mirror of
https://github.com/zeldaret/oot.git
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f1d27bf653
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
55 lines
4.4 KiB
XML
55 lines
4.4 KiB
XML
<Root>
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<File Name="object_fu" Segment="6">
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<Animation Name="gWindmillManPlayAndMoveHeadAnim" Offset="0x57C"/>
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<Animation Name="gWindmillManPlayStillAnim" Offset="0xB04"/>
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<DList Name="gWindmillManHornDL" Offset="0x3130"/>
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<DList Name="gWindmillManChestAndMusicBoxPipeDL" Offset="0x3320"/>
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<DList Name="gWindmillManHeadDL" Offset="0x36A0"/>
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<DList Name="gWindmillManRightShoulderDL" Offset="0x3BD8"/>
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<DList Name="gWindmillManRightArmDL" Offset="0x3D08"/>
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<DList Name="gWindmillManRightHandAndCrankDL" Offset="0x3E38"/>
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<DList Name="gWindmillManLeftArmAndMusicBoxDL" Offset="0x40E0"/>
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<DList Name="gWindmillManBlueTriangleDL" Offset="0x4390"/>
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<DList Name="gWindmillManTorsoDL" Offset="0x4460"/>
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<DList Name="gWindmillManRightThighDL" Offset="0x4570"/>
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<DList Name="gWindmillManRightLegDL" Offset="0x4690"/>
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<DList Name="gWindmillManRightFootDL" Offset="0x47E0"/>
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<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
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<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
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<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
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<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
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<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
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<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060"/>
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<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160"/>
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<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0"/>
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<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0"/>
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<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0"/>
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<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0"/>
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<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0"/>
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<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0"/>
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<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20"/>
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<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320"/>
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<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720"/>
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<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920"/>
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<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
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<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
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<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
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<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
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<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
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<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
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<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
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<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
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<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
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<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
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<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
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<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
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<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
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<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
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<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
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<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
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<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
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</File>
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</Root>
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