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oot/assets/xml/objects/object_wallmaster.xml
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00

36 lines
2.1 KiB
XML

<Root>
<File Name="object_wallmaster" Segment="6">
<!-- Used by both Wallmaster and Floormaster -->
<Animation Name="gWallmasterDamageAnim" Offset="0x590"/>
<Animation Name="gWallmasterRecoverFromDamageAnim" Offset="0xEA4"/>
<Animation Name="gWallmasterJumpAnim" Offset="0x19CC"/>
<Animation Name="gWallmasterWalkAnim" Offset="0x41F4"/>
<Animation Name="gWallmasterStopWalkAnim" Offset="0x9244"/>
<Animation Name="gWallmasterHoverAnim" Offset="0x9520"/>
<Animation Name="gWallmasterWaitAnim" Offset="0x9DB0"/>
<Animation Name="gWallmasterStandUpAnim" Offset="0xA054"/>
<DList Name="gWallmasterFingerDL" Offset="0x8688"/>
<Texture Name="gWallmasterExposedBoneTex" OutName="exposed_bone" Format="rgba16" Width="8" Height="16" Offset="0x88F0"/>
<Texture Name="gWallmasterBloodyEdgeTex" OutName="bloody_edge" Format="rgba16" Width="8" Height="16" Offset="0x89F0"/>
<Texture Name="gWallmasterUpperSkinTex" OutName="upper_skin" Format="rgba16" Width="8" Height="8" Offset="0x8AF0"/>
<Texture Name="gWallmasterFingerTipTex" OutName="finger_tip" Format="rgba16" Width="4" Height="16" Offset="0x8B70"/>
<Texture Name="gWallmasterUpperToUnderBorderTex" OutName="upper_under_border" Format="rgba16" Width="4" Height="8" Offset="0x8BF0"/>
<Texture Name="gWallmasterUnderSkinTex" OutName="under_skin" Format="rgba16" Width="8" Height="16" Offset="0x8C30"/>
<Texture Name="gWallmasterKnuckleTex" OutName="knuckle" Format="rgba16" Width="8" Height="16" Offset="0x8D30"/>
<Skeleton Name="gWallmasterSkel" Type="Flex" LimbType="Standard" Offset="0x8FB0"/>
<!-- Used by Wallmaster only -->
<Animation Name="gWallmasterLungeAnim" Offset="0x299C"/>
<!-- Used by Floormaster only -->
<Animation Name="gFloormasterTurnAnim" Offset="0x2158"/>
<Animation Name="gFloormasterTapFingerAnim" Offset="0x39B0"/>
<!-- Unused. Name inferred from OoT3D -->
<Animation Name="gWallmasterMissAnim" Offset="0x3120"/>
</File>
</Root>