mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 15:55:59 +00:00
6336df5fcd
* script-assisted `itemGetInf` flags * comment near non-trivial `itemGetInf` usage * Run formatter * Try something with the itemgetinf flags that can't use the packed value * Add defines for `eventChkInf` (direct access) * Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`) * Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`) * Add defines for `infTable` (direct access) * Add defines for `infTable` (used by `Flags_GetInfTable`) * Add defines for `infTable` (used by `Flags_SetInfTable`) * Add defines for `eventInf` * parenthesis cleanup near `GET_EVENTCHKINF` usage * parenthesis cleanup near `GET_ITEMGETINF` usage * parenthesis cleanup near `GET_INFTABLE` usage * fixup one `eventInf` usage * parenthesis cleanup near `GET_EVENTINF` usage * parenthesis cleanup near `Flags_GetEventChkInf` usage * slight `z64save.h` formatting improvement * Improve itemGetInf flags in z_bg_dy_yoseizo * Questionable improvement in z_en_ge2 * Questionable improvement in z_en_daiku * Questionable improvement in z_en_mu * Run formatter * Parentheses around `gSaveContext` macros arguments * Move individual flags define to the end of z64save.h, and improve comments separating the groups
1871 lines
72 KiB
C
1871 lines
72 KiB
C
#include "global.h"
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#include "vt.h"
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void* D_8012D1F0 = NULL;
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UNK_TYPE D_8012D1F4 = 0; // unused
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Input* D_8012D1F8 = NULL;
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TransitionUnk sTrnsnUnk;
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s32 gTrnsnUnkState;
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VisMono D_80161498;
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Color_RGBA8_u32 D_801614B0;
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FaultClient D_801614B8;
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s16 sTransitionFillTimer;
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u64 D_801614D0[0xA00];
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void func_800BC450(GlobalContext* globalCtx) {
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Camera_ChangeDataIdx(GET_ACTIVE_CAM(globalCtx), globalCtx->unk_1242B - 1);
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}
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void func_800BC490(GlobalContext* globalCtx, s16 point) {
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ASSERT(point == 1 || point == 2, "point == 1 || point == 2", "../z_play.c", 2160);
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globalCtx->unk_1242B = point;
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if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
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Audio_PlaySoundGeneral((point == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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func_800BC450(globalCtx);
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}
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s32 func_800BC56C(GlobalContext* globalCtx, s16 arg1) {
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return (arg1 == globalCtx->unk_1242B);
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}
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// original name: "Game_play_shop_pr_vr_switch_set"
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void func_800BC590(GlobalContext* globalCtx) {
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osSyncPrintf("Game_play_shop_pr_vr_switch_set()\n");
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if (YREG(15) == 0x10) {
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globalCtx->unk_1242B = 2;
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}
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}
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void Gameplay_SetupTransition(GlobalContext* globalCtx, s32 transitionType) {
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TransitionContext* transitionCtx = &globalCtx->transitionCtx;
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bzero(transitionCtx, sizeof(TransitionContext));
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transitionCtx->transitionType = transitionType;
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// circle types
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if ((transitionCtx->transitionType >> 5) == 1) {
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transitionCtx->init = TransitionCircle_Init;
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transitionCtx->destroy = TransitionCircle_Destroy;
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transitionCtx->start = TransitionCircle_Start;
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transitionCtx->isDone = TransitionCircle_IsDone;
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transitionCtx->draw = TransitionCircle_Draw;
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transitionCtx->update = TransitionCircle_Update;
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transitionCtx->setType = TransitionCircle_SetType;
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transitionCtx->setColor = TransitionCircle_SetColor;
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transitionCtx->setEnvColor = TransitionCircle_SetEnvColor;
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} else {
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switch (transitionCtx->transitionType) {
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case TRANS_TYPE_TRIFORCE:
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transitionCtx->init = TransitionTriforce_Init;
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transitionCtx->destroy = TransitionTriforce_Destroy;
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transitionCtx->start = TransitionTriforce_Start;
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transitionCtx->isDone = TransitionTriforce_IsDone;
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transitionCtx->draw = TransitionTriforce_Draw;
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transitionCtx->update = TransitionTriforce_Update;
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transitionCtx->setType = TransitionTriforce_SetType;
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transitionCtx->setColor = TransitionTriforce_SetColor;
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transitionCtx->setEnvColor = NULL;
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break;
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case TRANS_TYPE_WIPE:
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case TRANS_TYPE_WIPE_FAST:
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transitionCtx->init = TransitionWipe_Init;
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transitionCtx->destroy = TransitionWipe_Destroy;
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transitionCtx->start = TransitionWipe_Start;
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transitionCtx->isDone = TransitionWipe_IsDone;
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transitionCtx->draw = TransitionWipe_Draw;
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transitionCtx->update = TransitionWipe_Update;
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transitionCtx->setType = TransitionWipe_SetType;
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transitionCtx->setColor = TransitionWipe_SetColor;
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transitionCtx->setEnvColor = NULL;
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break;
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case TRANS_TYPE_FADE_BLACK:
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case TRANS_TYPE_FADE_WHITE:
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case TRANS_TYPE_FADE_BLACK_FAST:
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case TRANS_TYPE_FADE_WHITE_FAST:
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case TRANS_TYPE_FADE_BLACK_SLOW:
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case TRANS_TYPE_FADE_WHITE_SLOW:
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case TRANS_TYPE_FADE_WHITE_CS_DELAYED:
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case TRANS_TYPE_FADE_WHITE_INSTANT:
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case TRANS_TYPE_FADE_GREEN:
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case TRANS_TYPE_FADE_BLUE:
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transitionCtx->init = TransitionFade_Init;
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transitionCtx->destroy = TransitionFade_Destroy;
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transitionCtx->start = TransitionFade_Start;
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transitionCtx->isDone = TransitionFade_IsDone;
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transitionCtx->draw = TransitionFade_Draw;
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transitionCtx->update = TransitionFade_Update;
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transitionCtx->setType = TransitionFade_SetType;
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transitionCtx->setColor = TransitionFade_SetColor;
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transitionCtx->setEnvColor = NULL;
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break;
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case TRANS_TYPE_FILL_WHITE2:
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case TRANS_TYPE_FILL_WHITE:
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globalCtx->transitionMode = TRANS_MODE_FILL_WHITE_INIT;
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break;
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case TRANS_TYPE_INSTANT:
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globalCtx->transitionMode = TRANS_MODE_INSTANT;
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break;
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case TRANS_TYPE_FILL_BROWN:
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globalCtx->transitionMode = TRANS_MODE_FILL_BROWN_INIT;
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break;
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case TRANS_TYPE_SANDSTORM_PERSIST:
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globalCtx->transitionMode = TRANS_MODE_SANDSTORM_INIT;
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break;
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case TRANS_TYPE_SANDSTORM_END:
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globalCtx->transitionMode = TRANS_MODE_SANDSTORM_END_INIT;
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break;
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case TRANS_TYPE_CS_BLACK_FILL:
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globalCtx->transitionMode = TRANS_MODE_CS_BLACK_FILL_INIT;
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break;
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default:
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Fault_AddHungupAndCrash("../z_play.c", 2290);
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break;
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}
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}
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}
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void func_800BC88C(GlobalContext* globalCtx) {
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globalCtx->transitionCtx.transitionType = -1;
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}
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Gfx* Gameplay_SetFog(GlobalContext* globalCtx, Gfx* gfx) {
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return Gfx_SetFog2(gfx, globalCtx->lightCtx.fogColor[0], globalCtx->lightCtx.fogColor[1],
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globalCtx->lightCtx.fogColor[2], 0, globalCtx->lightCtx.fogNear, 1000);
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}
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void Gameplay_Destroy(GameState* thisx) {
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GlobalContext* globalCtx = (GlobalContext*)thisx;
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Player* player = GET_PLAYER(globalCtx);
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globalCtx->state.gfxCtx->callback = NULL;
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globalCtx->state.gfxCtx->callbackParam = 0;
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SREG(91) = 0;
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R_PAUSE_MENU_MODE = 0;
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PreRender_Destroy(&globalCtx->pauseBgPreRender);
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Effect_DeleteAll(globalCtx);
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EffectSs_ClearAll(globalCtx);
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CollisionCheck_DestroyContext(globalCtx, &globalCtx->colChkCtx);
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if (gTrnsnUnkState == 3) {
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TransitionUnk_Destroy(&sTrnsnUnk);
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gTrnsnUnkState = 0;
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}
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if (globalCtx->transitionMode == TRANS_MODE_INSTANCE_RUNNING) {
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globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx.data);
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func_800BC88C(globalCtx);
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globalCtx->transitionMode = TRANS_MODE_OFF;
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}
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ShrinkWindow_Destroy();
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TransitionFade_Destroy(&globalCtx->transitionFade);
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VisMono_Destroy(&D_80161498);
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if (gSaveContext.linkAge != globalCtx->linkAgeOnLoad) {
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Inventory_SwapAgeEquipment();
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Player_SetEquipmentData(globalCtx, player);
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}
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func_80031C3C(&globalCtx->actorCtx, globalCtx);
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func_80110990(globalCtx);
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KaleidoScopeCall_Destroy(globalCtx);
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KaleidoManager_Destroy();
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ZeldaArena_Cleanup();
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Fault_RemoveClient(&D_801614B8);
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}
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void Gameplay_Init(GameState* thisx) {
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GlobalContext* globalCtx = (GlobalContext*)thisx;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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u32 zAlloc;
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u32 zAllocAligned;
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size_t zAllocSize;
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Player* player;
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s32 playerStartCamId;
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s32 i;
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u8 tempSetupIndex;
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s32 pad[2];
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if (gSaveContext.entranceIndex == -1) {
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gSaveContext.entranceIndex = 0;
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globalCtx->state.running = false;
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SET_NEXT_GAMESTATE(&globalCtx->state, Opening_Init, OpeningContext);
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return;
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}
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SystemArena_Display();
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GameState_Realloc(&globalCtx->state, 0x1D4790);
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KaleidoManager_Init(globalCtx);
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View_Init(&globalCtx->view, gfxCtx);
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Audio_SetExtraFilter(0);
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Quake_Init();
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for (i = 0; i < ARRAY_COUNT(globalCtx->cameraPtrs); i++) {
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globalCtx->cameraPtrs[i] = NULL;
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}
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Camera_Init(&globalCtx->mainCamera, &globalCtx->view, &globalCtx->colCtx, globalCtx);
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Camera_ChangeStatus(&globalCtx->mainCamera, CAM_STAT_ACTIVE);
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for (i = 0; i < 3; i++) {
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Camera_Init(&globalCtx->subCameras[i], &globalCtx->view, &globalCtx->colCtx, globalCtx);
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Camera_ChangeStatus(&globalCtx->subCameras[i], CAM_STAT_UNK100);
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}
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globalCtx->cameraPtrs[MAIN_CAM] = &globalCtx->mainCamera;
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globalCtx->cameraPtrs[MAIN_CAM]->uid = 0;
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globalCtx->activeCamera = MAIN_CAM;
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func_8005AC48(&globalCtx->mainCamera, 0xFF);
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Sram_Init(globalCtx, &globalCtx->sramCtx);
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func_80112098(globalCtx);
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Message_Init(globalCtx);
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GameOver_Init(globalCtx);
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SoundSource_InitAll(globalCtx);
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Effect_InitContext(globalCtx);
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EffectSs_InitInfo(globalCtx, 0x55);
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CollisionCheck_InitContext(globalCtx, &globalCtx->colChkCtx);
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AnimationContext_Reset(&globalCtx->animationCtx);
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func_8006450C(globalCtx, &globalCtx->csCtx);
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if (gSaveContext.nextCutsceneIndex != 0xFFEF) {
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gSaveContext.cutsceneIndex = gSaveContext.nextCutsceneIndex;
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gSaveContext.nextCutsceneIndex = 0xFFEF;
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}
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if (gSaveContext.cutsceneIndex == 0xFFFD) {
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gSaveContext.cutsceneIndex = 0;
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}
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if (gSaveContext.nextDayTime != 0xFFFF) {
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gSaveContext.dayTime = gSaveContext.nextDayTime;
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gSaveContext.skyboxTime = gSaveContext.nextDayTime;
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}
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if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
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gSaveContext.nightFlag = 1;
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} else {
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gSaveContext.nightFlag = 0;
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}
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Cutscene_HandleConditionalTriggers(globalCtx);
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if (gSaveContext.gameMode != 0 || gSaveContext.cutsceneIndex >= 0xFFF0) {
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gSaveContext.nayrusLoveTimer = 0;
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func_800876C8(globalCtx);
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gSaveContext.sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4;
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} else if (!LINK_IS_ADULT && IS_DAY) {
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gSaveContext.sceneSetupIndex = 0;
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} else if (!LINK_IS_ADULT && !IS_DAY) {
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gSaveContext.sceneSetupIndex = 1;
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} else if (LINK_IS_ADULT && IS_DAY) {
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gSaveContext.sceneSetupIndex = 2;
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} else {
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gSaveContext.sceneSetupIndex = 3;
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}
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tempSetupIndex = gSaveContext.sceneSetupIndex;
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if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT00) && !LINK_IS_ADULT &&
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gSaveContext.sceneSetupIndex < 4) {
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if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) &&
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CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
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gSaveContext.sceneSetupIndex = 1;
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} else {
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gSaveContext.sceneSetupIndex = 0;
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}
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} else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT04) && LINK_IS_ADULT &&
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gSaveContext.sceneSetupIndex < 4) {
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gSaveContext.sceneSetupIndex = GET_EVENTCHKINF(EVENTCHKINF_48) ? 3 : 2;
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}
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Gameplay_SpawnScene(
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globalCtx,
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gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneSetupIndex)].scene,
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gEntranceTable[((void)0, gSaveContext.sceneSetupIndex) + ((void)0, gSaveContext.entranceIndex)].spawn);
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osSyncPrintf("\nSCENE_NO=%d COUNTER=%d\n", ((void)0, gSaveContext.entranceIndex), gSaveContext.sceneSetupIndex);
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// When entering Gerudo Valley in the right setup, trigger the GC emulator to play the ending movie.
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// The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address.
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if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_SPOT09) &&
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gSaveContext.sceneSetupIndex == 6) {
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osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts"
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((void (*)())0x81000000)();
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osSyncPrintf("出戻り?\n"); // "Return?"
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}
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Cutscene_HandleEntranceTriggers(globalCtx);
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KaleidoScopeCall_Init(globalCtx);
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func_801109B0(globalCtx);
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if (gSaveContext.nextDayTime != 0xFFFF) {
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if (gSaveContext.nextDayTime == 0x8001) {
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gSaveContext.totalDays++;
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gSaveContext.bgsDayCount++;
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gSaveContext.dogIsLost = true;
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if (Inventory_ReplaceItem(globalCtx, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
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Inventory_ReplaceItem(globalCtx, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO)) {
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Message_StartTextbox(globalCtx, 0x3066, NULL);
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}
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gSaveContext.nextDayTime = 0xFFFE;
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} else {
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gSaveContext.nextDayTime = 0xFFFD;
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}
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}
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SREG(91) = -1;
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R_PAUSE_MENU_MODE = 0;
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PreRender_Init(&globalCtx->pauseBgPreRender);
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PreRender_SetValuesSave(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);
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PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
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gTrnsnUnkState = 0;
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globalCtx->transitionMode = TRANS_MODE_OFF;
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FrameAdvance_Init(&globalCtx->frameAdvCtx);
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Rand_Seed((u32)osGetTime());
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Matrix_Init(&globalCtx->state);
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globalCtx->state.main = Gameplay_Main;
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globalCtx->state.destroy = Gameplay_Destroy;
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globalCtx->transitionTrigger = TRANS_TRIGGER_END;
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globalCtx->unk_11E16 = 0xFF;
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globalCtx->unk_11E18 = 0;
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globalCtx->unk_11DE9 = false;
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if (gSaveContext.gameMode != 1) {
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if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) {
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// fade in
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globalCtx->transitionType =
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(gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field >> 7) & 0x7F;
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} else {
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globalCtx->transitionType = gSaveContext.nextTransitionType;
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gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
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}
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} else {
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globalCtx->transitionType = TRANS_TYPE_FADE_BLACK_SLOW;
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}
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ShrinkWindow_Init();
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TransitionFade_Init(&globalCtx->transitionFade);
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TransitionFade_SetType(&globalCtx->transitionFade, 3);
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TransitionFade_SetColor(&globalCtx->transitionFade, RGBA8(160, 160, 160, 255));
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TransitionFade_Start(&globalCtx->transitionFade);
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VisMono_Init(&D_80161498);
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D_801614B0.a = 0;
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Flags_UnsetAllEnv(globalCtx);
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osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetSize(&globalCtx->state.tha));
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zAllocSize = THA_GetSize(&globalCtx->state.tha);
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zAlloc = GameState_Alloc(&globalCtx->state, zAllocSize, "../z_play.c", 2918);
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zAllocAligned = (zAlloc + 8) & ~0xF;
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ZeldaArena_Init(zAllocAligned, zAllocSize - zAllocAligned + zAlloc);
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// "Zelda Heap"
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osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned,
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(s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc));
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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func_800304DC(globalCtx, &globalCtx->actorCtx, globalCtx->linkActorEntry);
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while (!func_800973FC(globalCtx, &globalCtx->roomCtx)) {
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; // Empty Loop
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}
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|
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player = GET_PLAYER(globalCtx);
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Camera_InitPlayerSettings(&globalCtx->mainCamera, player);
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Camera_ChangeMode(&globalCtx->mainCamera, CAM_MODE_NORMAL);
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playerStartCamId = player->actor.params & 0xFF;
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if (playerStartCamId != 0xFF) {
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osSyncPrintf("player has start camera ID (" VT_FGCOL(BLUE) "%d" VT_RST ")\n", playerStartCamId);
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Camera_ChangeDataIdx(&globalCtx->mainCamera, playerStartCamId);
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}
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if (YREG(15) == 32) {
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globalCtx->unk_1242B = 2;
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} else if (YREG(15) == 16) {
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globalCtx->unk_1242B = 1;
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} else {
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globalCtx->unk_1242B = 0;
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}
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Interface_SetSceneRestrictions(globalCtx);
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Environment_PlaySceneSequence(globalCtx);
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gSaveContext.seqId = globalCtx->sequenceCtx.seqId;
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gSaveContext.natureAmbienceId = globalCtx->sequenceCtx.natureAmbienceId;
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func_8002DF18(globalCtx, GET_PLAYER(globalCtx));
|
||
AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
|
||
gSaveContext.respawnFlag = 0;
|
||
|
||
if (dREG(95) != 0) {
|
||
D_8012D1F0 = D_801614D0;
|
||
osSyncPrintf("\nkawauso_data=[%x]", D_8012D1F0);
|
||
DmaMgr_DmaRomToRam(0x03FEB000, (u32)D_8012D1F0, sizeof(D_801614D0));
|
||
}
|
||
}
|
||
|
||
void Gameplay_Update(GlobalContext* globalCtx) {
|
||
s32 pad1;
|
||
s32 sp80;
|
||
Input* input;
|
||
u32 i;
|
||
s32 pad2;
|
||
|
||
input = globalCtx->state.input;
|
||
|
||
if ((SREG(1) < 0) || (DREG(0) != 0)) {
|
||
SREG(1) = 0;
|
||
ZeldaArena_Display();
|
||
}
|
||
|
||
if ((HREG(80) == 18) && (HREG(81) < 0)) {
|
||
HREG(81) = 0;
|
||
osSyncPrintf("object_exchange_rom_address %u\n", gObjectTableSize);
|
||
osSyncPrintf("RomStart RomEnd Size\n");
|
||
for (i = 0; i < gObjectTableSize; i++) {
|
||
s32 size = gObjectTable[i].vromEnd - gObjectTable[i].vromStart;
|
||
|
||
osSyncPrintf("%08x-%08x %08x(%8.3fKB)\n", gObjectTable[i].vromStart, gObjectTable[i].vromEnd, size,
|
||
size / 1024.0f);
|
||
}
|
||
osSyncPrintf("\n");
|
||
}
|
||
|
||
if ((HREG(81) == 18) && (HREG(82) < 0)) {
|
||
HREG(82) = 0;
|
||
ActorOverlayTable_LogPrint();
|
||
}
|
||
|
||
gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
|
||
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||
gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
|
||
|
||
if (FrameAdvance_Update(&globalCtx->frameAdvCtx, &input[1])) {
|
||
if ((globalCtx->transitionMode == TRANS_MODE_OFF) && (globalCtx->transitionTrigger != TRANS_TRIGGER_OFF)) {
|
||
globalCtx->transitionMode = TRANS_MODE_SETUP;
|
||
}
|
||
|
||
if (gTrnsnUnkState != 0) {
|
||
switch (gTrnsnUnkState) {
|
||
case 2:
|
||
if (TransitionUnk_Init(&sTrnsnUnk, 10, 7) == NULL) {
|
||
osSyncPrintf("fbdemo_init呼出し失敗!\n"); // "fbdemo_init call failed!"
|
||
gTrnsnUnkState = 0;
|
||
} else {
|
||
sTrnsnUnk.zBuffer = (u16*)gZBuffer;
|
||
gTrnsnUnkState = 3;
|
||
R_UPDATE_RATE = 1;
|
||
}
|
||
break;
|
||
case 3:
|
||
func_800B23E8(&sTrnsnUnk);
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (globalCtx->transitionMode) {
|
||
switch (globalCtx->transitionMode) {
|
||
case TRANS_MODE_SETUP:
|
||
if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) {
|
||
s16 sceneSetupIndex = 0;
|
||
|
||
Interface_ChangeAlpha(1);
|
||
|
||
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
|
||
sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4;
|
||
}
|
||
|
||
// fade out bgm if "continue bgm" flag is not set
|
||
if (!(gEntranceTable[globalCtx->nextEntranceIndex + sceneSetupIndex].field & 0x8000)) {
|
||
// "Sound initalized. 111"
|
||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。111");
|
||
if ((globalCtx->transitionType < TRANS_TYPE_MAX) &&
|
||
!Environment_IsForcedSequenceDisabled()) {
|
||
// "Sound initalized. 222"
|
||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
|
||
func_800F6964(0x14);
|
||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!R_TRANS_DBG_ENABLED) {
|
||
Gameplay_SetupTransition(globalCtx, globalCtx->transitionType);
|
||
} else {
|
||
Gameplay_SetupTransition(globalCtx, R_TRANS_DBG_TYPE);
|
||
}
|
||
|
||
if (globalCtx->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) {
|
||
// non-instance modes break out of this switch
|
||
break;
|
||
}
|
||
// fallthrough
|
||
case TRANS_MODE_INSTANCE_INIT:
|
||
globalCtx->transitionCtx.init(&globalCtx->transitionCtx.data);
|
||
|
||
// circle types
|
||
if ((globalCtx->transitionCtx.transitionType >> 5) == 1) {
|
||
globalCtx->transitionCtx.setType(&globalCtx->transitionCtx.data,
|
||
globalCtx->transitionCtx.transitionType | TC_SET_PARAMS);
|
||
}
|
||
|
||
gSaveContext.transWipeSpeed = 14;
|
||
|
||
if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_WIPE_FAST) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FILL_WHITE2)) {
|
||
//! @bug TRANS_TYPE_FILL_WHITE2 will never reach this code.
|
||
//! It is a non-instance type transition which doesn't run this case.
|
||
gSaveContext.transWipeSpeed = 28;
|
||
}
|
||
|
||
gSaveContext.transFadeDuration = 60;
|
||
|
||
if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_FAST) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST)) {
|
||
gSaveContext.transFadeDuration = 20;
|
||
} else if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_BLACK_SLOW) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW)) {
|
||
gSaveContext.transFadeDuration = 150;
|
||
} else if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT) {
|
||
gSaveContext.transFadeDuration = 2;
|
||
}
|
||
|
||
if ((globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_FAST) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_SLOW) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) ||
|
||
(globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_INSTANT)) {
|
||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(160, 160, 160, 255));
|
||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||
RGBA8(160, 160, 160, 255));
|
||
}
|
||
} else if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_GREEN) {
|
||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(140, 140, 100, 255));
|
||
|
||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||
RGBA8(140, 140, 100, 255));
|
||
}
|
||
} else if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_BLUE) {
|
||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(70, 100, 110, 255));
|
||
|
||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||
RGBA8(70, 100, 110, 255));
|
||
}
|
||
} else {
|
||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(0, 0, 0, 0));
|
||
|
||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data, RGBA8(0, 0, 0, 0));
|
||
}
|
||
}
|
||
|
||
if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) {
|
||
globalCtx->transitionCtx.setType(&globalCtx->transitionCtx.data, 1);
|
||
} else {
|
||
globalCtx->transitionCtx.setType(&globalCtx->transitionCtx.data, 2);
|
||
}
|
||
|
||
globalCtx->transitionCtx.start(&globalCtx->transitionCtx);
|
||
|
||
if (globalCtx->transitionCtx.transitionType == TRANS_TYPE_FADE_WHITE_CS_DELAYED) {
|
||
globalCtx->transitionMode = TRANS_MODE_INSTANCE_WAIT;
|
||
} else {
|
||
globalCtx->transitionMode = TRANS_MODE_INSTANCE_RUNNING;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_INSTANCE_RUNNING:
|
||
if (globalCtx->transitionCtx.isDone(&globalCtx->transitionCtx)) {
|
||
if (globalCtx->transitionCtx.transitionType >= TRANS_TYPE_MAX) {
|
||
if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) {
|
||
globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx);
|
||
func_800BC88C(globalCtx);
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
}
|
||
} else if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) {
|
||
globalCtx->state.running = false;
|
||
|
||
if (gSaveContext.gameMode != 2) {
|
||
SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext);
|
||
gSaveContext.entranceIndex = globalCtx->nextEntranceIndex;
|
||
|
||
if (gSaveContext.minigameState == 1) {
|
||
gSaveContext.minigameState = 3;
|
||
}
|
||
} else {
|
||
SET_NEXT_GAMESTATE(&globalCtx->state, FileChoose_Init, FileChooseContext);
|
||
}
|
||
} else {
|
||
globalCtx->transitionCtx.destroy(&globalCtx->transitionCtx);
|
||
func_800BC88C(globalCtx);
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
|
||
if (gTrnsnUnkState == 3) {
|
||
TransitionUnk_Destroy(&sTrnsnUnk);
|
||
gTrnsnUnkState = 0;
|
||
R_UPDATE_RATE = 3;
|
||
}
|
||
}
|
||
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
} else {
|
||
globalCtx->transitionCtx.update(&globalCtx->transitionCtx.data, R_UPDATE_RATE);
|
||
}
|
||
break;
|
||
}
|
||
|
||
// update non-instance transitions
|
||
switch (globalCtx->transitionMode) {
|
||
case TRANS_MODE_FILL_WHITE_INIT:
|
||
sTransitionFillTimer = 0;
|
||
globalCtx->envCtx.fillScreen = true;
|
||
globalCtx->envCtx.screenFillColor[0] = 160;
|
||
globalCtx->envCtx.screenFillColor[1] = 160;
|
||
globalCtx->envCtx.screenFillColor[2] = 160;
|
||
|
||
if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) {
|
||
globalCtx->envCtx.screenFillColor[3] = 0;
|
||
globalCtx->transitionMode = TRANS_MODE_FILL_IN;
|
||
} else {
|
||
globalCtx->envCtx.screenFillColor[3] = 255;
|
||
globalCtx->transitionMode = TRANS_MODE_FILL_OUT;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_FILL_IN:
|
||
globalCtx->envCtx.screenFillColor[3] = (sTransitionFillTimer / 20.0f) * 255.0f;
|
||
|
||
if (sTransitionFillTimer >= 20) {
|
||
globalCtx->state.running = false;
|
||
SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext);
|
||
gSaveContext.entranceIndex = globalCtx->nextEntranceIndex;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
} else {
|
||
sTransitionFillTimer++;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_FILL_OUT:
|
||
globalCtx->envCtx.screenFillColor[3] = (1 - sTransitionFillTimer / 20.0f) * 255.0f;
|
||
|
||
if (sTransitionFillTimer >= 20) {
|
||
gTrnsnUnkState = 0;
|
||
R_UPDATE_RATE = 3;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
globalCtx->envCtx.fillScreen = false;
|
||
} else {
|
||
sTransitionFillTimer++;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_FILL_BROWN_INIT:
|
||
sTransitionFillTimer = 0;
|
||
globalCtx->envCtx.fillScreen = true;
|
||
globalCtx->envCtx.screenFillColor[0] = 170;
|
||
globalCtx->envCtx.screenFillColor[1] = 160;
|
||
globalCtx->envCtx.screenFillColor[2] = 150;
|
||
|
||
if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) {
|
||
globalCtx->envCtx.screenFillColor[3] = 0;
|
||
globalCtx->transitionMode = TRANS_MODE_FILL_IN;
|
||
} else {
|
||
globalCtx->envCtx.screenFillColor[3] = 255;
|
||
globalCtx->transitionMode = TRANS_MODE_FILL_OUT;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_INSTANT:
|
||
if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) {
|
||
globalCtx->state.running = false;
|
||
SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext);
|
||
gSaveContext.entranceIndex = globalCtx->nextEntranceIndex;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
} else {
|
||
gTrnsnUnkState = 0;
|
||
R_UPDATE_RATE = 3;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_INSTANCE_WAIT:
|
||
if (gSaveContext.cutsceneTransitionControl != 0) {
|
||
globalCtx->transitionMode = TRANS_MODE_INSTANCE_RUNNING;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_SANDSTORM_INIT:
|
||
if (globalCtx->transitionTrigger != TRANS_TRIGGER_END) {
|
||
// trigger in, leaving area
|
||
globalCtx->envCtx.sandstormState = SANDSTORM_FILL;
|
||
globalCtx->transitionMode = TRANS_MODE_SANDSTORM;
|
||
} else {
|
||
globalCtx->envCtx.sandstormState = SANDSTORM_UNFILL;
|
||
globalCtx->envCtx.sandstormPrimA = 255;
|
||
globalCtx->envCtx.sandstormEnvA = 255;
|
||
globalCtx->transitionMode = TRANS_MODE_SANDSTORM;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_SANDSTORM:
|
||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
|
||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||
&gSfxDefaultReverb);
|
||
|
||
if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) {
|
||
if (globalCtx->envCtx.sandstormPrimA < 110) {
|
||
gTrnsnUnkState = 0;
|
||
R_UPDATE_RATE = 3;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
}
|
||
} else {
|
||
if (globalCtx->envCtx.sandstormEnvA == 255) {
|
||
globalCtx->state.running = false;
|
||
SET_NEXT_GAMESTATE(&globalCtx->state, Gameplay_Init, GlobalContext);
|
||
gSaveContext.entranceIndex = globalCtx->nextEntranceIndex;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_SANDSTORM_END_INIT:
|
||
if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) {
|
||
globalCtx->envCtx.sandstormState = SANDSTORM_DISSIPATE;
|
||
globalCtx->envCtx.sandstormPrimA = 255;
|
||
globalCtx->envCtx.sandstormEnvA = 255;
|
||
// "It's here!!!!!!!!!"
|
||
LOG_STRING("来た!!!!!!!!!!!!!!!!!!!!!", "../z_play.c", 3471);
|
||
globalCtx->transitionMode = TRANS_MODE_SANDSTORM_END;
|
||
} else {
|
||
globalCtx->transitionMode = TRANS_MODE_SANDSTORM_INIT;
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_SANDSTORM_END:
|
||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
|
||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||
&gSfxDefaultReverb);
|
||
if (globalCtx->transitionTrigger == TRANS_TRIGGER_END) {
|
||
if (globalCtx->envCtx.sandstormPrimA <= 0) {
|
||
gTrnsnUnkState = 0;
|
||
R_UPDATE_RATE = 3;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case TRANS_MODE_CS_BLACK_FILL_INIT:
|
||
sTransitionFillTimer = 0;
|
||
globalCtx->envCtx.fillScreen = true;
|
||
globalCtx->envCtx.screenFillColor[0] = 0;
|
||
globalCtx->envCtx.screenFillColor[1] = 0;
|
||
globalCtx->envCtx.screenFillColor[2] = 0;
|
||
globalCtx->envCtx.screenFillColor[3] = 255;
|
||
globalCtx->transitionMode = TRANS_MODE_CS_BLACK_FILL;
|
||
break;
|
||
|
||
case TRANS_MODE_CS_BLACK_FILL:
|
||
if (gSaveContext.cutsceneTransitionControl != 0) {
|
||
globalCtx->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
|
||
if (gSaveContext.cutsceneTransitionControl <= 100) {
|
||
gTrnsnUnkState = 0;
|
||
R_UPDATE_RATE = 3;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_OFF;
|
||
globalCtx->transitionMode = TRANS_MODE_OFF;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3533);
|
||
}
|
||
|
||
if (1 && (gTrnsnUnkState != 3)) {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3542);
|
||
}
|
||
|
||
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == MSGMODE_NONE) &&
|
||
(globalCtx->gameOverCtx.state == GAMEOVER_INACTIVE)) {
|
||
KaleidoSetup_Update(globalCtx);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3551);
|
||
}
|
||
|
||
sp80 = (globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3555);
|
||
}
|
||
|
||
AnimationContext_Reset(&globalCtx->animationCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3561);
|
||
}
|
||
|
||
Object_UpdateBank(&globalCtx->objectCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3577);
|
||
}
|
||
|
||
if ((sp80 == 0) && (IREG(72) == 0)) {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3580);
|
||
}
|
||
|
||
globalCtx->gameplayFrames++;
|
||
|
||
func_800AA178(1);
|
||
|
||
if (globalCtx->actorCtx.freezeFlashTimer && (globalCtx->actorCtx.freezeFlashTimer-- < 5)) {
|
||
osSyncPrintf("FINISH=%d\n", globalCtx->actorCtx.freezeFlashTimer);
|
||
if ((globalCtx->actorCtx.freezeFlashTimer > 0) &&
|
||
((globalCtx->actorCtx.freezeFlashTimer % 2) != 0)) {
|
||
globalCtx->envCtx.fillScreen = true;
|
||
globalCtx->envCtx.screenFillColor[0] = globalCtx->envCtx.screenFillColor[1] =
|
||
globalCtx->envCtx.screenFillColor[2] = 150;
|
||
globalCtx->envCtx.screenFillColor[3] = 80;
|
||
} else {
|
||
globalCtx->envCtx.fillScreen = false;
|
||
}
|
||
} else {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3606);
|
||
}
|
||
|
||
func_800973FC(globalCtx, &globalCtx->roomCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3612);
|
||
}
|
||
|
||
CollisionCheck_AT(globalCtx, &globalCtx->colChkCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3618);
|
||
}
|
||
|
||
CollisionCheck_OC(globalCtx, &globalCtx->colChkCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3624);
|
||
}
|
||
|
||
CollisionCheck_Damage(globalCtx, &globalCtx->colChkCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3631);
|
||
}
|
||
|
||
CollisionCheck_ClearContext(globalCtx, &globalCtx->colChkCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3637);
|
||
}
|
||
|
||
if (!globalCtx->unk_11DE9) {
|
||
Actor_UpdateAll(globalCtx, &globalCtx->actorCtx);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3643);
|
||
}
|
||
|
||
func_80064558(globalCtx, &globalCtx->csCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3648);
|
||
}
|
||
|
||
func_800645A0(globalCtx, &globalCtx->csCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3651);
|
||
}
|
||
|
||
Effect_UpdateAll(globalCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3657);
|
||
}
|
||
|
||
EffectSs_UpdateAll(globalCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3662);
|
||
}
|
||
}
|
||
} else {
|
||
func_800AA178(0);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3672);
|
||
}
|
||
|
||
func_80095AA0(globalCtx, &globalCtx->roomCtx.curRoom, &input[1], 0);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3675);
|
||
}
|
||
|
||
func_80095AA0(globalCtx, &globalCtx->roomCtx.prevRoom, &input[1], 1);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3677);
|
||
}
|
||
|
||
if (globalCtx->unk_1242B != 0) {
|
||
if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
|
||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
||
// "Changing viewpoint is prohibited due to the kaleidoscope"
|
||
osSyncPrintf(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST);
|
||
} else if (Player_InCsMode(globalCtx)) {
|
||
// "Changing viewpoint is prohibited during the cutscene"
|
||
osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
|
||
} else if (YREG(15) == 0x10) {
|
||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||
} else {
|
||
func_800BC490(globalCtx, globalCtx->unk_1242B ^ 3);
|
||
}
|
||
}
|
||
func_800BC450(globalCtx);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3708);
|
||
}
|
||
|
||
SkyboxDraw_Update(&globalCtx->skyboxCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3716);
|
||
}
|
||
|
||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3721);
|
||
}
|
||
|
||
KaleidoScopeCall_Update(globalCtx);
|
||
} else if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3727);
|
||
}
|
||
|
||
GameOver_Update(globalCtx);
|
||
} else {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3733);
|
||
}
|
||
|
||
Message_Update(globalCtx);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3737);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3742);
|
||
}
|
||
|
||
Interface_Update(globalCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3765);
|
||
}
|
||
|
||
AnimationContext_Update(globalCtx, &globalCtx->animationCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3771);
|
||
}
|
||
|
||
SoundSource_UpdateAll(globalCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3777);
|
||
}
|
||
|
||
ShrinkWindow_Update(R_UPDATE_RATE);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3783);
|
||
}
|
||
|
||
TransitionFade_Update(&globalCtx->transitionFade, R_UPDATE_RATE);
|
||
} else {
|
||
goto skip;
|
||
}
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3799);
|
||
}
|
||
|
||
skip:
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3801);
|
||
}
|
||
|
||
if ((sp80 == 0) || (gDbgCamEnabled)) {
|
||
s32 pad3[5];
|
||
s32 i;
|
||
|
||
globalCtx->nextCamera = globalCtx->activeCamera;
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3806);
|
||
}
|
||
|
||
for (i = 0; i < NUM_CAMS; i++) {
|
||
if ((i != globalCtx->nextCamera) && (globalCtx->cameraPtrs[i] != NULL)) {
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3809);
|
||
}
|
||
|
||
Camera_Update(globalCtx->cameraPtrs[i]);
|
||
}
|
||
}
|
||
|
||
Camera_Update(globalCtx->cameraPtrs[globalCtx->nextCamera]);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3814);
|
||
}
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 3816);
|
||
}
|
||
|
||
Environment_Update(globalCtx, &globalCtx->envCtx, &globalCtx->lightCtx, &globalCtx->pauseCtx, &globalCtx->msgCtx,
|
||
&globalCtx->gameOverCtx, globalCtx->state.gfxCtx);
|
||
}
|
||
|
||
void Gameplay_DrawOverlayElements(GlobalContext* globalCtx) {
|
||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.debugState != 0)) {
|
||
KaleidoScopeCall_Draw(globalCtx);
|
||
}
|
||
|
||
if (gSaveContext.gameMode == 0) {
|
||
Interface_Draw(globalCtx);
|
||
}
|
||
|
||
Message_Draw(globalCtx);
|
||
|
||
if (globalCtx->gameOverCtx.state != GAMEOVER_INACTIVE) {
|
||
GameOver_FadeInLights(globalCtx);
|
||
}
|
||
}
|
||
|
||
void Gameplay_Draw(GlobalContext* globalCtx) {
|
||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
||
Lights* sp228;
|
||
Vec3f sp21C;
|
||
|
||
OPEN_DISPS(gfxCtx, "../z_play.c", 3907);
|
||
|
||
gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
|
||
gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||
gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
|
||
gSPSegment(POLY_XLU_DISP++, 0x00, NULL);
|
||
gSPSegment(OVERLAY_DISP++, 0x00, NULL);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
|
||
gSPSegment(POLY_XLU_DISP++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
|
||
gSPSegment(OVERLAY_DISP++, 0x04, globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||
gSPSegment(POLY_XLU_DISP++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||
gSPSegment(OVERLAY_DISP++, 0x05, globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x02, globalCtx->sceneSegment);
|
||
gSPSegment(POLY_XLU_DISP++, 0x02, globalCtx->sceneSegment);
|
||
gSPSegment(OVERLAY_DISP++, 0x02, globalCtx->sceneSegment);
|
||
|
||
func_80095248(gfxCtx, 0, 0, 0);
|
||
|
||
if ((HREG(80) != 10) || (HREG(82) != 0)) {
|
||
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
|
||
POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
|
||
|
||
View_SetPerspective(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.fogFar);
|
||
View_Apply(&globalCtx->view, VIEW_ALL);
|
||
|
||
// The billboard matrix temporarily stores the viewing matrix
|
||
Matrix_MtxToMtxF(&globalCtx->view.viewing, &globalCtx->billboardMtxF);
|
||
Matrix_MtxToMtxF(&globalCtx->view.projection, &globalCtx->viewProjectionMtxF);
|
||
Matrix_Mult(&globalCtx->viewProjectionMtxF, MTXMODE_NEW);
|
||
// The billboard is still a viewing matrix at this stage
|
||
Matrix_Mult(&globalCtx->billboardMtxF, MTXMODE_APPLY);
|
||
Matrix_Get(&globalCtx->viewProjectionMtxF);
|
||
globalCtx->billboardMtxF.mf[0][3] = globalCtx->billboardMtxF.mf[1][3] = globalCtx->billboardMtxF.mf[2][3] =
|
||
globalCtx->billboardMtxF.mf[3][0] = globalCtx->billboardMtxF.mf[3][1] = globalCtx->billboardMtxF.mf[3][2] =
|
||
0.0f;
|
||
// This transpose is where the viewing matrix is properly converted into a billboard matrix
|
||
Matrix_Transpose(&globalCtx->billboardMtxF);
|
||
globalCtx->billboardMtx = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->billboardMtxF, "../z_play.c", 4005),
|
||
Graph_Alloc(gfxCtx, sizeof(Mtx)));
|
||
|
||
gSPSegment(POLY_OPA_DISP++, 0x01, globalCtx->billboardMtx);
|
||
|
||
if ((HREG(80) != 10) || (HREG(92) != 0)) {
|
||
Gfx* gfxP;
|
||
Gfx* sp1CC = POLY_OPA_DISP;
|
||
|
||
gfxP = Graph_GfxPlusOne(sp1CC);
|
||
gSPDisplayList(OVERLAY_DISP++, gfxP);
|
||
|
||
if ((globalCtx->transitionMode == TRANS_MODE_INSTANCE_RUNNING) ||
|
||
(globalCtx->transitionMode == TRANS_MODE_INSTANCE_WAIT) ||
|
||
(globalCtx->transitionCtx.transitionType >= 56)) {
|
||
View view;
|
||
|
||
View_Init(&view, gfxCtx);
|
||
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
|
||
|
||
SET_FULLSCREEN_VIEWPORT(&view);
|
||
|
||
View_ApplyTo(&view, VIEW_ALL, &gfxP);
|
||
globalCtx->transitionCtx.draw(&globalCtx->transitionCtx.data, &gfxP);
|
||
}
|
||
|
||
TransitionFade_Draw(&globalCtx->transitionFade, &gfxP);
|
||
|
||
if (D_801614B0.a > 0) {
|
||
D_80161498.primColor.rgba = D_801614B0.rgba;
|
||
VisMono_Draw(&D_80161498, &gfxP);
|
||
}
|
||
|
||
gSPEndDisplayList(gfxP++);
|
||
Graph_BranchDlist(sp1CC, gfxP);
|
||
POLY_OPA_DISP = gfxP;
|
||
}
|
||
|
||
if (gTrnsnUnkState == 3) {
|
||
Gfx* sp88 = POLY_OPA_DISP;
|
||
|
||
TransitionUnk_Draw(&sTrnsnUnk, &sp88);
|
||
POLY_OPA_DISP = sp88;
|
||
goto Gameplay_Draw_DrawOverlayElements;
|
||
} else {
|
||
PreRender_SetValues(&globalCtx->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, gfxCtx->curFrameBuffer,
|
||
gZBuffer);
|
||
|
||
if (R_PAUSE_MENU_MODE == 2) {
|
||
MsgEvent_SendNullTask();
|
||
PreRender_Calc(&globalCtx->pauseBgPreRender);
|
||
R_PAUSE_MENU_MODE = 3;
|
||
} else if (R_PAUSE_MENU_MODE >= 4) {
|
||
R_PAUSE_MENU_MODE = 0;
|
||
}
|
||
|
||
if (R_PAUSE_MENU_MODE == 3) {
|
||
Gfx* sp84 = POLY_OPA_DISP;
|
||
|
||
func_800C24BC(&globalCtx->pauseBgPreRender, &sp84);
|
||
POLY_OPA_DISP = sp84;
|
||
goto Gameplay_Draw_DrawOverlayElements;
|
||
} else {
|
||
s32 sp80;
|
||
|
||
if ((HREG(80) != 10) || (HREG(83) != 0)) {
|
||
if (globalCtx->skyboxId && (globalCtx->skyboxId != SKYBOX_UNSET_1D) &&
|
||
!globalCtx->envCtx.skyboxDisabled) {
|
||
if ((globalCtx->skyboxId == SKYBOX_NORMAL_SKY) ||
|
||
(globalCtx->skyboxId == SKYBOX_CUTSCENE_MAP)) {
|
||
Environment_UpdateSkybox(globalCtx->skyboxId, &globalCtx->envCtx, &globalCtx->skyboxCtx);
|
||
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId,
|
||
globalCtx->envCtx.skyboxBlend, globalCtx->view.eye.x, globalCtx->view.eye.y,
|
||
globalCtx->view.eye.z);
|
||
} else if (globalCtx->skyboxCtx.unk_140 == 0) {
|
||
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
|
||
globalCtx->view.eye.x, globalCtx->view.eye.y, globalCtx->view.eye.z);
|
||
}
|
||
}
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(90) & 2)) {
|
||
if (!globalCtx->envCtx.sunMoonDisabled) {
|
||
Environment_DrawSunAndMoon(globalCtx);
|
||
}
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(90) & 1)) {
|
||
Environment_DrawSkyboxFilters(globalCtx);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(90) & 4)) {
|
||
Environment_UpdateLightningStrike(globalCtx);
|
||
Environment_DrawLightning(globalCtx, 0);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(90) & 8)) {
|
||
sp228 = LightContext_NewLights(&globalCtx->lightCtx, gfxCtx);
|
||
Lights_BindAll(sp228, globalCtx->lightCtx.listHead, NULL);
|
||
Lights_Draw(sp228, gfxCtx);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(84) != 0)) {
|
||
if (VREG(94) == 0) {
|
||
if (HREG(80) != 10) {
|
||
sp80 = 3;
|
||
} else {
|
||
sp80 = HREG(84);
|
||
}
|
||
Scene_Draw(globalCtx);
|
||
Room_Draw(globalCtx, &globalCtx->roomCtx.curRoom, sp80 & 3);
|
||
Room_Draw(globalCtx, &globalCtx->roomCtx.prevRoom, sp80 & 3);
|
||
}
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(83) != 0)) {
|
||
if ((globalCtx->skyboxCtx.unk_140 != 0) &&
|
||
(GET_ACTIVE_CAM(globalCtx)->setting != CAM_SET_PREREND_FIXED)) {
|
||
Vec3f sp74;
|
||
|
||
Camera_GetSkyboxOffset(&sp74, GET_ACTIVE_CAM(globalCtx));
|
||
SkyboxDraw_Draw(&globalCtx->skyboxCtx, gfxCtx, globalCtx->skyboxId, 0,
|
||
globalCtx->view.eye.x + sp74.x, globalCtx->view.eye.y + sp74.y,
|
||
globalCtx->view.eye.z + sp74.z);
|
||
}
|
||
}
|
||
|
||
if (globalCtx->envCtx.unk_EE[1] != 0) {
|
||
Environment_DrawRain(globalCtx, &globalCtx->view, gfxCtx);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(84) != 0)) {
|
||
Environment_FillScreen(gfxCtx, 0, 0, 0, globalCtx->unk_11E18, FILL_SCREEN_OPA);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(85) != 0)) {
|
||
func_800315AC(globalCtx, &globalCtx->actorCtx);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(86) != 0)) {
|
||
if (!globalCtx->envCtx.sunMoonDisabled) {
|
||
sp21C.x = globalCtx->view.eye.x + globalCtx->envCtx.sunPos.x;
|
||
sp21C.y = globalCtx->view.eye.y + globalCtx->envCtx.sunPos.y;
|
||
sp21C.z = globalCtx->view.eye.z + globalCtx->envCtx.sunPos.z;
|
||
Environment_DrawSunLensFlare(globalCtx, &globalCtx->envCtx, &globalCtx->view, gfxCtx, sp21C, 0);
|
||
}
|
||
Environment_DrawCustomLensFlare(globalCtx);
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(87) != 0)) {
|
||
if (MREG(64) != 0) {
|
||
Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68),
|
||
FILL_SCREEN_OPA | FILL_SCREEN_XLU);
|
||
}
|
||
|
||
switch (globalCtx->envCtx.fillScreen) {
|
||
case 1:
|
||
Environment_FillScreen(
|
||
gfxCtx, globalCtx->envCtx.screenFillColor[0], globalCtx->envCtx.screenFillColor[1],
|
||
globalCtx->envCtx.screenFillColor[2], globalCtx->envCtx.screenFillColor[3],
|
||
FILL_SCREEN_OPA | FILL_SCREEN_XLU);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(88) != 0)) {
|
||
if (globalCtx->envCtx.sandstormState != SANDSTORM_OFF) {
|
||
Environment_DrawSandstorm(globalCtx, globalCtx->envCtx.sandstormState);
|
||
}
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(93) != 0)) {
|
||
DebugDisplay_DrawObjects(globalCtx);
|
||
}
|
||
|
||
if ((R_PAUSE_MENU_MODE == 1) || (gTrnsnUnkState == 1)) {
|
||
Gfx* sp70 = OVERLAY_DISP;
|
||
|
||
globalCtx->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
|
||
globalCtx->pauseBgPreRender.fbufSave = (u16*)gZBuffer;
|
||
func_800C1F20(&globalCtx->pauseBgPreRender, &sp70);
|
||
if (R_PAUSE_MENU_MODE == 1) {
|
||
globalCtx->pauseBgPreRender.cvgSave = (u8*)gfxCtx->curFrameBuffer;
|
||
func_800C20B4(&globalCtx->pauseBgPreRender, &sp70);
|
||
R_PAUSE_MENU_MODE = 2;
|
||
} else {
|
||
gTrnsnUnkState = 2;
|
||
}
|
||
OVERLAY_DISP = sp70;
|
||
globalCtx->unk_121C7 = 2;
|
||
SREG(33) |= 1;
|
||
} else {
|
||
Gameplay_Draw_DrawOverlayElements:
|
||
if ((HREG(80) != 10) || (HREG(89) != 0)) {
|
||
Gameplay_DrawOverlayElements(globalCtx);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if (globalCtx->view.unk_124 != 0) {
|
||
Camera_Update(GET_ACTIVE_CAM(globalCtx));
|
||
View_UpdateViewingMatrix(&globalCtx->view);
|
||
globalCtx->view.unk_124 = 0;
|
||
if (globalCtx->skyboxId && (globalCtx->skyboxId != SKYBOX_UNSET_1D) && !globalCtx->envCtx.skyboxDisabled) {
|
||
SkyboxDraw_UpdateMatrix(&globalCtx->skyboxCtx, globalCtx->view.eye.x, globalCtx->view.eye.y,
|
||
globalCtx->view.eye.z);
|
||
}
|
||
}
|
||
|
||
Camera_Finish(GET_ACTIVE_CAM(globalCtx));
|
||
|
||
CLOSE_DISPS(gfxCtx, "../z_play.c", 4508);
|
||
}
|
||
|
||
void Gameplay_Main(GameState* thisx) {
|
||
GlobalContext* globalCtx = (GlobalContext*)thisx;
|
||
|
||
D_8012D1F8 = &globalCtx->state.input[0];
|
||
|
||
DebugDisplay_Init();
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 4556);
|
||
}
|
||
|
||
if ((HREG(80) == 10) && (HREG(94) != 10)) {
|
||
HREG(81) = 1;
|
||
HREG(82) = 1;
|
||
HREG(83) = 1;
|
||
HREG(84) = 3;
|
||
HREG(85) = 1;
|
||
HREG(86) = 1;
|
||
HREG(87) = 1;
|
||
HREG(88) = 1;
|
||
HREG(89) = 1;
|
||
HREG(90) = 15;
|
||
HREG(91) = 1;
|
||
HREG(92) = 1;
|
||
HREG(93) = 1;
|
||
HREG(94) = 10;
|
||
}
|
||
|
||
if ((HREG(80) != 10) || (HREG(81) != 0)) {
|
||
Gameplay_Update(globalCtx);
|
||
}
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 4583);
|
||
}
|
||
|
||
Gameplay_Draw(globalCtx);
|
||
|
||
if (1 && HREG(63)) {
|
||
LOG_NUM("1", 1, "../z_play.c", 4587);
|
||
}
|
||
}
|
||
|
||
// original name: "Game_play_demo_mode_check"
|
||
s32 Gameplay_InCsMode(GlobalContext* globalCtx) {
|
||
return (globalCtx->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(globalCtx);
|
||
}
|
||
|
||
f32 func_800BFCB8(GlobalContext* globalCtx, MtxF* mf, Vec3f* vec) {
|
||
CollisionPoly poly;
|
||
f32 temp1;
|
||
f32 temp2;
|
||
f32 temp3;
|
||
f32 floorY;
|
||
f32 nx;
|
||
f32 ny;
|
||
f32 nz;
|
||
s32 pad[5];
|
||
|
||
floorY = BgCheck_AnyRaycastFloor1(&globalCtx->colCtx, &poly, vec);
|
||
|
||
if (floorY > BGCHECK_Y_MIN) {
|
||
nx = COLPOLY_GET_NORMAL(poly.normal.x);
|
||
ny = COLPOLY_GET_NORMAL(poly.normal.y);
|
||
nz = COLPOLY_GET_NORMAL(poly.normal.z);
|
||
|
||
temp1 = sqrtf(1.0f - SQ(nx));
|
||
|
||
if (temp1 != 0.0f) {
|
||
temp2 = ny * temp1;
|
||
temp3 = -nz * temp1;
|
||
} else {
|
||
temp3 = 0.0f;
|
||
temp2 = 0.0f;
|
||
}
|
||
|
||
mf->xx = temp1;
|
||
mf->yx = -nx * temp2;
|
||
mf->zx = nx * temp3;
|
||
mf->xy = nx;
|
||
mf->yy = ny;
|
||
mf->zy = nz;
|
||
mf->yz = temp3;
|
||
mf->zz = temp2;
|
||
mf->wx = 0.0f;
|
||
mf->wy = 0.0f;
|
||
mf->xz = 0.0f;
|
||
mf->wz = 0.0f;
|
||
mf->xw = vec->x;
|
||
mf->yw = floorY;
|
||
mf->zw = vec->z;
|
||
mf->ww = 1.0f;
|
||
} else {
|
||
mf->xy = 0.0f;
|
||
mf->zx = 0.0f;
|
||
mf->yx = 0.0f;
|
||
mf->xx = 0.0f;
|
||
mf->wz = 0.0f;
|
||
mf->xz = 0.0f;
|
||
mf->wy = 0.0f;
|
||
mf->wx = 0.0f;
|
||
mf->zz = 0.0f;
|
||
mf->yz = 0.0f;
|
||
mf->zy = 0.0f;
|
||
mf->yy = 1.0f;
|
||
mf->xw = vec->x;
|
||
mf->yw = vec->y;
|
||
mf->zw = vec->z;
|
||
mf->ww = 1.0f;
|
||
}
|
||
|
||
return floorY;
|
||
}
|
||
|
||
void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
|
||
u32 size;
|
||
void* allocp;
|
||
|
||
size = file->vromEnd - file->vromStart;
|
||
allocp = GameState_Alloc(&globalCtx->state, size, "../z_play.c", 4692);
|
||
DmaMgr_SendRequest1(allocp, file->vromStart, size, "../z_play.c", 4694);
|
||
|
||
return allocp;
|
||
}
|
||
|
||
void Gameplay_InitEnvironment(GlobalContext* globalCtx, s16 skyboxId) {
|
||
Skybox_Init(&globalCtx->state, &globalCtx->skyboxCtx, skyboxId);
|
||
Environment_Init(globalCtx, &globalCtx->envCtx, 0);
|
||
}
|
||
|
||
void Gameplay_InitScene(GlobalContext* globalCtx, s32 spawn) {
|
||
globalCtx->curSpawn = spawn;
|
||
globalCtx->linkActorEntry = NULL;
|
||
globalCtx->unk_11DFC = NULL;
|
||
globalCtx->setupEntranceList = NULL;
|
||
globalCtx->setupExitList = NULL;
|
||
globalCtx->cUpElfMsgs = NULL;
|
||
globalCtx->setupPathList = NULL;
|
||
globalCtx->numSetupActors = 0;
|
||
Object_InitBank(globalCtx, &globalCtx->objectCtx);
|
||
LightContext_Init(globalCtx, &globalCtx->lightCtx);
|
||
TransitionActor_InitContext(&globalCtx->state, &globalCtx->transiActorCtx);
|
||
func_80096FD4(globalCtx, &globalCtx->roomCtx.curRoom);
|
||
YREG(15) = 0;
|
||
gSaveContext.worldMapArea = 0;
|
||
Scene_ExecuteCommands(globalCtx, globalCtx->sceneSegment);
|
||
Gameplay_InitEnvironment(globalCtx, globalCtx->skyboxId);
|
||
}
|
||
|
||
void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) {
|
||
SceneTableEntry* scene = &gSceneTable[sceneNum];
|
||
|
||
scene->unk_13 = 0;
|
||
globalCtx->loadedScene = scene;
|
||
globalCtx->sceneNum = sceneNum;
|
||
globalCtx->sceneConfig = scene->config;
|
||
|
||
osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
|
||
|
||
globalCtx->sceneSegment = Gameplay_LoadFile(globalCtx, &scene->sceneFile);
|
||
scene->unk_13 = 0;
|
||
ASSERT(globalCtx->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960);
|
||
|
||
gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
|
||
|
||
Gameplay_InitScene(globalCtx, spawn);
|
||
|
||
osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f);
|
||
}
|
||
|
||
void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest) {
|
||
f32 temp;
|
||
|
||
Matrix_Mult(&globalCtx->viewProjectionMtxF, MTXMODE_NEW);
|
||
Matrix_MultVec3f(src, dest);
|
||
|
||
temp = globalCtx->viewProjectionMtxF.ww +
|
||
(globalCtx->viewProjectionMtxF.wx * src->x + globalCtx->viewProjectionMtxF.wy * src->y +
|
||
globalCtx->viewProjectionMtxF.wz * src->z);
|
||
|
||
dest->x = 160.0f + ((dest->x / temp) * 160.0f);
|
||
dest->y = 120.0f - ((dest->y / temp) * 120.0f);
|
||
}
|
||
|
||
s16 Gameplay_CreateSubCamera(GlobalContext* globalCtx) {
|
||
s16 i;
|
||
|
||
for (i = SUBCAM_FIRST; i < NUM_CAMS; i++) {
|
||
if (globalCtx->cameraPtrs[i] == NULL) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (i == NUM_CAMS) {
|
||
osSyncPrintf(VT_COL(RED, WHITE) "camera control: error: fulled sub camera system area\n" VT_RST);
|
||
return SUBCAM_NONE;
|
||
}
|
||
|
||
osSyncPrintf("camera control: " VT_BGCOL(CYAN) " " VT_COL(WHITE, BLUE) " create new sub camera [%d] " VT_BGCOL(
|
||
CYAN) " " VT_RST "\n",
|
||
i);
|
||
|
||
globalCtx->cameraPtrs[i] = &globalCtx->subCameras[i - SUBCAM_FIRST];
|
||
Camera_Init(globalCtx->cameraPtrs[i], &globalCtx->view, &globalCtx->colCtx, globalCtx);
|
||
globalCtx->cameraPtrs[i]->thisIdx = i;
|
||
|
||
return i;
|
||
}
|
||
|
||
s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) {
|
||
return globalCtx->activeCamera;
|
||
}
|
||
|
||
s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
|
||
if (status == CAM_STAT_ACTIVE) {
|
||
globalCtx->activeCamera = camIdx;
|
||
}
|
||
|
||
return Camera_ChangeStatus(globalCtx->cameraPtrs[camIdx], status);
|
||
}
|
||
|
||
void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId) {
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
|
||
if (camIdx == MAIN_CAM) {
|
||
osSyncPrintf(VT_COL(RED, WHITE) "camera control: error: never clear camera !!\n" VT_RST);
|
||
}
|
||
|
||
if (globalCtx->cameraPtrs[camIdx] != NULL) {
|
||
Camera_ChangeStatus(globalCtx->cameraPtrs[camIdx], CAM_STAT_UNK100);
|
||
globalCtx->cameraPtrs[camIdx] = NULL;
|
||
osSyncPrintf("camera control: " VT_BGCOL(CYAN) " " VT_COL(WHITE, BLUE) " clear sub camera [%d] " VT_BGCOL(
|
||
CYAN) " " VT_RST "\n",
|
||
camIdx);
|
||
} else {
|
||
osSyncPrintf(VT_COL(RED, WHITE) "camera control: error: camera No.%d already cleared\n" VT_RST, camIdx);
|
||
}
|
||
}
|
||
|
||
void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx) {
|
||
s16 i;
|
||
|
||
for (i = SUBCAM_FIRST; i < NUM_CAMS; i++) {
|
||
if (globalCtx->cameraPtrs[i] != NULL) {
|
||
Gameplay_ClearCamera(globalCtx, i);
|
||
}
|
||
}
|
||
|
||
globalCtx->activeCamera = MAIN_CAM;
|
||
}
|
||
|
||
Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId) {
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
|
||
return globalCtx->cameraPtrs[camIdx];
|
||
}
|
||
|
||
s32 Gameplay_CameraSetAtEye(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye) {
|
||
s32 ret = 0;
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
Camera* camera = globalCtx->cameraPtrs[camIdx];
|
||
Player* player;
|
||
|
||
ret |= Camera_SetParam(camera, 1, at);
|
||
ret <<= 1;
|
||
ret |= Camera_SetParam(camera, 2, eye);
|
||
|
||
camera->dist = Math3D_Vec3f_DistXYZ(at, eye);
|
||
|
||
player = camera->player;
|
||
if (player != NULL) {
|
||
camera->posOffset.x = at->x - player->actor.world.pos.x;
|
||
camera->posOffset.y = at->y - player->actor.world.pos.y;
|
||
camera->posOffset.z = at->z - player->actor.world.pos.z;
|
||
} else {
|
||
camera->posOffset.x = camera->posOffset.y = camera->posOffset.z = 0.0f;
|
||
}
|
||
|
||
camera->atLERPStepScale = 0.01f;
|
||
|
||
return ret;
|
||
}
|
||
|
||
s32 Gameplay_CameraSetAtEyeUp(GlobalContext* globalCtx, s16 camId, Vec3f* at, Vec3f* eye, Vec3f* up) {
|
||
s32 ret = 0;
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
Camera* camera = globalCtx->cameraPtrs[camIdx];
|
||
Player* player;
|
||
|
||
ret |= Camera_SetParam(camera, 1, at);
|
||
ret <<= 1;
|
||
ret |= Camera_SetParam(camera, 2, eye);
|
||
ret <<= 1;
|
||
ret |= Camera_SetParam(camera, 4, up);
|
||
|
||
camera->dist = Math3D_Vec3f_DistXYZ(at, eye);
|
||
|
||
player = camera->player;
|
||
if (player != NULL) {
|
||
camera->posOffset.x = at->x - player->actor.world.pos.x;
|
||
camera->posOffset.y = at->y - player->actor.world.pos.y;
|
||
camera->posOffset.z = at->z - player->actor.world.pos.z;
|
||
} else {
|
||
camera->posOffset.x = camera->posOffset.y = camera->posOffset.z = 0.0f;
|
||
}
|
||
|
||
camera->atLERPStepScale = 0.01f;
|
||
|
||
return ret;
|
||
}
|
||
|
||
s32 Gameplay_CameraSetFov(GlobalContext* globalCtx, s16 camId, f32 fov) {
|
||
s32 ret = Camera_SetParam(globalCtx->cameraPtrs[camId], 0x20, &fov) & 1;
|
||
|
||
if (1) {}
|
||
return ret;
|
||
}
|
||
|
||
s32 Gameplay_SetCameraRoll(GlobalContext* globalCtx, s16 camId, s16 roll) {
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
Camera* camera = globalCtx->cameraPtrs[camIdx];
|
||
|
||
camera->roll = roll;
|
||
|
||
return 1;
|
||
}
|
||
|
||
void Gameplay_CopyCamera(GlobalContext* globalCtx, s16 camId1, s16 camId2) {
|
||
s16 camIdx2 = (camId2 == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId2;
|
||
s16 camIdx1 = (camId1 == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId1;
|
||
|
||
Camera_Copy(globalCtx->cameraPtrs[camIdx1], globalCtx->cameraPtrs[camIdx2]);
|
||
}
|
||
|
||
s32 func_800C0808(GlobalContext* globalCtx, s16 camId, Player* player, s16 setting) {
|
||
Camera* camera;
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
|
||
camera = globalCtx->cameraPtrs[camIdx];
|
||
Camera_InitPlayerSettings(camera, player);
|
||
return Camera_ChangeSetting(camera, setting);
|
||
}
|
||
|
||
s32 Gameplay_CameraChangeSetting(GlobalContext* globalCtx, s16 camId, s16 setting) {
|
||
return Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, camId), setting);
|
||
}
|
||
|
||
void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2) {
|
||
s16 camIdx = (camId == SUBCAM_ACTIVE) ? globalCtx->activeCamera : camId;
|
||
s16 i;
|
||
|
||
Gameplay_ClearCamera(globalCtx, camIdx);
|
||
|
||
for (i = SUBCAM_FIRST; i < NUM_CAMS; i++) {
|
||
if (globalCtx->cameraPtrs[i] != NULL) {
|
||
osSyncPrintf(
|
||
VT_COL(RED, WHITE) "camera control: error: return to main, other camera left. %d cleared!!\n" VT_RST,
|
||
i);
|
||
Gameplay_ClearCamera(globalCtx, i);
|
||
}
|
||
}
|
||
|
||
if (arg2 <= 0) {
|
||
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_ACTIVE);
|
||
globalCtx->cameraPtrs[MAIN_CAM]->childCamIdx = globalCtx->cameraPtrs[MAIN_CAM]->parentCamIdx = SUBCAM_FREE;
|
||
} else {
|
||
OnePointCutscene_Init(globalCtx, 1020, arg2, NULL, MAIN_CAM);
|
||
}
|
||
}
|
||
|
||
s16 Gameplay_CameraGetUID(GlobalContext* globalCtx, s16 camId) {
|
||
Camera* camera = globalCtx->cameraPtrs[camId];
|
||
|
||
if (camera != NULL) {
|
||
return camera->uid;
|
||
} else {
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
s16 func_800C09D8(GlobalContext* globalCtx, s16 camId, s16 arg2) {
|
||
Camera* camera = globalCtx->cameraPtrs[camId];
|
||
|
||
if (camera != NULL) {
|
||
return 0;
|
||
} else if (camera->uid != arg2) {
|
||
return 0;
|
||
} else if (camera->status != CAM_STAT_ACTIVE) {
|
||
return 2;
|
||
} else {
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
void Gameplay_SaveSceneFlags(GlobalContext* globalCtx) {
|
||
SavedSceneFlags* savedSceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
|
||
|
||
savedSceneFlags->chest = globalCtx->actorCtx.flags.chest;
|
||
savedSceneFlags->swch = globalCtx->actorCtx.flags.swch;
|
||
savedSceneFlags->clear = globalCtx->actorCtx.flags.clear;
|
||
savedSceneFlags->collect = globalCtx->actorCtx.flags.collect;
|
||
}
|
||
|
||
void Gameplay_SetRespawnData(GlobalContext* globalCtx, s32 respawnMode, s16 entranceIndex, s32 roomIndex,
|
||
s32 playerParams, Vec3f* pos, s16 yaw) {
|
||
RespawnData* respawnData = &gSaveContext.respawn[respawnMode];
|
||
|
||
respawnData->entranceIndex = entranceIndex;
|
||
respawnData->roomIndex = roomIndex;
|
||
respawnData->pos = *pos;
|
||
respawnData->yaw = yaw;
|
||
respawnData->playerParams = playerParams;
|
||
respawnData->tempSwchFlags = globalCtx->actorCtx.flags.tempSwch;
|
||
respawnData->tempCollectFlags = globalCtx->actorCtx.flags.tempCollect;
|
||
}
|
||
|
||
void Gameplay_SetupRespawnPoint(GlobalContext* globalCtx, s32 respawnMode, s32 playerParams) {
|
||
Player* player = GET_PLAYER(globalCtx);
|
||
s32 entranceIndex;
|
||
s8 roomIndex;
|
||
|
||
if ((globalCtx->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (globalCtx->sceneNum != SCENE_KAKUSIANA)) {
|
||
roomIndex = globalCtx->roomCtx.curRoom.num;
|
||
entranceIndex = gSaveContext.entranceIndex;
|
||
Gameplay_SetRespawnData(globalCtx, respawnMode, entranceIndex, roomIndex, playerParams,
|
||
&player->actor.world.pos, player->actor.shape.rot.y);
|
||
}
|
||
}
|
||
|
||
void Gameplay_TriggerVoidOut(GlobalContext* globalCtx) {
|
||
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = globalCtx->actorCtx.flags.tempSwch;
|
||
gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = globalCtx->actorCtx.flags.tempCollect;
|
||
gSaveContext.respawnFlag = 1;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_START;
|
||
globalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex;
|
||
globalCtx->transitionType = TRANS_TYPE_FADE_BLACK;
|
||
}
|
||
|
||
void Gameplay_LoadToLastEntrance(GlobalContext* globalCtx) {
|
||
gSaveContext.respawnFlag = -1;
|
||
globalCtx->transitionTrigger = TRANS_TRIGGER_START;
|
||
|
||
if ((globalCtx->sceneNum == SCENE_GANON_SONOGO) || (globalCtx->sceneNum == SCENE_GANON_FINAL) ||
|
||
(globalCtx->sceneNum == SCENE_GANONTIKA_SONOGO) || (globalCtx->sceneNum == SCENE_GANON_DEMO)) {
|
||
globalCtx->nextEntranceIndex = 0x043F;
|
||
Item_Give(globalCtx, ITEM_SWORD_MASTER);
|
||
} else if ((gSaveContext.entranceIndex == 0x028A) || (gSaveContext.entranceIndex == 0x028E) ||
|
||
(gSaveContext.entranceIndex == 0x0292) || (gSaveContext.entranceIndex == 0x0476)) {
|
||
globalCtx->nextEntranceIndex = 0x01F9;
|
||
} else {
|
||
globalCtx->nextEntranceIndex = gSaveContext.entranceIndex;
|
||
}
|
||
|
||
globalCtx->transitionType = TRANS_TYPE_FADE_BLACK;
|
||
}
|
||
|
||
void Gameplay_TriggerRespawn(GlobalContext* globalCtx) {
|
||
Gameplay_SetupRespawnPoint(globalCtx, RESPAWN_MODE_DOWN, 0xDFF);
|
||
Gameplay_LoadToLastEntrance(globalCtx);
|
||
}
|
||
|
||
s32 func_800C0CB8(GlobalContext* globalCtx) {
|
||
return (globalCtx->roomCtx.curRoom.mesh->polygon.type != 1) && (YREG(15) != 0x20) && (YREG(15) != 0x30) &&
|
||
(YREG(15) != 0x40) && (globalCtx->sceneNum != SCENE_HAIRAL_NIWA);
|
||
}
|
||
|
||
s32 FrameAdvance_IsEnabled(GlobalContext* globalCtx) {
|
||
return !!globalCtx->frameAdvCtx.enabled;
|
||
}
|
||
|
||
s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw) {
|
||
TransitionActorEntry* transitionActor;
|
||
s32 frontRoom;
|
||
|
||
if (actor->category != ACTORCAT_DOOR) {
|
||
return 0;
|
||
}
|
||
|
||
transitionActor = &globalCtx->transiActorCtx.list[(u16)actor->params >> 10];
|
||
frontRoom = transitionActor->sides[0].room;
|
||
|
||
if (frontRoom == transitionActor->sides[1].room) {
|
||
return 0;
|
||
}
|
||
|
||
if (frontRoom == actor->room) {
|
||
*yaw = actor->shape.rot.y;
|
||
} else {
|
||
*yaw = actor->shape.rot.y + 0x8000;
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
s32 func_800C0DB4(GlobalContext* globalCtx, Vec3f* pos) {
|
||
WaterBox* waterBox;
|
||
CollisionPoly* poly;
|
||
Vec3f waterSurfacePos;
|
||
s32 bgId;
|
||
|
||
waterSurfacePos = *pos;
|
||
|
||
if (WaterBox_GetSurface1(globalCtx, &globalCtx->colCtx, waterSurfacePos.x, waterSurfacePos.z, &waterSurfacePos.y,
|
||
&waterBox) == true &&
|
||
pos->y < waterSurfacePos.y &&
|
||
BgCheck_EntityRaycastFloor3(&globalCtx->colCtx, &poly, &bgId, &waterSurfacePos) != BGCHECK_Y_MIN) {
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|