.. |
PR
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Matched some controller files (#178)
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2020-06-17 07:16:30 -04:00 |
ultra64
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Match/Improve more non matching functions (#366)
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2020-08-30 12:51:46 -04:00 |
alloca.h
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Various fixes/matches
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2020-03-18 01:09:31 +01:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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code_800FCE80 OK
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2020-03-21 03:43:48 +01:00 |
functions.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
math.h
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Matched most remaining libultra files (#221)
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2020-07-06 20:15:01 -04:00 |
regs.h
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Elf_Msg, Elf_Msg2 OK (#317)
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2020-08-18 14:31:34 -04:00 |
segment_symbols.h
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Fix remaining rom/ram pointers (#190)
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2020-06-05 17:09:43 -04:00 |
sfx.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
stdarg.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
string.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
ultra64.h
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Matched some controller files (#178)
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2020-06-17 07:16:30 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
z64actor.h
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ovl_En_Part (#383)
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2020-10-01 18:51:05 -04:00 |
z64animation.h
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
z64audio.h
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audio_heap: 1 non-matching (#381)
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2020-09-20 13:22:09 -04:00 |
z64collision_check.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
z64cutscene.h
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ovl_Obj_Dekujr OK (#276)
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2020-07-20 18:06:04 -04:00 |
z64cutscene_commands.h
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Disassemble more cutscenes (#241)
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2020-07-12 11:38:38 -04:00 |
z64dma.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
z64effect.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
z64item.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
z64light.h
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z_lights.c OK (#343)
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2020-09-05 09:45:10 -04:00 |
z64math.h
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Math3D and olib updates (#315)
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2020-08-17 15:42:08 -04:00 |
z64object.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64player.h
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
z64scene.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
z64transition.h
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |