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09fe32e198
* merge upstream * Merge upstream * Small formatting * Data section * MagicDark_Draw * Gross match of func_80B874E4 * Add func_8005A9CC to functions.h * Work on func_80B87A18 * func_80B8772C * Remove comment * Work on func_80B87A18 * Correct fp constant * Add regalloc comment ;( * Move negatives to numbers * Stupid casts >:( * Use this->actor when possible * It's so close * Use cast + 0xFF * func_80B87A18 * Delete asm and replace globalCtx2 * Update spec * static everything * Name scale * Use decimal for alpha * Name some stuff * Delete reloc * Name orbOffset * Name some functions * Make unused data colors (because it probably is) * Change >= to > * Use clamps * Name MagicDark_DimLighting * Name gfx * Rename prototype params * Cleanup * Funny cast Co-authored-by: Ethan Roseman <ethteck@gmail.com> |
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.. | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64transition.h |