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* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
17 lines
394 B
C
17 lines
394 B
C
#ifndef Z64DEBUG_H
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#define Z64DEBUG_H
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#include "ultra64.h"
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struct GraphicsContext;
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struct Input;
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void Regs_Init(void);
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void DebugCamera_ScreenText(u8 x, u8 y, const char* text);
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void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text);
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#if DEBUG_FEATURES
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void Regs_UpdateEditor(struct Input* input);
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#endif
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void Debug_DrawText(struct GraphicsContext* gfxCtx);
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#endif
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