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oot/assets/xml/objects/object_hintnuts.xml
Anghelo Carvajal 5562b2ef6f
Fix some fixable warnings (#728)
* Fix setup warnings

Signed-off-by: angie <angheloalf95@gmail.com>

* Casting the problems away

Signed-off-by: angie <angheloalf95@gmail.com>

* I don't really like changing the type to void

Signed-off-by: angie <angheloalf95@gmail.com>

* We're out of EARLY hell

Signed-off-by: angie <angheloalf95@gmail.com>

* ./format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Change skel type to "Normal"

Signed-off-by: angie <angheloalf95@gmail.com>

* Changes requested

Signed-off-by: angie <angheloalf95@gmail.com>

* suggestion of roman

Signed-off-by: angie <angheloalf95@gmail.com>

* early is back :c

Signed-off-by: angie <angheloalf95@gmail.com>

* This will be a fix in ZAPD

Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-23 19:45:42 -04:00

23 lines
1 KiB
XML

<Root>
<File Name="object_hintnuts" Segment="6">
<!-- Deku scrub skeleton -->
<Skeleton Name="gHintNutsSkel" Type="Normal" LimbType="Standard" Offset="0x23B8"/>
<!-- Deku Scrub animations -->
<Animation Name="gHintNutsSpitAnim" Offset="0x168"/>
<Animation Name="gHintNutsBurrowAnim" Offset="0x24CC"/>
<Animation Name="gHintNutsUnburrowAnim" Offset="0x26C4"/>
<Animation Name="gHintNutsUpAnim" Offset="0x2B90"/>
<Animation Name="gHintNutsLookAroundAnim" Offset="0x2894"/>
<Animation Name="gHintNutsFreezeAnim" Offset="0x29BC"/>
<Animation Name="gHintNutsTalkAnim" Offset="0x2E84"/>
<Animation Name="gHintNutsStandAnim" Offset="0x2F7C"/>
<Animation Name="gHintNutsRunAnim" Offset="0x3128"/>
<!-- Deku Scrub flower -->
<DList Name="gHintNutsFlowerDL" Offset="0x14E0"/>
<!-- Deku Scrub Deku Nut (used by Nutsball) -->
<DList Name="gHintNutsNutDL" Offset="0x12F0"/>
</File>
</Root>