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* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
37 lines
1.2 KiB
C
37 lines
1.2 KiB
C
#ifndef Z64SRAM_H
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#define Z64SRAM_H
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#include "ultra64/ultratypes.h"
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struct FileSelectState;
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struct GameState;
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struct PlayState;
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typedef struct SramContext {
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/* 0x00 */ u8* readBuff;
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} SramContext; // size = 0x4
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#define SRAM_SIZE 0x8000
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#define SRAM_HEADER_SIZE 0x10
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typedef enum SramHeaderField {
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/* 0x00 */ SRAM_HEADER_SOUND,
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/* 0x01 */ SRAM_HEADER_Z_TARGET,
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/* 0x02 */ SRAM_HEADER_LANGUAGE,
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/* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid
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} SramHeaderField;
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void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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void Sram_WriteSave(SramContext* sramCtx);
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void Sram_VerifyAndLoadAllSaves(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_InitSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_EraseSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_CopySave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_WriteSramHeader(SramContext* sramCtx);
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void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Init(struct PlayState* play, SramContext* sramCtx);
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#endif
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