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* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays * Fix whitespace in aseq.h * Fix sequence 0 sfx id generator * Suggested changes, adjust some MML syntax and add more instruction descriptions * Correct some formatting in aseq.h * Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively * aseq.h tweaks * MM review suggestions, aseq.h adjustments
19 lines
1.1 KiB
C
19 lines
1.1 KiB
C
/**
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* Sfx Ocarina Bank
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*
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* DEFINE_SFX should be used for all sfx define in the ocarina bank from sequence 0
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* - Argument 0: Channel name for sequence 0
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* - Argument 1: Enum value for this sfx
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* - Argument 2: Importance for deciding which sfx to prioritize. Higher values have greater importance
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* - Argument 3: Slows the decay of volume with distance (a 2-bit number ranging from 0-3)
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* - Argument 4: Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
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* - Argument 5: Various flags to add properties to the sfx
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*/
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/* 0x5800 */ DEFINE_SFX(CHAN_5EF5, NA_SE_OC_OCARINA, 0x30, 0, 0, 0)
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/* 0x5801 */ DEFINE_SFX(CHAN_5F69, NA_SE_OC_ABYSS, 0x30, 0, 0, SFX_FLAG_5)
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/* 0x5802 */ DEFINE_SFX(CHAN_18C5, NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9)
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/* 0x5803 */ DEFINE_SFX(CHAN_5F65, NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0)
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/* 0x5804 */ DEFINE_SFX(CHAN_5F40, NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0)
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/* 0x5805 */ DEFINE_SFX(CHAN_27AE, NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0)
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/* 0x5806 */ DEFINE_SFX(CHAN_5F96, NA_SE_OC_REVENGE, 0x30, 0, 0, 0)
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/* 0x5807 */ DEFINE_SFX(CHAN_5EF5, NA_SE_OC_HINT_MOVIE, 0x30, 0, 0, 0)
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