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oot/asm/non_matchings/overlays/actors
Dragorn421 5e071a014d
Symbol cleanup (#897)
* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
2021-08-22 11:52:02 -04:00
..
ovl_Bg_Hidan_Sekizou object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Jya_Cobra three more matches in BgJyaCobra (#758) 2021-04-09 19:02:16 -04:00
ovl_Bg_Mizu_Movebg Match 1 of the 2 remaining functions in Bg_Mizu_Movebg (#840) 2021-06-02 19:25:27 -04:00
ovl_Boss_Ganon ovl_Boss_Ganon2 (2 nonmatching) (#874) 2021-08-06 20:30:31 +02:00
ovl_Boss_Ganon2 ovl_Boss_Ganon2 (2 nonmatching) (#874) 2021-08-06 20:30:31 +02:00
ovl_Boss_Tw Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
ovl_Door_Warp1 Audio WIP (#836) 2021-07-27 19:44:58 -04:00
ovl_En_Ganon_Mant Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Torch2 Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_En_Tp EnTp, 1 nonmatching, and object_tp (#782) 2021-04-21 14:26:24 -04:00
ovl_En_Wf EnMb documented (Moblins) (#861) 2021-08-08 07:28:28 -04:00
ovl_En_Yabusame_Mark Audio WIP (#836) 2021-07-27 19:44:58 -04:00
ovl_En_Zf EnMb documented (Moblins) (#861) 2021-08-08 07:28:28 -04:00
ovl_kaleido_scope Audio WIP (#836) 2021-07-27 19:44:58 -04:00
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00