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97 lines
3.4 KiB
C
97 lines
3.4 KiB
C
#ifndef FILE_SELECT_STATE_H
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#define FILE_SELECT_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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#include "z64view.h"
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#include "z64sram.h"
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#include "z64skybox.h"
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#include "z64message.h"
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#include "z64environment.h"
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typedef struct FileSelectState {
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/* 0x00000 */ GameState state;
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/* 0x000A4 */ Vtx* windowVtx;
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/* 0x000A8 */ u8* staticSegment;
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/* 0x000AC */ u8* parameterSegment;
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#if OOT_PAL
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/* 0x000B0 */ u8* objectMagSegment;
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#endif
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/* 0x000B8 */ View view;
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/* 0x001E0 */ SramContext sramCtx;
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/* 0x001E4 */ char unk_1E4[0x4];
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/* 0x001E8 */ SkyboxContext skyboxCtx;
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/* 0x00348 */ MessageContext msgCtx;
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/* 0x0E760 */ Font font;
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/* 0x1C8E8 */ EnvironmentContext envCtx;
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/* 0x1C9E4 */ char unk_1C9E4[0x4];
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/* 0x1C9E8 */ Vtx* windowContentVtx;
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/* 0x1C9EC */ Vtx* keyboardVtx;
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/* 0x1C9F0 */ Vtx* nameEntryVtx;
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/* 0x1C9F4 */ u8 n64ddFlag;
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/* 0x1C9F6 */ u16 deaths[3];
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/* 0x1C9FC */ u8 fileNames[3][8];
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/* 0x1CA14 */ u16 healthCapacities[3];
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/* 0x1CA1C */ u32 questItems[3];
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/* 0x1CA28 */ s16 n64ddFlags[3];
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/* 0x1CA2E */ s8 defense[3];
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#if OOT_PAL
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/* 0x1CA32 */ u16 health[3];
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#endif
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/* 0x1CA38 */ s16 buttonIndex;
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/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
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/* 0x1CA3C */ s16 menuMode;
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/* 0x1CA3E */ s16 configMode;
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/* 0x1CA40 */ s16 prevConfigMode;
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/* 0x1CA42 */ s16 nextConfigMode;
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/* 0x1CA44 */ s16 selectMode;
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/* 0x1CA46 */ s16 selectedFileIndex;
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/* 0x1CA48 */ char unk_1CA48[0x2];
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/* 0x1CA4A */ s16 fileNamesY[3];
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/* 0x1CA50 */ s16 actionTimer;
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/* 0x1CA52 */ s16 buttonYOffsets[6];
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/* 0x1CA5E */ s16 copyDestFileIndex;
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/* 0x1CA60 */ s16 warningLabel;
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/* 0x1CA62 */ s16 warningButtonIndex;
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/* 0x1CA64 */ s16 titleLabel;
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/* 0x1CA66 */ s16 nextTitleLabel;
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/* 0x1CA68 */ s16 windowColor[3];
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/* 0x1CA6E */ s16 titleAlpha[2];
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/* 0x1CA72 */ s16 windowAlpha;
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/* 0x1CA74 */ s16 fileButtonAlpha[3];
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/* 0x1CA7A */ s16 nameBoxAlpha[3];
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/* 0x1CA80 */ s16 nameAlpha[3];
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/* 0x1CA86 */ s16 connectorAlpha[3];
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/* 0x1CA8C */ s16 fileInfoAlpha[3];
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/* 0x1CA92 */ s16 actionButtonAlpha[4]; // also contains the alphas for the confirm buttons
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/* 0x1CA9A */ s16 optionButtonAlpha;
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/* 0x1CA9C */ s16 nameEntryBoxAlpha;
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/* 0x1CA9E */ s16 controlsAlpha;
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/* 0x1CAA0 */ s16 emptyFileTextAlpha;
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/* 0x1CAA2 */ s16 highlightColor[4];
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/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
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/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
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/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
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/* 0x1CAB2 */ s16 inputTimerX;
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/* 0x1CAB4 */ s16 inputTimerY;
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/* 0x1CAB6 */ s16 stickXDir;
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/* 0x1CAB8 */ s16 stickYDir;
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/* 0x1CABA */ s16 stickAdjX;
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/* 0x1CABC */ s16 stickAdjY;
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/* 0x1CABE */ s16 nameEntryBoxPosX;
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/* 0x1CAC0 */ s16 windowPosX;
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/* 0x1CAC4 */ f32 windowRot;
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/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
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/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
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/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
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/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
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/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
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/* 0x1CAD2 */ s16 kbdY;
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/* 0x1CAD4 */ s16 newFileNameCharCount;
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/* 0x1CAD6 */ s16 unk_1CAD6[5];
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} FileSelectState; // size = 0x1CAE0
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void FileSelect_Init(GameState* thisx);
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void FileSelect_Destroy(GameState* thisx);
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#endif
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