1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/overlays/ovl_En_Jsjutan.xml
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00

39 lines
1.8 KiB
XML

<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88" Segment="128">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as gJsjutanShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanShadowOddVtx" Count="144" Offset="0x22F8">
<Vtx/>
</Array>
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gJsjutanShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="gJsjutanShadowEvenVtx" Count="144" Offset="0x2BF8">
<Vtx/>
</Array>
<!-- D_80A8CC98. Carpet vertices. Same vertex type as gJsjutanCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gJsjutanCarpetOddVtx" Count="144" Offset="0x34F8">
<Vtx/>
</Array>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by gJsjutanShadowVisualDL -->
<Symbol Name="gJsjutanShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
<!-- D_80A8D598. Draws the carpet's texture. -->
<DList Name="gJsjutanCarpetVisualDL" Offset="0x3DF8"/>
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="gJsjutanShadowVisualDL" Offset="0x3E78"/>
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
<DList Name="gJsjutanGeometryDL" Offset="0x3EE8"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as gJsjutanCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="gJsjutanCarpetEvenVtx" Count="144" Offset="0x4318">
<Vtx/>
</Array>
<!-- D_80A8E400 -->
<Collision Name="gJsjutanCol" Offset="0x4C60"/>
</File>
</Root>