En_Kanban (#533) 2020-12-29 18:28:50 -05:00
ovl_En_Karebaba Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ko Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Kusa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Kz Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Light Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Lightbox Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_M_Fire1 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_M_Thunder Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ma1 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ma2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ma3 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Mag Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_En_Mb Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Md Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Mk Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Mm Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Mm2 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Ms Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Mu Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Nb Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Niw Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Niw_Girl Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Niw_Lady Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Nutsball Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_En_Nwc Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Ny Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_OE2 libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Effect libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Tag Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
ovl_En_Okuta Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ossan Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Owl Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Part matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_En_Peehat Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Po_Desert Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Po_Field Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Po_Relay Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Po_Sisters Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Poh Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Pu_box Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_En_Rd Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Reeba Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_River_Sound libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Rl Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Rr matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_En_Ru1 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ru2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Sa Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Sb Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Scene_Change Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_En_Sda libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Shopnuts Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Si Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Siofuki Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Skb Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Skj Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Skjneedle Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_En_Ssh Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_St Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Sth libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Stream Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Sw Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Syateki_Itm Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Syateki_Man Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Syateki_Niw Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Ta Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Takara_Man Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Tana Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_En_Test Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Tg Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Tite Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Tk Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Torch libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Torch2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Toryo Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Tp Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Tr Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Trap Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Tubo_Trap Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Vali Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Vase Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
ovl_En_Vb_Ball libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Viewer Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Vm Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Wall_Tubo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Wallmas Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Weather_Tag Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Weiyer Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Wf Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Wonder_Item En_Wonder_Item (#451) 2020-11-21 14:18:14 -05:00
ovl_En_Wonder_Talk libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Wonder_Talk2 En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) 2020-11-23 21:34:32 -05:00
ovl_En_Wood02 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Xc Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Yabusame_Mark libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_En_Yukabyun Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_Zf Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Zl1 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Zl2 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Zl3 Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Zl4 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_En_Zo Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_End_Title Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_Fishing Undefined Symbols in the ASM (#527) 2020-12-12 14:22:33 -05:00
ovl_Item_B_Heart Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Item_Etcetera Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Item_Inbox libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Item_Ocarina libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Item_Shield Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_kaleido_scope Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Magic_Dark matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_Magic_Fire libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Magic_Wind Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Mir_Ray Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Bean Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Obj_Blockstop Oshihiki (#441) 2020-10-26 09:33:58 -04:00
ovl_Obj_Bombiwa Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Comb Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Obj_Dekujr Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
ovl_Obj_Elevator Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Hamishi Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Hana libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Obj_Hsblock matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
ovl_Obj_Ice_Poly Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Kibako Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Kibako2 Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Obj_Lift Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Obj_Lightswitch Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Makekinsuta libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Obj_Makeoshihiki Oshihiki (#441) 2020-10-26 09:33:58 -04:00
ovl_Obj_Mure libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Obj_Mure2 jpegdecoder OK (#574) 2020-12-29 22:45:01 -05:00
ovl_Obj_Mure3 libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Obj_Oshihiki Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Roomtimer libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Obj_Switch Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Syokudai Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Timeblock Remove inline THIS-> from actors (#538) 2020-12-17 17:49:41 -05:00
ovl_Obj_Tsubo libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ovl_Obj_Warp2block Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Object_Kankyo Add remaining undefined syms (#500) 2020-12-01 21:50:35 -05:00
ovl_Oceff_Spot Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Oceff_Storm decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe2 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe3 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe4 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_player_actor Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_Shot_Sun ovl_Door_Shutter OK (#413) 2020-12-03 16:55:01 -05:00