.. |
ovl_Bg_Gnd_Firemeiro
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Bg_Haka_Ship
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Bg_Hidan_Hrock
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Bg_Hidan_Sekizou
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Bg_Ice_Shelter
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Bg_Jya_Cobra
|
Decompile Bg Jya Cobra (#588)
|
2021-01-21 09:55:11 -05:00 |
ovl_Bg_Mizu_Movebg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot02_Objects
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot07_Taki
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Bg_Sst_Floor
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Toki_Hikari
|
Undefined Symbols in the ASM (#527)
|
2020-12-12 14:22:33 -05:00 |
ovl_Bg_Vb_Sima
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Boss_Dodongo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Fd
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Fd2
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Boss_Ganon
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Ganon2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Ganondrof
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Boss_Goma
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Mo
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Boss_Sst
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Boss_Tw
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Boss_Va
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Demo_6K
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Demo_Du
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Demo_Gj
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Door_Killer
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Door_Warp1
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Efc_Erupc
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_En_Am
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Anubice
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ba
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Bdfire
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Bigokuta
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Brob
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_En_Clear_Tag
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Daiku
|
ovl_En_Daiku OK and documented (#422)
|
2020-12-03 16:58:05 -05:00 |
ovl_En_Dekubaba
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Diving_Game
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Eiyer
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Elf
|
Three new matching functions (#492)
|
2020-11-19 16:49:08 -05:00 |
ovl_En_Encount2
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_En_fHG
|
Docs for the Anime part of SkelAnime (#517)
|
2020-12-29 17:46:46 -05:00 |
ovl_En_Fhg_Fire
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Fire_Rock
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Fish
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Fr
|
En_Fr Frogs 47 of 48 func decomped (#576)
|
2021-02-02 15:17:51 -05:00 |
ovl_En_Ganon_Mant
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_En_Goma
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Holl
|
decompile z_camera (#398)
|
2020-12-06 17:39:47 -05:00 |
ovl_En_Horse
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Jj
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_En_Jsjutan
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ko
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_M_Thunder
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Mm
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Mu
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ossan
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Peehat
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_River_Sound
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_En_Skb
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Skj
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Test
|
Fix most compiler warnings in the boot and code segments (#674)
|
2021-02-13 19:49:40 -05:00 |
ovl_En_Tg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Torch2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tp
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tr
|
EnTr, 1 nonmatching, mostly documented (#621)
|
2021-01-31 00:07:58 -05:00 |
ovl_En_Vali
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Vb_Ball
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Wf
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Xc
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Yabusame_Mark
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_En_Zf
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Fishing
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Item_Shield
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_kaleido_scope
|
Decompile en_sw (#679)
|
2021-02-12 20:52:39 -05:00 |
ovl_Obj_Bean
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Lift
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Obj_Mure
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_Obj_Mure2
|
Obj_Mure2 (one non-matching) (#550)
|
2020-12-29 20:14:04 -05:00 |
ovl_Obj_Mure3
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_Obj_Tsubo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Object_Kankyo
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |