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665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
32 lines
2.7 KiB
XML
32 lines
2.7 KiB
XML
<Root>
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<File Name="object_rs" Segment="6">
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<Animation Name="object_rs_Anim_00065C" Offset="0x65C"/>
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<DList Name="object_rs_DL_001FA0" Offset="0x1FA0"/>
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<DList Name="object_rs_DL_0021F8" Offset="0x21F8"/>
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<DList Name="object_rs_DL_0025F8" Offset="0x25F8"/>
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<DList Name="object_rs_DL_002730" Offset="0x2730"/>
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<DList Name="object_rs_DL_002860" Offset="0x2860"/>
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<DList Name="object_rs_DL_002A70" Offset="0x2A70"/>
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<DList Name="object_rs_DL_002BA8" Offset="0x2BA8"/>
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<DList Name="object_rs_DL_002CD8" Offset="0x2CD8"/>
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<Texture Name="object_rs_TLUT_002EE8" OutName="tlut_00002EE8" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
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<Texture Name="object_rs_Tex_0030E8" OutName="tex_000030E8" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
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<Texture Name="object_rs_Tex_003128" OutName="tex_00003128" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
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<Texture Name="object_rs_Tex_003168" OutName="tex_00003168" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
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<Texture Name="object_rs_Tex_004568" OutName="tex_00004568" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
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<Texture Name="object_rs_Tex_004668" OutName="tex_00004668" Format="i8" Width="8" Height="16" Offset="0x4668"/>
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<Texture Name="object_rs_Tex_0046E8" OutName="tex_000046E8" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
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<Limb Name="object_rs_Limb_0047E8" LimbType="Standard" Offset="0x47E8"/>
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<Limb Name="object_rs_Limb_0047F4" LimbType="Standard" Offset="0x47F4"/>
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<Limb Name="object_rs_Limb_004800" LimbType="Standard" Offset="0x4800"/>
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<Limb Name="object_rs_Limb_00480C" LimbType="Standard" Offset="0x480C"/>
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<Limb Name="object_rs_Limb_004818" LimbType="Standard" Offset="0x4818"/>
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<Limb Name="object_rs_Limb_004824" LimbType="Standard" Offset="0x4824"/>
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<Limb Name="object_rs_Limb_004830" LimbType="Standard" Offset="0x4830"/>
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<Limb Name="object_rs_Limb_00483C" LimbType="Standard" Offset="0x483C"/>
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<Skeleton Name="object_rs_Skel_004868" Type="Flex" LimbType="Standard" Offset="0x4868"/>
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</File>
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</Root>
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