1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 05:19:36 +00:00
oot/assets/xml/overlays/ovl_Boss_Ganon2.xml
Tom Overton a2c8eabbc5
Document everything in ovl_Boss_Ganon2.xml (#1377)
* Document everything in ovl_Boss_Ganon2.xml

* Add translation I forgot to do

* Remove leading zeroes
2022-10-02 16:47:27 -04:00

29 lines
2.5 KiB
XML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="ovl_Boss_Ganon2" BaseAddress="0x808FCF40" RangeStart="0xA2C8" RangeEnd="0x10778">
<Texture Name="gGanonLightOrbTex" OutName="ganon_light_orb" Format="i8" Width="64" Height="64" Offset="0xA2C8"/>
<DList Name="gGanonLightOrbMaterialDL" Offset="0xB308"/>
<DList Name="gGanonLightOrbModelDL" Offset="0xB378"/>
<DList Name="gGanonShadowMaterialDL" Offset="0xB3D0"/>
<DList Name="gGanonShadowModelDL" Offset="0xB3F0"/>
<Texture Name="gGanonSwordTrailTex" OutName="ganon_sword_trail" Format="i8" Width="32" Height="32" Offset="0xB420"/>
<Texture Name="gGanonSwordTrailMaskTex" OutName="ganon_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0xB820"/>
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0xBA20">
<Vtx/>
</Array>
<DList Name="gGanonSwordTrailDL" Offset="0xBB80"/>
<Texture Name="gGanonTriforceTex" OutName="ganon_triforce" Format="i8" Width="64" Height="64" Offset="0xBC98"/>
<DList Name="gGanonTriforceDL" Offset="0xCCD8"/>
<Texture Name="gGanonLightningTex" OutName="ganon_lightning" Format="i4" Width="32" Height="160" Offset="0xCD58"/>
<DList Name="gGanonLightningDL" Offset="0xD798"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
<Texture Name="gGanonFireRingTex" OutName="ganon_fire_ring" Format="i8" Width="32" Height="64" Offset="0xD820"/>
<DList Name="gGanonFireRingDL" Offset="0xE1C0"/> <!-- Original name is "ganon_fire_modelT" -->
<Texture Name="gGanonZeldaMagicTex" OutName="ganon_zelda_magic" Format="i8" Width="32" Height="64" Offset="0xE2E0"/>
<DList Name="gGanonZeldaMagicDL" Offset="0xEC40"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
<Texture Name="gGanonMasterSwordShadowTex" OutName="ganon_master_sword_shadow" Format="i8" Width="32" Height="32" Offset="0xED48"/>
<DList Name="gGanonMasterSwordShadowDL" Offset="0xF188"/> <!-- Original name is "master_sword_shadow_model" -->
<Texture Name="gGanonMasterSwordPommelTex" OutName="ganon_master_sword_pommel" Format="rgba16" Width="16" Height="16" Offset="0xF208"/>
<Texture Name="gGanonMasterSwordGuardTex" OutName="ganon_master_sword_guard" Format="rgba16" Width="32" Height="32" Offset="0xF408"/>
<DList Name="gGanonMasterSwordDL" Offset="0x103A8"/> <!-- Original name is "master_gn2_swordB_model" -->
</File>
</Root>