1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-26 22:56:20 +00:00
oot/data/game.rodata.s
2020-03-17 00:31:30 -04:00

212 lines
5 KiB
ArmAsm
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purposee registers
.section .rodata
.align 4
glabel D_80144D10
.asciz "last_button=%04x\n"
.balign 4
glabel D_80144D24
.asciz "%08x"
.balign 4
glabel D_80144D2C
.asciz "%c"
.balign 4
glabel D_80144D30
.incbin "baserom.z64", 0xBBBED0, 0x20
glabel D_80144D50
.asciz "../game.c"
.balign 4
glabel D_80144D5C
.asciz " %08x (game_alloc)\n"
# EUC-JP: %08x (game_alloc) | % 08x bytes (game_alloc) remaining until Hailal's demise
.balign 4
glabel D_80144D8C
.asciz "../game.c"
.balign 4
glabel D_80144D98
.asciz "../game.c"
.balign 4
glabel D_80144DA4
.asciz "../game.c"
.balign 4
glabel D_80144DB0
.asciz "../game.c"
.balign 4
glabel D_80144DBC
.asciz "../game.c"
.balign 4
glabel D_80144DC8
.asciz " %u \n"
# EUC-JP: %u | Hyal secured size =% u bytes
.balign 4
glabel D_80144DE8
.asciz "../game.c"
.balign 4
glabel D_80144DF4
.asciz "\n"
# EUC-JP: | Success in securing hyal
.balign 4
glabel D_80144E08
.asciz "\n"
# EUC-JP: | Hyal securing failure
.balign 4
glabel D_80144E1C
.asciz "../game.c"
.balign 4
glabel D_80144E28
.asciz "!!\n"
# EUC-JP: !! | Hyal temporary release!
.balign 4
glabel D_80144E3C
.asciz "%c"
.balign 4
glabel D_80144E40
.asciz "\x1b[31m"
.balign 4
glabel D_80144E48
.asciz "\n"
# EUC-JP: | Not enough memory. Change Hyrule size to maximum possible
.balign 4
glabel D_80144E88
.asciz "(hyral=%08x max=%08x free=%08x alloc=%08x)\n"
.balign 4
glabel D_80144EB4
.asciz "\x1b[m"
.balign 4
glabel D_80144EB8
.asciz " %u \n"
# EUC-JP: %u | Hyal re-allocation size =%u bytes
.balign 4
glabel D_80144EDC
.asciz "../game.c"
.balign 4
glabel D_80144EE8
.asciz "\n"
# EUC-JP: | Successful Hyal Reacquisition
.balign 4
glabel D_80144EFC
.asciz "\n"
# EUC-JP: | Hyal reacquisition failure
.balign 4
glabel D_80144F10
.asciz "../game.c"
.balign 4
glabel D_80144F1C
.asciz "game \n"
# EUC-JP: | Constructor start
.balign 4
glabel D_80144F38
.asciz "game_set_next_game_null %d us\n"
# EUC-JP: | Processing time
.balign 4
glabel D_80144F60
.asciz "gamealloc_init %d us\n"
# EUC-JP: | Processing time
.balign 4
glabel D_80144F80
.asciz "init %d us\n"
# EUC-JP: | Processing time
.balign 4
glabel D_80144F98
.asciz "this->cleanup"
.balign 4
glabel D_80144FA8
.asciz "../game.c"
.balign 4
glabel D_80144FB4
.asciz " %d us\n"
# EUC-JP: | processing time
.balign 4
glabel D_80144FD4
.asciz "game \n"
# EUC-JP: | Constructor end
.balign 4
glabel D_80144FF0
.asciz "game \n"
# EUC-JP: | Destructor start
.balign 4
glabel D_80145008
.asciz "this->cleanup"
.balign 4
glabel D_80145018
.asciz "../game.c"
.balign 4
glabel D_80145024
.asciz "game \n"
# EUC-JP: | Destructor end
.balign 4
glabel D_8014503C
.asciz "\n"
# EUC-JP: | Hyrule is gone
.balign 4
glabel D_80145054
.asciz " %d %d \n"
# EUC-JP: %d %d | Hailal on the verge of destruction has% d bytes of reserve (% d bytes left before destruction)
.balign 4
glabel D_8014509C
.asciz "\n"
# EUC-JP: | Hyrule has perished
.balign 4
glabel D_801450B8
.asciz "\x1b[32m"
.balign 4
glabel D_801450C0
.asciz "game_alloc(%08x) %08x-%08x [%s:%d]\n"
.balign 4
glabel D_801450E4
.asciz "\x1b[m"
.balign 4
glabel D_801450E8
.float 0.833