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oot/asm/non_matchings/overlays/actors
mzxrules 62df74991d
z_ovl_bg_spot07_taki OK (#766)
* z_bg_spot07_taki OK

* clean up code

* implement pr suggestions

* thisx fix
2021-04-11 21:33:29 -04:00
..
ovl_Bg_Gnd_Firemeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Hidan_Sekizou object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Jya_Cobra three more matches in BgJyaCobra (#758) 2021-04-09 19:02:16 -04:00
ovl_Bg_Mizu_Movebg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Bg_Vb_Sima
ovl_Boss_Dodongo Decompile King Dodongo and his fire effect (#744) 2021-04-11 18:38:22 +02:00
ovl_Boss_Fd Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Mo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Tw Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Va Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Door_Warp1 OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
ovl_Efc_Erupc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Bigokuta Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Daiku
ovl_En_Dekubaba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Eiyer Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Elf
ovl_En_Fish Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Goma Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Holl
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_River_Sound
ovl_En_Skb z_en skb, 1 non-matching, with some documentation (#669) 2021-02-15 17:52:22 -05:00
ovl_En_Skj Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750) 2021-04-10 17:39:25 +02:00
ovl_En_Test Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tp Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Vali Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Vb_Ball Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Wf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Xc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Yabusame_Mark ovl_en_yabusame_mark, 1 nonmatching (#707) 2021-02-21 19:10:24 -05:00
ovl_En_Zf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Fishing Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_kaleido_scope Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Obj_Bean OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
ovl_Obj_Lift
ovl_Obj_Mure
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00