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oot/tools/ZAPD/ZAPD/ZDisplayList.h
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00

379 lines
11 KiB
C++

#pragma once
#include "ZResource.h"
#include "ZTexture.h"
#include "ZRoom/ZRoom.h"
#include "tinyxml2.h"
#include <vector>
#include <map>
#include <string>
enum class F3DEXOpcode
{
G_SPNOOP = 0x00,
G_MTX = 0x01,
G_MOVEMEM = 0x03,
G_VTX = 0x04,
G_DL = 0x06,
G_LOAD_UCODE = 0xAF,
G_BRANCH_Z = 0xB0,
G_TRI2 = 0xB1,
G_MODIFYVTX = 0xB2,
G_RDPHALF_2 = 0xB3,
G_RDPHALF_1 = 0xB4,
G_QUAD = 0xB5,
G_CLEARGEOMETRYMODE = 0xB6,
G_SETGEOMETRYMODE = 0xB7,
G_ENDDL = 0xB8,
G_SETOTHERMODE_L = 0xB9,
G_SETOTHERMODE_H = 0xBA,
G_TEXTURE = 0xBB,
G_MOVEWORD = 0xBC,
G_POPMTX = 0xBD,
G_CULLDL = 0xBE,
G_TRI1 = 0xBF,
G_NOOP = 0xC0,
G_TEXRECT = 0xE4,
G_TEXRECTFLIP = 0xE5,
G_RDPLOADSYNC = 0xE6,
G_RDPPIPESYNC = 0xE7,
G_RDPTILESYNC = 0xE8,
G_RDPFULLSYNC = 0xE9,
G_SETKEYGB = 0xEA,
G_SETKEYR = 0xEB,
G_SETCONVERT = 0xEC,
G_SETSCISSOR = 0xED,
G_SETPRIMDEPTH = 0xEE,
G_RDPSETOTHERMODE = 0xEF,
G_LOADTLUT = 0xF0,
G_SETTILESIZE = 0xF2,
G_LOADBLOCK = 0xF3,
G_LOADTILE = 0xF4,
G_SETTILE = 0xF5,
G_FILLRECT = 0xF6,
G_SETFILLCOLOR = 0xF7,
G_SETFOGCOLOR = 0xF8,
G_SETBLENDCOLOR = 0xF9,
G_SETPRIMCOLOR = 0xFA,
G_SETENVCOLOR = 0xFB,
G_SETCOMBINE = 0xFC,
G_SETTIMG = 0xFD,
G_SETZIMG = 0xFE,
G_SETCIMG = 0xFF
};
enum class F3DZEXOpcode
{
G_NOOP = 0x00,
G_VTX = 0x01,
G_MODIFYVTX = 0x02,
G_CULLDL = 0x03,
G_BRANCH_Z = 0x04,
G_TRI1 = 0x05,
G_TRI2 = 0x06,
G_QUAD = 0x07,
G_SPECIAL_3 = 0xD3,
G_SPECIAL_2 = 0xD4,
G_SPECIAL_1 = 0xD5,
G_DMA_IO = 0xD6,
G_TEXTURE = 0xD7,
G_POPMTX = 0xD8,
G_GEOMETRYMODE = 0xD9,
G_MTX = 0xDA,
G_MOVEWORD = 0xDB,
G_MOVEMEM = 0xDC,
G_LOAD_UCODE = 0xDD,
G_DL = 0xDE,
G_ENDDL = 0xDF,
G_SPNOOP = 0xE0,
G_RDPHALF_1 = 0xE1,
G_SETOTHERMODE_L = 0xE2,
G_SETOTHERMODE_H = 0xE3,
G_TEXRECT = 0xE4,
G_TEXRECTFLIP = 0xE5,
G_RDPLOADSYNC = 0xE6,
G_RDPPIPESYNC = 0xE7,
G_RDPTILESYNC = 0xE8,
G_RDPFULLSYNC = 0xE9,
G_SETKEYGB = 0xEA,
G_SETKEYR = 0xEB,
G_SETCONVERT = 0xEC,
G_SETSCISSOR = 0xED,
G_SETPRIMDEPTH = 0xEE,
G_RDPSETOTHERMODE = 0xEF,
G_LOADTLUT = 0xF0,
G_RDPHALF_2 = 0xF1,
G_SETTILESIZE = 0xF2,
G_LOADBLOCK = 0xF3,
G_LOADTILE = 0xF4,
G_SETTILE = 0xF5,
G_FILLRECT = 0xF6,
G_SETFILLCOLOR = 0xF7,
G_SETFOGCOLOR = 0xF8,
G_SETBLENDCOLOR = 0xF9,
G_SETPRIMCOLOR = 0xFA,
G_SETENVCOLOR = 0xFB,
G_SETCOMBINE = 0xFC,
G_SETTIMG = 0xFD,
G_SETZIMG = 0xFE,
G_SETCIMG = 0xFF,
};
enum class F3DZEXTexFormats
{
G_IM_FMT_RGBA,
G_IM_FMT_YUV,
G_IM_FMT_CI,
G_IM_FMT_IA,
G_IM_FMT_I
};
enum class F3DZEXTexSizes
{
G_IM_SIZ_4b,
G_IM_SIZ_8b,
G_IM_SIZ_16b,
G_IM_SIZ_32b
};
enum class DListType
{
F3DZEX,
F3DEX,
};
enum class OoTSegments
{
DirectReference = 0,
TitleStatic = 1,
Scene = 2,
Room = 3,
GameplayKeep = 4,
FieldDungeonKeep = 5,
Object = 6,
LinkAnimation = 7,
IconItemStatic = 8,
IconItem24Static = 9,
Unknown10 = 10,
Unknown11 = 11,
Unknown12 = 12,
IconFieldDungeonStatic = 13,
IconItemLanguageStatic = 14,
ZBuffer = 15,
FrameBuffer = 16,
};
#define G_MDSFT_ALPHACOMPARE 0
#define G_MDSFT_ZSRCSEL 2
#define G_MDSFT_RENDERMODE 3
#define G_MDSFT_BLENDER 16
#define G_RM_FOG_SHADE_A 0xC8000000
#define G_RM_FOG_PRIM_A 0xC4000000
#define G_RM_PASS 0x0C080000
#define G_RM_AA_ZB_OPA_SURF 0x442078
#define G_RM_AA_ZB_OPA_SURF2 0x112078
#define G_RM_AA_ZB_XLU_SURF 0x4049D8
#define G_RM_AA_ZB_XLU_SURF2 0x1049D8
#define G_RM_AA_ZB_OPA_DECAL 0x442D58
#define G_RM_AA_ZB_OPA_DECAL2 0x112D58
#define G_RM_AA_ZB_XLU_DECAL 0x404DD8
#define G_RM_AA_ZB_XLU_DECAL2 0x104DD8
#define G_RM_AA_ZB_OPA_INTER 0x442478
#define G_RM_AA_ZB_OPA_INTER2 0x112478
#define G_RM_AA_ZB_XLU_INTER 0x4045D8
#define G_RM_AA_ZB_XLU_INTER2 0x1045D8
#define G_RM_AA_ZB_XLU_LINE 0x407858
#define G_RM_AA_ZB_XLU_LINE2 0x107858
#define G_RM_AA_ZB_DEC_LINE 0x407F58
#define G_RM_AA_ZB_DEC_LINE2 0x107F58
#define G_RM_AA_ZB_TEX_EDGE 0x443078
#define G_RM_AA_ZB_TEX_EDGE2 0x113078
#define G_RM_AA_ZB_TEX_INTER 0x443478
#define G_RM_AA_ZB_TEX_INTER2 0x113478
#define G_RM_AA_ZB_SUB_SURF 0x442878
#define G_RM_AA_ZB_SUB_SURF2 0x112278
#define G_RM_AA_ZB_PCL_SURF 0x40007B
#define G_RM_AA_ZB_PCL_SURF2 0x10007B
#define G_RM_AA_ZB_OPA_TERR 0x402078
#define G_RM_AA_ZB_OPA_TERR2 0x102078
#define G_RM_AA_ZB_TEX_TERR 0x403078
#define G_RM_AA_ZB_TEX_TERR2 0x103078
#define G_RM_AA_ZB_SUB_TERR 0x402278
#define G_RM_AA_ZB_SUB_TERR2 0x102278
#define G_RM_RA_ZB_OPA_SURF 0x442038
#define G_RM_RA_ZB_OPA_SURF2 0x112038
#define G_RM_RA_ZB_OPA_DECAL 0x442D18
#define G_RM_RA_ZB_OPA_DECAL2 0x112D18
#define G_RM_RA_ZB_OPA_INTER 0x442438
#define G_RM_RA_ZB_OPA_INTER2 0x112438
#define G_RM_AA_OPA_SURF 0x442048
#define G_RM_AA_OPA_SURF2 0x112048
#define G_RM_AA_XLU_SURF 0x4041C8
#define G_RM_AA_XLU_SURF2 0x1041C8
#define G_RM_AA_XLU_LINE 0x407048
#define G_RM_AA_XLU_LINE2 0x107048
#define G_RM_AA_DEC_LINE 0x407248
#define G_RM_AA_DEC_LINE2 0x107248
#define G_RM_AA_TEX_EDGE 0x443048
#define G_RM_AA_TEX_EDGE2 0x113048
#define G_RM_AA_SUB_SURF 0x442248
#define G_RM_AA_SUB_SURF2 0x112248
#define G_RM_AA_PCL_SURF 0x40004B
#define G_RM_AA_PCL_SURF2 0x10004B
#define G_RM_AA_OPA_TERR 0x402048
#define G_RM_AA_OPA_TERR2 0x102048
#define G_RM_AA_TEX_TERR 0x403048
#define G_RM_AA_TEX_TERR2 0x103048
#define G_RM_AA_SUB_TERR 0x402248
#define G_RM_AA_SUB_TERR2 0x102248
#define G_RM_RA_OPA_SURF 0x442008
#define G_RM_RA_OPA_SURF2 0x112008
#define G_RM_ZB_OPA_SURF 0x442230
#define G_RM_ZB_OPA_SURF2 0x112230
#define G_RM_ZB_XLU_SURF 0x404A50
#define G_RM_ZB_XLU_SURF2 0x104A50
#define G_RM_ZB_OPA_DECAL 0x442E10
#define G_RM_ZB_OPA_DECAL2 0x112E10
#define G_RM_ZB_XLU_DECAL 0x404E50
#define G_RM_ZB_XLU_DECAL2 0x104E50
#define G_RM_ZB_CLD_SURF 0x404B50
#define G_RM_ZB_CLD_SURF2 0x104B50
#define G_RM_ZB_OVL_SURF 0x404F50
#define G_RM_ZB_OVL_SURF2 0x104F50
#define G_RM_ZB_PCL_SURF 0x0C080233
#define G_RM_ZB_PCL_SURF2 0x03020233
#define G_RM_OPA_SURF 0x0C084000
#define G_RM_OPA_SURF2 0x03024000
#define G_RM_XLU_SURF 0x00404200
#define G_RM_XLU_SURF2 0x00104240
#define G_RM_CLD_SURF 0x00404340
#define G_RM_CLD_SURF2 0x00104340
#define G_RM_TEX_EDGE 0x0C087008
#define G_RM_TEX_EDGE2 0x03027008
#define G_RM_PCL_SURF 0x0C084203
#define G_RM_PCL_SURF2 0x03024203
#define G_RM_ADD 0x04484340
#define G_RM_ADD2 0x01124340
#define G_RM_NOOP 0x00000000
#define G_RM_NOOP2 0x00000000
#define G_RM_VISCVG 0x0C844040
#define G_RM_VISCVG2 0x03214040
#define G_RM_OPA_CI 0x0C080000
#define G_RM_OPA_CI2 0x03020000
#define AA_EN 0x8
#define Z_CMP 0x10
#define Z_UPD 0x20
#define IM_RD 0x40
#define CLR_ON_CVG 0x80
#define CVG_DST_CLAMP 0
#define CVG_DST_WRAP 0x100
#define CVG_DST_FULL 0x200
#define CVG_DST_SAVE 0x300
#define ZMODE_OPA 0
#define ZMODE_INTER 0x400
#define ZMODE_XLU 0x800
#define ZMODE_DEC 0xc00
#define CVG_X_ALPHA 0x1000
#define ALPHA_CVG_SEL 0x2000
#define FORCE_BL 0x4000
#define TEX_EDGE 0x0000
class Vertex
{
public:
int16_t x, y, z;
uint16_t flag;
int16_t s, t;
uint8_t r, g, b, a;
Vertex();
Vertex(int16_t nX, int16_t nY, int16_t nZ, uint16_t nFlag, int16_t nS, int16_t nT, uint8_t nR, uint8_t nG, uint8_t nB, uint8_t nA);
Vertex(std::vector<uint8_t> rawData, int rawDataIndex);
};
class ZDisplayList : public ZResource
{
protected:
uint32_t lastTexWidth, lastTexHeight, lastTexAddr, lastTexSeg;
F3DZEXTexFormats lastTexFmt;
F3DZEXTexSizes lastTexSiz, lastTexSizTest, lastCISiz;
bool lastTexLoaded;
bool lastTexIsPalette;
static TextureType TexFormatToTexType(F3DZEXTexFormats fmt, F3DZEXTexSizes siz);
void ParseRawData();
void ParseF3DZEX(F3DZEXOpcode opcode, uint64_t data, int i, std::string prefix, char* line);
void ParseF3DEX(F3DEXOpcode opcode, uint64_t data, int i, std::string prefix, char* line);
// Various Instruction Optimizations
bool SequenceCheck(std::vector<F3DZEXOpcode> sequence, int startIndex);
int OptimizationChecks(int startIndex, std::string& output, std::string prefix);
int OptimizationCheck_LoadTextureBlock(int startIndex, std::string& output, std::string prefix);
int OptimizationCheck_LoadMultiBlock(int startIndex, std::string& output, std::string prefix);
// F3DEX Specific Opcode Values
void Opcode_F3DEX_G_SETOTHERMODE_L(uint64_t data, int i, std::string prefix, char* line);
// Shared Opcodes between F3DZEX and F3DEX
void Opcode_G_DL(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_MODIFYVTX(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_CULLDL(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_TRI1(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_TRI2(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_MTX(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_VTX(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_TEXTURE(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETTIMG(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETTILE(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETTILESIZE(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_LOADBLOCK(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETCOMBINE(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETPRIMCOLOR(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETOTHERMODE_L(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_SETOTHERMODE_H(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_LOADTLUT(uint64_t data, int i, std::string prefix, char* line);
void Opcode_G_ENDDL(uint64_t data, int i, std::string prefix, char* line);
public:
std::string sceneSegName;
ZRoom* scene;
std::vector<uint64_t> instructions;
DListType dListType;
//int dListAddress;
std::map<uint32_t, std::vector<Vertex>> vertices;
std::map<uint32_t, std::string> vtxDeclarations;
std::vector<ZDisplayList*> otherDLists;
std::map<uint32_t, ZTexture*> textures;
std::map<uint32_t, std::string> texDeclarations;
std::vector<uint32_t> references;
std::string defines; // Hack for special cases where vertex arrays intersect...
std::vector<uint8_t> fileData;
ZDisplayList();
ZDisplayList(std::vector<uint8_t> nRawData, int rawDataIndex, int rawDataSize);
static ZDisplayList* ExtractFromXML(tinyxml2::XMLElement* reader, std::vector<uint8_t> nRawData, int rawDataIndex, int rawDataSize, std::string nRelPath);
static ZDisplayList* BuildFromXML(tinyxml2::XMLElement* reader, std::string inFolder, bool readFile);
void TextureGenCheck(std::string prefix);
static bool TextureGenCheck(std::vector<uint8_t> fileData, std::map<uint32_t, ZTexture*>& textures, ZRoom* scene, ZFile* parent, std::string prefix, uint32_t texWidth, uint32_t texHeight, uint32_t texAddr, uint32_t texSeg, F3DZEXTexFormats texFmt, F3DZEXTexSizes texSiz, bool texLoaded, bool texIsPalette);
static int GetDListLength(std::vector<uint8_t> rawData, int rawDataIndex, DListType dListType);
std::vector<uint8_t> GetRawData();
int GetRawDataSize() override;
std::string GetSourceOutputHeader(const std::string& prefix) override;
std::string GetSourceOutputCode(const std::string& prefix) override;
void Save(const std::string& outFolder) override;
virtual void GenerateHLIntermediette(HLFileIntermediette& hlFile) override;
ZResourceType GetResourceType() override;
};