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* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
31 lines
894 B
C
31 lines
894 B
C
#ifndef GAMEALLOC_H
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#define GAMEALLOC_H
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#include "ultra64/ultratypes.h"
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typedef struct GameAllocEntry {
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/* 0x00 */ struct GameAllocEntry* next;
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/* 0x04 */ struct GameAllocEntry* prev;
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/* 0x08 */ u32 size;
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/* 0x0C */ u32 unk_0C;
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} GameAllocEntry; // size = 0x10
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typedef struct GameAlloc {
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/* 0x00 */ GameAllocEntry base;
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/* 0x10 */ GameAllocEntry* head;
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} GameAlloc; // size = 0x14
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#if DEBUG_FEATURES
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line)
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void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line);
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#else
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size)
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#endif
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void* GameAlloc_Malloc(GameAlloc* this, u32 size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Cleanup(GameAlloc* this);
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void GameAlloc_Init(GameAlloc* this);
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#endif
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