1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/include
fig02 5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
..
PR Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
ultra64 Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Arms_Hook OK (#210) 2020-06-17 15:44:22 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h Bg_Heavy_Block and Eff_Ss_Dust (#258) 2020-07-19 09:54:24 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
math.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
regs.h Decomp game.c (#129) 2020-05-14 19:11:33 -04:00
segment_symbols.h Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h Decompile ovl_En_Insect (#244) 2020-07-18 17:40:27 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Gossip Stone, 1 nonmatching (#251) 2020-07-18 20:35:12 -04:00
z64actor.h Bg_Heavy_Block and Eff_Ss_Dust (#258) 2020-07-19 09:54:24 -04:00
z64animation.h Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z64audio.h Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
z64collision_check.h Fix offset and size comments in collision_check structs (#115) 2020-05-04 07:04:32 -04:00
z64cutscene_commands.h Disassemble more cutscenes (#241) 2020-07-12 11:38:38 -04:00
z64cutscene.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
z64dma.h use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
z64effect.h Bg_Heavy_Block and Eff_Ss_Dust (#258) 2020-07-19 09:54:24 -04:00
z64item.h En_Kz OK (#176) 2020-05-29 17:20:00 -04:00
z64light.h Partially format header files 2020-03-22 22:50:15 +01:00
z64math.h Split remaining z_camera files (#98) 2020-04-30 10:49:11 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64scene.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z64transition.h Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00