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oot/asm/non_matchings/overlays/actors
Anghelo Carvajal 62606737f1
ovl_Demo_Gj Ok (#670)
* a bunch of functions

Signed-off-by: angie <angheloalf95@gmail.com>

* another bunch of functions

Signed-off-by: angie <angheloalf95@gmail.com>

* add dummies to func_8097911C to match it

Signed-off-by: angie <angheloalf95@gmail.com>

* fix some functions declarations

Signed-off-by: angie <angheloalf95@gmail.com>

* Add functions of the array used by the update function

Signed-off-by: angie <angheloalf95@gmail.com>

* add functions used by draw

Signed-off-by: angie <angheloalf95@gmail.com>

* draw and update functions

Signed-off-by: angie <angheloalf95@gmail.com>

* DemoGj_Init

Signed-off-by: angie <angheloalf95@gmail.com>

* fix some functions declarations

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* 9 small functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* Some unmatched functions and 12 small matched functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* another 7 small functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add data

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* small types fixes

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* six more functions

Signed-off-by: angie <angheloalf95@gmail.com>

* func_80978C20

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8097BA48

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* five repeated functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* Array of cylinders and two other functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* seven equals and problematic functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* func_80978F60 and func_80979860

Signed-off-by: angie <angheloalf95@gmail.com>

* func_8097923C doesn't want to match :c

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* three not matching functions

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* func_80978AFC

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* three more

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* DemoGj_FindGanon

Signed-off-by: angie <angheloalf95@gmail.com>

* func_809797E4

Signed-off-by: angie <angheloalf95@gmail.com>

* func_80978B90

Signed-off-by: angie <angheloalf95@gmail.com>

* last non matching function

Signed-off-by: angie <angheloalf95@gmail.com>

* erase reloc

Signed-off-by: angie <angheloalf95@gmail.com>

* a bit of renaming

Signed-off-by: angie <angheloalf95@gmail.com>

* another chunk of renaming

Signed-off-by: angie <angheloalf95@gmail.com>

* fix reg macros and a few comments

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* vt, arrayfuncs renaming and another bit of renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* More renaming

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* i'm hating this actor

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* Changes asked by @shawlucas

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* swap globalCtx and globalCtx2

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* Move static variables nearer to where they are used and general cleanup

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* A bunch of changes

Signed-off-by: angie <angheloalf95@gmail.com>

* run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Forgot to change updateMode

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename the references to object_gj

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename some functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* document the actor params, a few members and rename some draw functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename DemoGj_DrawRubbleDisplayList into DemoGj_DrawRotated

Signed-off-by: angie <angheloalf95@gmail.com>

* The first type is the the rubble that is around the fight's arena

Signed-off-by: angie <angheloalf95@gmail.com>

* rename the enums

Signed-off-by: angie <angheloalf95@gmail.com>

* Document the value read from the Ganon instance and rename a few functions from that

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename init and draw functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename smoke spawner functions

Signed-off-by: angie <angheloalf95@gmail.com>

* run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* fix merge issues

Signed-off-by: Angie <angheloalf95@gmail.com>
2021-02-28 09:53:46 -05:00
..
ovl_Bg_Gnd_Firemeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Haka_Ship z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Sekizou Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Bg_Ice_Shelter Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Bg_Jya_Cobra Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
ovl_Bg_Mizu_Movebg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot07_Taki z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Bg_Vb_Sima z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganondrof Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Goma Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Mo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Sst Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Boss_Tw Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Va Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Demo_6K Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Demo_Du Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Door_Killer Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_Door_Warp1 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Efc_Erupc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Bdfire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Brob Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Clear_Tag Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Daiku ovl_En_Daiku OK and documented (#422) 2020-12-03 16:58:05 -05:00
ovl_En_Dekubaba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Diving_Game Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Eiyer Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Elf Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_En_Encount2 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_En_fHG Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
ovl_En_Fhg_Fire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fire_Rock Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Fish Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Goma Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Holl decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Horse Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Jj Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ovl_En_Jsjutan Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Mm Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Mu Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_River_Sound z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_En_Skb z_en skb, 1 non-matching, with some documentation (#669) 2021-02-15 17:52:22 -05:00
ovl_En_Skj Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Test Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tp Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tr EnTr, 1 nonmatching, mostly documented (#621) 2021-01-31 00:07:58 -05:00
ovl_En_Vali Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Vb_Ball Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Wf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Xc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Yabusame_Mark ovl_en_yabusame_mark, 1 nonmatching (#707) 2021-02-21 19:10:24 -05:00
ovl_En_Zf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Fishing Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Item_Shield Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_kaleido_scope Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Obj_Bean Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Obj_Lift z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Obj_Mure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Obj_Mure2 Obj_Mure2 (one non-matching) (#550) 2020-12-29 20:14:04 -05:00
ovl_Obj_Mure3 Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00