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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/include
krimtonz d1a5ea5110
Audio WIP (#836)
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-27 19:44:58 -04:00
..
ultra64
alloca.h
bgm.h
color.h
command_macros_base.h
fp.h
functions.h
global.h
ichain.h
initvars.h
macro.inc
macros.h
math.h
regs.h
segment_symbols.h
sfx.h
stdarg.h
stdbool.h
stddef.h
stdlib.h
ultra64.h
unk.h
variables.h
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h
z64actor.h
z64animation.h
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h
z64cutscene_commands.h
z64cutscene.h
z64dma.h
z64effect.h
z64interface.h
z64item.h All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
z64light.h
z64map_mark.h
z64math.h
z64object.h
z64player.h
z64save.h
z64scene.h
z64transition.h