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oot/include
mzxrules 3cef03f5ff
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 06:12:58 -05:00
..
ultra64 libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h En_Ex_Item (#567) 2020-12-31 19:56:02 -05:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64actor.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64animation.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64audio.h Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
z64bgcheck.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64camera.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z64collision_check.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene_commands.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64dma.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64math.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64player.h Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
z64save.h Highscores array (#600) 2021-01-05 14:57:18 -05:00
z64scene.h z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00