1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-29 03:34:07 +00:00
oot/asm/non_matchings/code
fig02 5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
..
audio_playback Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
code_800BB0A0 Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800430A0 First proper commit. 2020-03-17 00:31:30 -04:00
code_80043480 First proper commit. 2020-03-17 00:31:30 -04:00
code_80110450 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
contpfs Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
db_camera Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
fault Decomp and matching in fault.c and game.c (#265) 2020-07-18 05:55:35 -04:00
gfxprint Various fixes/matches 2020-03-18 01:09:31 +01:00
graph z_select decompiled, 1 non matching left (#202) 2020-06-13 22:59:58 -04:00
jpegdecoder Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
pfsinitpak Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
relocation First proper commit. 2020-03-17 00:31:30 -04:00
sched Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
sys_math3d Math Files (#76) 2020-04-18 23:28:24 -04:00
sys_matrix add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
ucode_disas Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
z_actor Fixed one non-matching in z_actor (#240) 2020-07-05 17:51:48 +02:00
z_bgcheck Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_camera Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_collision_check z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_construct Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_eff_blure Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_spark Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init Bg_Heavy_Block and Eff_Ss_Dust (#258) 2020-07-19 09:54:24 -04:00
z_elf_message Merge branch 'master' into z_rcp 2020-03-31 10:02:59 +02:00
z_fbdemo code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_fbdemo_fade Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z_horse First proper commit. 2020-03-17 00:31:30 -04:00
z_jpeg Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_scope_call Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_kaleido_setup Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_kanfont First proper commit. 2020-03-17 00:31:30 -04:00
z_kankyo Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
z_lifemeter Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
z_lights Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
z_map_exp Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_message_PAL z_select decompiled, 1 non matching left (#202) 2020-06-13 22:59:58 -04:00
z_onepointdemo rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181) 2020-06-04 01:59:17 -04:00
z_parameter Decompile flg_set.c (#200) 2020-06-09 18:14:18 -04:00
z_play Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_player_lib Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
z_room Fix more raw pointers (rsp and part of .data) (#170) 2020-05-27 09:06:37 -04:00
z_scene Scene Header Command 0x0B is now OK (#147) 2020-05-27 10:10:03 -04:00
z_scene_table Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skelanime name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
z_skin Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
z_skin_awb Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup 2020-03-24 11:52:12 -05:00
z_skin_matrix First proper commit. 2020-03-17 00:31:30 -04:00
z_sram Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
z_view code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_vimode First proper commit. 2020-03-17 00:31:30 -04:00
z_vr_box Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00