1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 05:19:36 +00:00
oot/assets/xml/scenes/dungeons/ydan.xml
louist103 0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00

45 lines
1.6 KiB
XML

<Root>
<File Name="ydan_scene" Segment="2">
<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
<Scene Name="ydan_scene" Offset="0x0"/>
</File>
<File Name="ydan_room_0" Segment="3">
<Room Name="ydan_room_0" Offset="0x0"/>
</File>
<File Name="ydan_room_1" Segment="3">
<Room Name="ydan_room_1" Offset="0x0"/>
</File>
<File Name="ydan_room_2" Segment="3">
<Room Name="ydan_room_2" Offset="0x0"/>
</File>
<File Name="ydan_room_3" Segment="3">
<Room Name="ydan_room_3" Offset="0x0"/>
</File>
<File Name="ydan_room_4" Segment="3">
<Room Name="ydan_room_4" Offset="0x0"/>
</File>
<File Name="ydan_room_5" Segment="3">
<Room Name="ydan_room_5" Offset="0x0"/>
</File>
<File Name="ydan_room_6" Segment="3">
<Room Name="ydan_room_6" Offset="0x0"/>
</File>
<File Name="ydan_room_7" Segment="3">
<Room Name="ydan_room_7" Offset="0x0"/>
</File>
<File Name="ydan_room_8" Segment="3">
<Room Name="ydan_room_8" Offset="0x0"/>
</File>
<File Name="ydan_room_9" Segment="3">
<Room Name="ydan_room_9" Offset="0x0"/>
</File>
<File Name="ydan_room_10" Segment="3">
<Room Name="ydan_room_10" Offset="0x0"/>
</File>
<File Name="ydan_room_11" Segment="3">
<Room Name="ydan_room_11" Offset="0x0"/>
</File>
</Root>